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Blast mine nerf - Why weren't we compensated?
The blast mine nerf really does not make any sense, on top of the fact we still have to do 66% of a gen to activate it.
So not only does it still take the same time to activate the gen, but now its active for 15 less seconds AND deactivates if it times out? So we have to do another 66% of a gen to reactivate it?
Even blast mines indirect strength of being an information perk was nerfed, so another solo queue nerf.
If it had a shorter activation charge like wiretap, it would make way more sense. But honestly IMO blast mine should just be reverted as I feel it was a perk that was just fun to use and see, and wasn't that strong.
I want to know how everyone else feels about this change, but this is my 2 cents.
Comments
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Yes i think reducing to 50% should be adequate.
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