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Hyperfocus
Has anyone else seen the devastation this perk causes? I've only seen it used good in two matches but there was one where I was doing really good but they blew threw gens. I noticed both matches had went by way fast and didn't think about hyperfocus tell I seen it at end screen with the stacked toolboxes.
Comments
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Yeah I changed my mind, it's completely busted. I was testing it out with stakeout in customs and was consistently finishing gens in 55-60 seconds WITHOUT a toolbox. With a toolbox it would've been even faster.
It does still seem to be bugged with stakeout though as it's basing the 30% bonus of the base value off 2% (including stakeout bonus) instead of basing it off the normal 1% and adding stakeout's 1% as an additional bonus. But even if they fix that I'm not sure it won't still be too strong.
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I haven't tested it myself yet just been on the otherside of it.
I'm really surprised it went live with no changes. I don't understand what the devs were thinking if they thought 80 second gens was to fast how did they let 60-40 second gens go live.
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With stakeout this perk is little too powerful. I think they should fix this because the 10 seconds they added into the gens will mean nothing soon.
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Honestly the 10 seconds already didn't mean anything because survivors started running gen speed builds and bringing toolboxes. But with the way hyperfocus works now a couple decent survivors running it with stakeout and a beefy toolbox is just going to make it impossible for killers to do anything.
I've had 2 games I noticed it and one was really bad. I was destroying them in chase like out of the 4 chases I had 1 was 20 seconds or so and that was the longest. I lost 1 gen before I could even see it 2 in the next chase and then 2 more the next chase before I even got the hook.
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I am not good enough to use it, so I'll take your word for it.
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I was using the combo yesterday myself and my god the gens went fast. Toolboxes + prove thyself added yeah killers are going to be struggling again with good and decent survivors. GGS behaviour!
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One of the problems imo is that with stakeout you don't have to be.
I haven't tested it myself yet but I'm planning on it probably right now.
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Out of all things I thought 100% it would be addressed. I think the whole survivors greifing other survivors with reassurance would have been way less prevalent then those could be.
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-"Yeah I changed my mind, it's completely busted. I was testing it out with stakeout in customs and was consistently finishing gens in 55-60 seconds WITHOUT a toolbox. With a toolbox it would've been even faster."
When we look at killer perks you notice most of them have the synergy purposefully disabled. Pop doesn't work with Oppression. I hate to be that person but allowing Stake out to turn Great checks from Good checks is just too good.
Take that away and the perk will require absolute perfection to be almost balanced. The last thing that needs to change is that you should not get "more checks" from using a toolbox while using Hyperfocus.
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Honestly I don't know if stakeout would be a problem if hyperfocus didn't work with toolboxes because of how random skill checks are you could get 2 a whole gen.
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So just to shed some light on how the stakeout + hyperfocus combo currently works, here's an example from one of my custom games earlier:
I completed a total of 8 skillchecks while doing a gen from 0 to 100. It took just short of 58 seconds to finish that gen by myself and with no toolbox or any other perk that affects repair speed. Meaning, I got a bit more than 32 seconds of bonus progress from great skill checks (specifically, 32.22).
Normal great skill check bonus is 1% or 0.9 seconds, so with no perks, 8 great skillchecks is 7.2 seconds saved. However, we can't really use this as a perfect benchmark because hyperfocus increases the skillcheck trigger odds, so it's unlikely I would've actually gotten 8 skillchecks without the perk.
If hyperfocus bases its bonus progression off 30% of 2% with stakeout (which it does, and shouldn't do imo), then the total great skill check bonuses are 2.6% at 1 token (30% of 2% is 0.6%), 3.2% at 2 tokens, 3.8%, 4.4%, 5%, and 5.6% at 6 tokens (and then 5.6% for each successive great skillcheck after that). So adding up those first 6, and then 5.6% 2 more times for the 7th and 8th skillchecks, gives us 35.8%. 35.8% of a gen normally takes 32.22 seconds, which exactly matches the time I saved from earlier.
If it was calculated based off 1% and then adding stakeout as a 1% bonus at the end, then each hyperfocus token would only be worth 0.3%. So then it would be 2.3%, 2.6%, 2.9%, 3.2%, 3.5%, and 3.8%. Had this been the case, it would've been a total of 25.9% bonus progress after 8 skillchecks. 25.9% of a gen is 23.31 seconds, around 9 seconds short of what I actually got, but would still be incredibly strong.
Now, had I done the same gen with JUST hyperfocus alone (and actually hit all 8 great skillchecks unassisted), then it's 1.3%, 1.6%, 1.9%, 2.2%, 2.5%, and then 2.8% for 6 and above. Then it would've gotten me only 17.9%, saving me 16.11 seconds. So, you can see how much of a difference stakeout makes right now.
(Granted, in the last example I could've gotten more skillchecks during that extra time so the difference may have been less, but it'd still be significant.)
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Go into a practice game with some friends.
Survivor 1: Prove Thyself, Streetwise, Built to last, Hyperfocus
Survivor 2: Hyperfocus, Fast Strack, Stakeout, ___________
Survivor 3: We'll make it, BT, Exhaustion perk, ___________
Survivor 4: Boon CoH, Exhaustion perk, 2x __________
If you have survivor #1 and #2 on gens the game is just stupid. You can tun a gen into something like a 30 second project which is 1/3 the listed time.
Before the 40 perk rework we had Dead Hard break the game because you could make sure every chase lasted a minute. Hyperfocus allows for nonsense with Prove Thyself where you can turn every gen into a 40 second event.
Before they changed it in 2021 Great checks were 2.4 seconds per event (and they applied to heals as well). Great checks were halved in power to 1.2 seconds. Did they lower them again?
When were they changed to 0.9 seconds per event?
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Thays how one game kind of was there was 2 with hyperfocus and nasty toolboxes and 2 with prove and I think it was only a 2 man at best but when the last gen popped I was like how did I lose I was destroying them.
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Great skillchecks on gens were nerfed from 2% to 1% in 2020. This used to be 0.8 seconds since gens were 80 seconds but now they're 90 so it's 0.9.
They're still 5% on heals, which is 0.8.
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That seem a bit broken.
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3.7.0.
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So thus wasn't in an actual match but I used the build Hyperfocus, Stake Out, Resilience and This is not Happening with a green toolbox + charge add ons and I managed to finish a gen by myself in 36 seconds.
Super crazy perk in best case scenarios, but it also means you have to be in the killers terror radius for 45 seconds (most of the time doing nothing) to get a full 4 stacks
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I just tried this with Hyperfocus, Stakeout, and Built to Last with a commodious toolbox, spool and socket swivel, and it was busted af. I was just burning through gens.
Especially against Wesker with his ginormous terror radius, I was getting tokens as fast as I was using them.
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Aaah yeah the typical "test something under perfect conditions for 1 side to see if it's busted".
Even then youe survivor 1,2,3 and 4 will get 0 escapes when facing a slugging Sally.
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I've done this (well, just Hyperfocus, Stakeout, Built to Last + stacked toolbox) three live matches in a row, and it feels dirty. The "hard" (or unproductive) part is getting the initial stacks of stakeout. And you will gain stacks as you work on a gen if it's within the killer's terror radius (at least I was).
One of the matches I was working on an upstairs gen while someone was looping Wesker around outside, and it was essentially just free great skill checks and Hyperfocus stacks. I didn't put a timer to it, but it was quick.
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It definitely shouldn't work with toolboxes
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With how big wesker’s terror radius is it’s really not that hard to get the perfect conditions for it in a real match especially given the right map. Not gonna deny that nurse is a problem too because she is but this perk combo is also an issue.
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