Adept Killer Achievement conditions, needs a Buff!
Okay, so I am having a difficult time playing with Wesker and trying to earn a Adept Achievement with his own perks, which isn't grand for him nor does it contain any slowdown/regression perks to help my case. But, I am not having problems with trying to learn the new killer's Power and improved on my outcomes to get it.
I feel like the new Emblems changes (from 8,000 to 10,000 per Emblem score), new prestige system that allows every experience Survivors to use any perk they have unlocked, as well as bad map designs and match making system pairing with players with best experience and time investment isn't helping my chances to achieve the "Merciless Victory" score, with 12 hooks and 4 kills and praying no Survivor DC as well.
Meanwhile, the Survivors adept Achievement is simple to escape, no need to max out their Emblems scores nor any "Merciless Survival" score event; just Escape!
I call for a Rework in the condition for Killer's adept Achievement when running these 3 teachable perks they used. Instead of attempting to win with the Merciless Victory, I think Killer should be either
Option A.) Achieve "Ruthless Killer" or beyond, with the teachable perks they own.
Option B.) All 4 Survivors need to Die, no 12 hook requirements; Mori, Enetity Kills (Endgame Collapse timer reaching 0), and even DC will count as Kill. Bleeding out on the Ground doesn't count.
Option C.) No Rework necessary, instead we Nerf Survivor's adept Achievement so that a additional win conditions must be made, make it so all 4 Survivors must be alive at the end of the trial!
Summary: I am leaning towards one of the first two options, as Killer should have a simple adept challenge, just the same as Survivor's adept; instead of having to play very "nice" and praying that the Survivors do not gen rush too quickly or even rage quit to deny Killer's on their attempt to win Merciless Victory.
Comments
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Adept challenges are fine.
The bloodpoint earning is completely seperate from the actual emblem score, your assettion of this makes me think you havent done the research as to what is required for merciless victory.
What is your current rank? This is a large factor in the way the emblem system awards pips and since you need to double pip to get merciless.
Survivor adepts are the way they are so they are acheivable in every match regardless of teammate ability and other outside factors (pretty tough to get altruism vs plague as an example)
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What do you say to the people who already earned the challenge when it was greater difficulty if you lessen it? What about those players that finished the easier survivor achievements, should they be given a free pass to brag about finishing a harder challenge?
The game is a whole game, if you choose to play survivor you can get those easy survivor achievements, that doesn't mean that harder achievements should be lessened or easier achievements should be made more difficult. You can do both. There is nobody stopping you except yourself.
There is no us vs. them here. At this point they have been this way for years. This is one of those things where if you come at it from an us vs. them situation, well now you are too late to the discussion. I don't want my already completed more difficult challenges to mean less by having them over simplified, and I don't want harder challenges for adept on my survivors. Years ago when they made it obviously more difficult for killers I was one of the people asking them to change it, now I can't get behind that because I don't want anyone's hard earned achievement to be trivialized.
So, thanks, but no thanks!
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The ranking doesn't matter anymore, it is the matchmaking placement now and unfortunately, I do not know the exact rank there. I am pretty confident that I am pretty experienced player that played the game since the Saw Chapter's release. So I mostly certainly gotten over thousands upon thousands of hours worth of experiences playing this imbalance game. I am aware of the Emblem scoring requirements, as I am doing everything it takes to complete it. Attempting to get 12 hooks, avoiding tunnelling unless I cannot ignore it, trying to pressures multiple Survivors, etc. I have achieved Getting adept Achievement on all my killers before the BP Emblem changes, as well as Prestige Rework. I am confined in my skills as a dbd player, more time on killer then Survivors. (Played both Equal. I just find killer more fun and easier to play when it comes to wait times).
Also, you still get the new improved achievement, I propose just by escape all together (not healing). But of course, it just option c and I would have preferred one of the other first two options, Considering that I have no control over the Survivors actions against my achievement run.
*If they escape, even with just one Survivor; I lose the adept
*If one of the survivor DC, or the others fail to bother to rescue or even help them get unhooked. I lose the adept
*If the Survivors used a Bad Map Offerings that favors them and their entire team in Genrushing and completely the objective before I can get a chance to 12 hook them. I lose the adept.
Survivors have the numbers advantage at the start and I have very difficult task to only run 3 perk, that they know I am possible running and can win majority of the time. And it not like I can derank or turn off matchmaking so I can get baby Survivors and win the achievement this way.
So that that is why I think the win conditions is outdated and need to fix up so that it is somewhat achievable, just the same as a Survivor Adept.
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This is not a US. VS. Them. Argument; okay, maybe it is if you want to think of it like that. This is my opinion that I think... Survivor Adpet challenge is much easier and you can get many opportunities to survive better and escape; because you can let your teammates make mistakes and take the hook for you as you can hide in a locker, do gens, and just leave and abandon them.
Killer Adept Achievement, on the other hand... I cannot make any mistakes at all, I need to avoid giving Survivors a chance to escape but I cannot be too toxic either; as they can dedicated my challenge run by simply hitting the Leave Match button. They can do their objectives freely with meta perks in hand, while I am stuck with perks that do not favor the killer I am running. And for Bragging Right on obtaining a difficult achievement; I do not care. I have have alot of friends and random strangers I met online, and I never anyone talking about "OMG, you got the adept Achievement", like it just a personal goal; it not that game breaking to change a achievement description to be bit more fair for any players and not be punished by flaw mechanics such as DC.
In my opinion, Survivors when they DC is unintentional exploiting my game. And therefore, cheating this way.
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Tunnelling doesnt actually affect your emblem score only camping does.
Your rank does matter the requirements to pip are much higher at gold/iridescent than at ash/bronze
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Well, both Camping and Tunneling does matter when it comes to Adept Achievement; I cannot Tunneling even though I could, for the sake that I might pressure the Survivors to DC premature. It is sort of hard to not camp when very Aultristic Survivors are swarming my hook and waiting for me to leave and then body block.
Wait, you are telling me... that if I was Ash Rank after taking break from dbd for a month, would make me gain less pips then high rank?!?
That is quite terrible, I could have gotten Adept Achievement faster if I was in Gold/Iridescent!
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Wait until it resets on the 13th and you'll see it is much easier when you are ash rank
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His power currently gives no chaser emblem progress. Only his M1 does.
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Do the adept on rank reset then 3K is enough in lower ranks just get lot of hooks and chase a lot you should get it that way but aim for 4K though
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I wish that it does, since it hard to used the power to max out Devious Emblem as well as Chaser too; when you need to m1 at times. Not to mention, the Broken Hitbox when using his power at times; I swear I am pretty certain I would have gotten the hit with his power, yet Survivors seem to be able to "dodge" my collision when I can see them in my view during the collision.
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It's unlikely BHVR will rework existing achievements because they would not be able to change the achievements on PlayStation. I guess they have the option of changing the conditions of future adept achievements.
Adept killer achievements are pretty easy to get if you wait for grade reset. Double-pipping is easier at ash grade. Also, the best way to earn the adept killer achievement is usually to play them like an M1 killer. I didn't use Wesker's power at all when I got his adept. It's the best way to make sure you get all the required emblem points. The devs have never fixed the emblem system to play nice with killer powers.
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Are you also telling me to not even bother using his power for Survivors hits and grabs; in order to maximize chance toward of your adept Achievement. Does that mean the Devious Emblem is bugging and doesn't count Wesker power?!
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Deviousness is not an emblem, it's a Bloodpoint category. Bloodpoint categories mean literally nothing towards pipping. They are completely separate.
These are the emblems:
https://deadbydaylight.fandom.com/wiki/Emblems#Killer_Emblems
Killer powers often hurt the Chaser emblem.
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