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A set of thoughts on Laurie's perks

Foxy_Teltac
Foxy_Teltac Member Posts: 277
edited September 2022 in Feedback and Suggestions

I like them, I've only used Sole Survivor like twice and that was with Old Object, and everyone knows the history of DS but after the sweep of changes that happened not too long ago, I just wanna dump my thoughts here and have a conversation about these perks


Decisive Strike

This perk got slammed, as a killer main (somewhat turning survivor main), this perk used to be the bane of my existence. Then it got the conspicious shutdown update which was a great change, then they did the last change, which made it somehow a B tier perk that should be S for the situation it's supposed to medicine. All it needed was to shutdown with conspicious actions and shutdown at endgame, but they reduced the stun, may I ask why? If anything, with the endgame shutdown I think it should've gone from 60s to pausing in chase to let the tunneled survivor actually waste the killer's time tenfold, which an anti-tunnel should do. Like I don't mind tunneling if I have to do it, but when I play survivor it really does suck to just be the guy who leaves early or watch a good teammate get thrown away within 2 minutes, not good. They should've had the foresight to see what an effectively 2s stun would cause for the future of DS, an unfortunate state for the perk.


Object of Obession

Favorite perk in DBD hands down, I want a version of this for killer if it could ever be done. This perk has been a major contributor to me playing survivor more recently. It's the gentleman's option, the fine lady's choice, for the outstanding connoisseur, I have a bias and I'm not afraid to voice it. I love Object. There are some changes that could happen tho. The 6% speed boost is kinda negligible considering it's not there all that often, I think it should be a 10% boost, I know, if you combine it with certain perks, it could get pretty bad (For example, my build, Deja Vu giving 5%, Resilience boosts it to 14% then Object boosts it to 24% all without a toolbox), but it's just for short pulses at at time. Even though I wish it was a bit stronger, I think Object would be fine if it was left alone. This perk is awesome, I love it.


Sole Survivor

I like the idea but it's a bit lackluster. If you're really the last one left, you aren't doing a gen man, you're selling yourself out, it's gen repair boost isn't that good at all. However, the exit gate/hatch key boost seems awesome, but I wish that was higher, possibly 75%, maybe even 100%. I know it's not a good idea to have a perk that gurantees an escape, but that sure seems like what it's supposed to do, is give you much higher chances of getting out alone, and that's it's balance is that it's only as the last survivor. Now, the aura tokens. They have a lot of potential if they worked per hooked/downed survivor instead of permanently dead. If you're the 2nd last guy available and the killer just got an aura proc, or if they have Starstruck and Awakened Awareness, that won't hit you for 48 meters, that makes a lot of aura procs not even happen, that would be nuts if it worked per Down/Hooked/Dead survivor. Sole Survivor could be the best Solo Q perk there ever was, and it'd be interesting to see it happen.


Those are my thoughts. Let me know what your personal thoughts are on these perks and what you see to be desired or loathed from these perks, Laurie has my favorite perk loadout and I'd like to know what others see of her kit.