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Stop nerfing survivor perks!!!!!

Sneakysur5r
Sneakysur5r Member Posts: 2
edited September 2022 in Feedback and Suggestions

Okay, some changes were made that may have been needed like with Dead Hard with the previous patch. But, in a span of few weeks you have nerfed not only Dead Hard but Iron Will, Decisive Strike more, Spine Chill, and now Blast Mine with the latest patch today. This game is really turning into garbage. This Blast Mine nerf is unneeded in my opinion. The killers don’t even need to hit the gen every game especially with the perks that they have and the gens regress faster now. You have really created a camping tunnelling environment for killers. Survivor is not fun to play anymore especially nerfing perks that increase survival. Eventually you are going to go too far and new DLC will not help you recover since you are alienating part of your customer base. Stop nerfing survivor perks! Stop buffing killers like Legion and Ghost Face. Stop making OP perks for killers, and nerfing survivor perks that counter OP killer perks you create. Do something about the camping and tunnelling because putting a bandaid fix to a problem isn’t solving it. Eventually all the survivors are going to leave and you’ll have nothing but whiny killers that refuse to play survivor!

Post edited by Rizzo on

Comments

  • Marius1234456918
    Marius1234456918 Member Posts: 106

    Bro i play main survivors since 2016. I play only swf and since the patch me and the boys got 100win streaks and stuff. Idk what you are talking about but survivors was and is always op if you play with good mates who know the game. For example the 5sec buff to basekit bt was soooo unnecessary and op now you can escape 100% if you get unhook in endgame. Killers just cant Camp at least 1 kill in game which was already hard to do before this buff.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    The Iron Will nerf was a good decision. Infinite duration unconditional silence was absurdly unhealthy design. The Exhausted condition is bizarre though.

    I disagree with Decisive Strike being nerfed to 3 seconds but the deactivation criteria update was fine.