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Why people refuse to learn how to play against nurse?

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Comments

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Why do you bother spewing obvious misinformation?

    Recharging both blinks takes 6s. Charging up first blink takes 2s. Travel time on first blink takes 1.5s. 9.5s is 38m. If you got hit, you ran at 6m/s for 1.8s of those 9.5s meaning you go another 3.6m for a total of 41.6m.

  • Ryuhi
    Ryuhi Member Posts: 3,895
    edited August 2022

    Ima be real, I hate calling people out for their posts, but you're pretty aggressive about other people's perspectives not lining up with your own. I get that part of it was a response to someone acting similar, but the way you've been carrying yourself in this topic kinda encourages it. Stop arguing fallacies for five seconds and consider experiences you're given instead of dismissing them because you want to argue.

    There are people who don't play nurse who also don't think she is broken or even op. Hell, they might not even play killer at all. If it seems like its only Nurse players who think she is fine to you, maybe that might be because people who play her will have plenty of experience seeing how survivors shut her down, or even just waste tons of her time. Maybe you could get that same info by playing as her and getting stomped by players better than you. Just learn to take anyone else's experiences as experiences, and not arguments.

    Like this topic is about people refusing to learn to play against her, and you're proving OP's point with every post.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited August 2022

    What exactly have I said that you think is aggressive? Maybe next time you should bother to read the context of the response that was given, rather than entering territory in a conversation you were not a part of, and giving your 2 cents because you don't like the way someone carries themselves rather than what is actually being discussed.

    I am willing to bet you don't do that for your side's responses, because of the bias that you seem to have. Even though I was just told I "must not play killer" simply because I as both a killer and survivor player, I have a difference of opinion.

    I would suggest that you follow your own advice and learn to take someone else's opinion as just that....... opinion. Not personal.

  • Ryuhi
    Ryuhi Member Posts: 3,895
    edited August 2022

    You literally started this post with an aggressive response. If you're not capible of self reflecting even that little, you shouldnt be surprised if other people disagree with you. Like you even go on implying I'm talking about stuff that doesnt relate to me, when you already did the same thing to one of my posts earlier in the same topic. If you can't stop being so emotional than you'll never get through to anyone unless they already agree with you in the first place.

    Like, how do you not see what comments like "I am willing to bet you don't do that for your side's responses" actually say. I don't complain that the game's balance should cater specifically to me, so I don't have a "side." If anything, I end up defending killers more than survivors simply because of mindsets like yours that do put their own gripes before game balance.

    Also what the hell is that "no u" at the end? You keep trying to state your opinions as facts, then try to fall back on "but theyre just opinions man." I respect other people's opinions, even when i disagree with them entirely. as opposed to stuff like "I can tell you don't play much of anything, but Nurse." By contrast, my first post was literally about how Nurse's differences are part of a larger issue in the game (agency denial) that affects BOTH sides.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Nurse is just bit too strong now defending 3 gens. Last match agains't her she started to do that once survivors started getting upper hand. The match lasted very long and eventually she won. We almost got two gens in that area done but it was not enough she missed multiple swings but even if she landed one that was enough pressure to gens to regress down and we had to heal. In soloQ this games was imposible to win only very good swf could won this scenario.

  • Ryuhi
    Ryuhi Member Posts: 3,895
    edited August 2022

    or just a patient group with the ability to heal away from the gens. Countering 3 gen strats is boring, but as soon as healing or coordination come into play anything less than instadowns will lose most of the time. Base gen regression is painfully slow, and if the killer doesn't have gen kick perks even self caring via the perk or CoH can keep up if multiple survivors can juggle properly (which does NOT require comms, just bodies that are alive, vertical, and know what they're doing.)

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Maybe people shouldn’t add useless hyperbole to a discussion that is objectively incorrect. Even if we go off the 3 seconds they stated for recharging a SINGLE blink after the initial hit (which a survivor has no excuse to ever be hit by outside of a misplay), in those 3s, the survivor runs 15.6m (6m/s for 1.8s + 4m/s for 1.2s), while the Nurse doesn’t even finish fatigue (0.96m/s for 3.5s) unless she got the earlier hit with a single blink which is 100% a survivor misplay.

    But sure, let’s be gratuitous and say Nurse immediately charges and goes after the 3.5s fatigue is over. 3s, 3.5s, who cares about accuracy right? Then in those 3.5s, Nurse moves 3.36m while the survivor moves 17.6m (14.24m difference gained). And then in the 2s it takes to charge, Nurse moves another 5.78m (2.89m/s for 2s) while the survivor runs another 8m (Nurse has moved 9.14m, survivor has moved 25.6m for a net difference of 16.46m)

    In short, before the Nurse has even a chance to resume pursuit by finally actually blinking, the survivor has made 16.46m on the Nurse. At this point, going up to 20m in 1.5s (travel time is based on charge regardless if Nurse manually shortens the blink) leads to up to 29.14m vs 31.6m from each starting location post-hit.

    However, landing a one blink hit is almost never happening outside of a survivor misplay, and this assumes the survivor did nothing to change up their path or that Nurse has to adjust to regain LOS or so on and so forth (eg, going sideways/behind cover/etc). Realistically, Nurse will have to charge up to ~1.2s and travel time of up to ~1s to attempt to readjust for attempting to land the hit with the follow up blink. Which can still again, be mindgamed or avoided the way the initial blink was.

    What does this mean? After each successful hit, Nurse has a realistic downtime of minimum 3.5s fatigue+2.5s recharge+2s charge+1.5s travel+up to ~1.2s charge+up to ~1s travel for around 9.5s + (up to ~2.2s). In short, anywhere from ~10s to 11.7s, before another hit can even be attempted. Every 1 blink into fatigue is ~7-8.7s (2s fatigue+1s recharge+2s charge+1.5s travel+up to ~1.2s charge+up to ~1s travel) bought. Every 2 blinks into fatigue is ~10-11.7s (2.5s fatigue+3.5s recharge+2s charge+1.5s travel+up to ~1.2s charge+up to ~1s travel) bought. All of which can result from successfully mindgaming or evading a Nurse and thus making the better call just to fatigue after 1-2 blinks instead.

    I would recommend learning what you’re talking about before trying to lecture someone else, thanks. :)

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Getting 3-genned is on survivors. Break it early. Even if the killer ignores elsewhere to patrol the 3-gen, all it takes to break it is have more than 1 of the 3 gens being worked on simultaneously.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Nurse can move so fast between the gens and get hits so it's imposible situation to win in soloQ when we have to spend time healing gens got regressed. Maybe very good coordinated swf could won.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    First of all, if she's getting hits that fast, that is also on survivors or matchmaking.

    Second of all, solo queue issues is not a Nurse issue, it's a solo queue issue that needs its own addressings.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    She did miss multiple blinks so then she just kept kicking the gens if this continue too long eventually survivors make mistake as well. She did many mistakes but slow down perks and nurse ability to move quickly around map helped her recover. Maybe to fix 3 gen situation there should time limit on games let's say 40 minutes that should be enough for killer to get 4K if there is only 2 survivors left hiding they should get sacrificed instantly to entity after that.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    She did have gen regress perks and we did heal pretty coordinatedly but if we left the gens even for few secs they were already regressed from 80% to 20%. The 3 gen situation requires perfect play from survivors but killer can make multiple mistakes. We would probably won agains't most killers this scenario. But nurse, blight and wraith excel in this situation and any killer with mobility.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    I completely agree on a time limit, but I think 40m is excessive. Honestly, 20-30m would be fine IMO. If a match has been going for 20-30m and it still hasn't ended, something's up.

  • Ryuhi
    Ryuhi Member Posts: 3,895
    edited August 2022

    Why would killer mobility matter if they need to leave the gens? Any time away from gens is time not protecting them, and wraith needs to be able to uncloak and get his hit before the survivor reaches a pallet or window, which is extremely depentant on the match up to that point. He can even be flashlight stunned and waste even more time, doesnt even need to be looking at you. Considering how absolutely awful he actually is in 3 gen scenarios, I was honestly kinda baffled he was thrown in there.

    Edit: I mean i can see mobility on nurse being able to traverse floors and structures and blight being able to cover extreme distances while also having his attack ready simultaneously, but killers like billy/demo/spirit would fit better than Wraith.

    Also congratulations on living through a worst case scenario. it happens with this game unfortunately.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    20 min would be too short survivors could hide. 30 min could be fine but for defending 3 gen area it probably would not be enough for survivors or killer to win it. 40 min would still leave plenty of time for killer or survivors to win the 3 gen situation. Maybe 35 minutes then?

  • botany_nerd
    botany_nerd Member Posts: 123

    ignore him man his post history is all you need to look at to know he's not worth talking to.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Not every squad has flaslights and once I had wraith defending 3 gen area with overcharge + call of brine + eruption in crotus pensylvia he is fast while cloaked and can easily injure survivors so I think you underestimate him. That game lasted forever as well but that one we lost because mistakes by my teammates going down when gen was close to completed.

  • botany_nerd
    botany_nerd Member Posts: 123

    survivors should not be sacrificed because you are unable to catch them. you can already get free kills during egc with the right builds so giving free kills as basekit is completely unacceptable.

  • behaviourmakesmesad
    behaviourmakesmesad Member Posts: 59

    Nerf nurse!!!

  • Ryuhi
    Ryuhi Member Posts: 3,895
    edited August 2022

    Nothing about that had to do with Wraith, it had to do with perks that improve gen regression. You're not really arguing with anyone, just bemoaning your point and trying to pull other factors in. My point was that he is a killer who survivors literally have the ability to stun when he is trying to traverse the map without even needing pallets, which hurts him exponentially in a 3 gen scenario. Whether you were ready or equipped to take advantage of that isn't relevant to whether its something that can and does hurt him in that scenario.

  • Ryuhi
    Ryuhi Member Posts: 3,895

    Weird ad hominem stalk flex? I've noticed people using this attack against each other on here lately, kinda creepy tbh.

  • botany_nerd
    botany_nerd Member Posts: 123

    you posts on a lot of topics so no it's not stalking when i usually see a post by you don't flatter yourself with that your not that special.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Wraith is strong in 3 gen situation believe or not. And I think points I stated proves that. I don't usually use flaslights and even they get drained eventually. Maybe they would helped in this scenario but we could not know we were going to face wraith.

  • Ryuhi
    Ryuhi Member Posts: 3,895

    Cool, agree to disagree. If you want to keep trying to avoid advice you get, don't expect to have your outlook in situations improve though.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited August 2022

    First off, my first post in this OP clearly says that MOST of the complaints about Nurse have been directed to Nurses using specific builds with perks that bring her to an oppressive level. I said that in relation to the statement being made that people do not want to learn how to play against Nurse, rather than trying to understand her overall power and how often perks/add ons affect her and the outcome of her opponents. I have no idea why/how you get that my post is being "aggressive" from that.

    Second, I am not surprised by others disagreeing with me, nor am I surprised that they would bring the same talking point (I.E. YoU CleArLY DoNT PLaY KiLleR) to try to delegitimize what I am saying. You only involved yourself because you clearly think my post is too aggressive. Even though the one response I had just responded to, had the same amount of 'aggressiveness'. I am not trying to get through to anyone, so the mere fact that you would suggest that this is what I am trying to do is kind of funny.

    In reference to what I said about you being biased was in response to you coming into a conversation (which again you are not included in until later) and supposedly calling me out? For what? For telling the one person who accuses me of not playing killer because I disagree with them, that they prolly don't touch any other killer aside from Nurse? That's where that came from. Quite frankly I could care less if you defended killers more than survivors as you just admitted. My day will be the same either way.

    On the last part... AGAIN. You keep inserting quotes I said to try to create an argument, and its just not gonna work. Do your homework and read. Self reflect on that part.

  • Ryuhi
    Ryuhi Member Posts: 3,895
    edited August 2022

    I do self reflect on my posts and my conversations, regardless of their outcome. do you?

    Rhetorical btw, don't bother answering. We got off topic enough as it is.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited August 2022

    I had a little extra time today to respond. 😉 Don't worry this is not my first time around the block.


  • Zeta_JK44
    Zeta_JK44 Member Posts: 12

    Nurse is hella easy because a mediocre killer player that doesn’t know how to run ANY kind of tile including basic ones, use nurse and have a easy time against good swf squads

    even a monkey can learn nurse, you just need muscolar memory and patience. Oh, and boosted addons with stacked slowdowns, almost forgot.

    i’ll stick with legion,i’ve got something down there

  • mizark3
    mizark3 Member Posts: 2,253

    You appear to be either failing to understand mathematical calculations, or basic human parlance. Now to be fair the other poster appears to not be a native English speaker/writer, or alternatively typing quickly without proofreading. I cannot help you understand how other people use language, but I can try to help you understand math. I tried to lay it out as simply as possible, but I suppose I have to be even more verbose for clarity.

    Your claim was the Survivor was 41.6m away from the Nurse after she landed a 2 blink attack, recovered all charges, and finished one blink again. You failed to account for the Nurse's movement toward the Survivor which resulted in less than 3m of distance once the Blink, which you included in your calculation of time, was completed.

    1. Under the assumption a Nurse landed a 2 blink hit, they have a fatigue of 3.5s. This is calculated from 2s base fatigue, .5s extra blink fatigue, and 1s attack bonus fatigue. The 3.5s is spent with Nurse moving at fatigue speed, which is .96m/s (Where m/s is short hand for meters per second)
    2. The time to recover one charge of blink takes 3 seconds, since the Nurse already waited 3.5s in fatigue they have 2.5s of non fatigue to recover their 2nd blink. This is done at normal walking speed. Nurse's normal walk speed is 3.85m/s.
    3. The first Blink has a charge time of 2s to reach maximum distance, which makes the Nurse move at a reduced 2.89m/s.
    4. Finally the Nurse's time spent in the first Blink is accounted for in which she moves at 13.33m/s over the course of 1.5s.
    5. When you add up the distance covered in the Survivor's 9.5s and subtract the Nurse's distance in 9.5s, you get the net distance gained by the Survivor after the 1st blink of two following a successful 2 Blink attack. Note this is without any add-ons for recharge, bugged distance speed, or lessened fatigue timers.
    6. This net distance is 2.835m after the 1st blink is completed. This distance isn't close enough to lunge, but the Nurse has a 2nd blink and at that distance the onus is upon the Nurse to not screw up.

    Your claim of the Survivor being ~42m away from the Nurse after 9.5s is actually ~3m. Also in your other example the Nurse is 2.46m away with their 2nd blink to spare. This also doesn't account for lunge or 1 blink hits against cornered survivors, which skew even further in the Nurse's favor. Yes, it takes 9.5s after a 2 blink hit to be in a situation where the killer must misplay in order to miss the hit, and it takes a short while to charge the follow up blink and land the attack. That being said it is far shorter than the basekit ~18s of time gained for most other killers, which can also be extended by expending limited use resources on the map. The Nurse has no such map macro resource play to be used in the survivor's favor.

    Now all my math is based on using the wiki's information on the Nurse, however the ~18s is used from the old hold W claim resulting in 20s of time before being caught after a hit. This is roughly adjusted to be 10% less time, as the Killer attack cooldown and Survivor speed boost were each reduced by 10%.

    One last thought to help make the Nurse more comparable to other killers is to have blinks take longer when passing through pallets and the walls attached to them, and also a short time after vaulting a window. This would help make the time that map resources have to offer still affect Nurse in a similar fashion, making her actually use the existing mechanics of the game without rebuilding her from the ground up. Blinks could take 1s longer to pass through a pallet or wall connected to a dropped pallet. As for windows, it could use the same system for 3-5s after a vault, but only delay the wall/window blink by .25s to .5s. This could allow for a Survivor to gain time by dropping a pallet at say a 4 lane wall. The Nurse would then need to break the pallet or take 1 additional second to arrive at a blink if it passes the pallet, the long wall, or the short wall during the blink. The numbers here are strictly guesstimates, and could use testing.

  • Omans
    Omans Member Posts: 1,081

    Thanks for writing that out.

    I couldn't be bothered to do the math, but his math was completely contradictary to all experiences facing nurse.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    I complained about Spirit .... When they took away the GLORIOUS BUTT ZOOM! All Hail the glorious butt!

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    I play strictly soloQ and I don't have much issues with Nurse. My average escape rate vs her is around 60%. It just depends on if it's a baby nurse or god tier.