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BLAST MINE need buffs in activation
after the gens started to take 90 seconds, Mine Blast took longer to load, and with the nerf of using once only per activation it was even worse to use after the gens started to take 90 seconds, Mine Blast took longer to load, and with the nerf of using it once only per activation it was even worse to use not to mention that using it alone is useless, here are some ideas:
-Reduce activation condition to 44%
-When the Killer kicks the gen it starts to regress immediately, but with 50% slower
-Killer is unable to break gens and pallets for 20 seconds
-Apply the mine blast without fixing the Generator (so as not to conflict with the repressed alliance)
these are my ideas, if the guys have better ideas comment there, it would be cool for the devs to test it, if it gets too strong they can revert later, since they've been doing it with some perks
Comments
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They should just revert the change, to be honest.
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Activation got slower after gens got slower, it's taking too long, but it's better to have an extra utility, the perk is too useless without build
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The 44% is good, and you lost me with all the other ideas. Just revert the part where it can be reused if the killer never activates the mine too.
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I agree, honestly I also don't care if they give additional ideas to the perk, in fact even before the perk was nerfed I was already thinking about launching a post about reducing activation to 44% because of the generators time, the other ideas I put taking advantage of that the devs are creating ideas and reversing them if it doesn't work
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No. Don't block killer actions for XX seconds.
I could agree with some debuff to regression speed for short window of time, but only if the nerf is not reverted.
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I wanted to give the perk a use, what sense does it make to use a perk just to stun him and then he can break the gen again,
Also, I'm tired of seeing perks that do the same thing, I don't see a problem with having some perks that do new things sometimes
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I was thinking giving it a Blindness Status Effect for few sec which would also be good with the theme for the perk.
But blocking actions on the Killer is very annoying, unfun and bad.
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It should take as long as wiretap IMO
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yes, I also thought about blindness, like the haddie kaur perk, having her in the perk would make sense to perk
I like to see new perk ideas and there's a lot the devs could do, but don't, while you think it's boring to be temporarily without kicking gen, do you think I like not being able to do gen because of the eruption? it's the same thing, I think you should be less selfish and see that both sides have difficulties, don't think that all survs play in SWF, I always play solo and I suffer a lot from it
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This. Simple and what we all want. This perk was never OP to begin with. It was one of the few perks that were pure fun.
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I agree that they should simply revert the change.
If not then - the progress % required to obtain the blast mine should be much lower.
If not lower, then - the blast mine should remain on the gen until it is kicked, regressed to 0, or is completed.
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From a BHVR dev. It was but they didn’t know about until they designed wiretap.
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All Blast Mine needs is to either be reverted pre-nerf or an activation buff like you stated, Wiretap is 10 times better, it has a shorter activation timer and a better effect, seeing the killer's aura is very strong, and for 80 seconds too.
66% is too much now, if it was maybe 44% like you also stated then yeah it would be better, and also increase the time the Trap from Blast Mine remains on the generator from 45 seconds to 60 seconds.
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But I liked the idea of Nerf, it didn't make sense for you to put a mine on one side of the map and be on the other, it turned into a perk to troll the killers, and I think a perk created just for the purpose of annoying someone is ridiculous.
reducing the time to 44% is fair because of the nerf in generator loads that went to 90 , even so, the perk is only useful with suppressed alliance or Haddie Kaur's blind perk
Increasing the duration would also be a good thing as long as the nerf is kept
I think the generator should start regressing when the mine exploded, preventing the killer from kicking the generator again avoiding effects caused by perks like pop and call of brine for example
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