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Wesker Virulent Bound bug
When Wesker grabs a survivor and slams them with Virulent bound, often the attack immediately cancels just as the slam animation would start and Wesker releases the survivor without them taking any damage.
Platform: Steam
Comments
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I've also had this problem.
Platform PS5
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Happened to me as well, along with other things like it. I believe the Chalice (Gold) addon causes it to happen more frequently.
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Can you grab some video of this happening to you if possible? It will help to see exactly what's going on. Thank you.
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0:09 has what I’m talking about in specific, but in the rest of the video you can see various other issues.
It applies to cases where you would slam the survivor as well, not just throws.
(Thank you @SadLegion for allowing me to use the footage.)
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I think sometimes it's small height differences, it can be a slope or even a slight bump that'll just screw you over massively. It's pretty embarassing this even got to live.
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It wasn’t even a thing on PTB which makes me think that it’s somehow caused by his hitbox. Just speculation though
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I didn't play the PTB, so I'll take your word on it. I'm just frustrated, I wanted a functional killer that I could have some fun with and instead just got a broken mess. That rare moment when you do hit the Virulent Bound Wesker just lets go of the survivor and you're back where you started.
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Thus seems to happen whenever wesker slides into a object such as chests and totems
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Looks more of a net loss ,like on your screen u grab it but on their screen u dont ,so server must made a choice,
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I noticed thay you captured in the video something I've been experiencing a lot with Wesker. At 22 seconds in, he just goes through Bill. I've constantly dashed through survivors with my first dash which seems like the hit box may be too small now. I've eventually just stopped using the dash to attack because its useless.
And before anyone says anything about my internet, I have 1 Gbps internet and never had connection/speed/packet loss issues.
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It’s definitely not an internet issue. My internet may not be the best but I’ve seen clips of this happening to people who I know have a far better connection.
I’ve also noticed that the game didn’t show I had any bad ping or packet loss before this patch. On the PTB (when they implemented showing bad ping or packet loss in-game) it said everything was fine for me.
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Right. I definitely never had an issue hitting a survivor with the Deathslinger or Huntress. Nurse has always been a bit of a challenge but that's Nurse. Wesker just dashes through survivors unless they aren't moving or walking. Even if they are running in a straight line, I've literally gone through them. I turn around and they are standing there like "what the...", lol. But yeah, I hope they get this fixed.
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