Shattered Hope needs to be basekit or something

RavenBirb
RavenBirb Member Posts: 482
edited September 2022 in Feedback and Suggestions

Snuff the totem another one lights up, rinse and repeat. the 500 points you get are miniscule, Shattered hope is good but i kinda think it should be basekit for 5 seconds considering how fast and good boons are most of the time.

Post edited by Rizzo on

Comments

  • RavenBirb
    RavenBirb Member Posts: 482

    If you have 4 people against 1 lighting up totems the whole game it's a nightmare, totems shouldn't be a default, permanent safe haven every game unless I waste a perk slot

  • Blizer
    Blizer Member Posts: 43

    Honestly, an idea i had was that boon totems would be affected by Hex: Retribution, so every boon setup would apply the oblivious affect to the person who did it, and the aura would be triggered on all survivors.


    Issue is that its a bandaid fix to boon's, and its also a hex/perk slot to counter it, but i think it is the way to approach it without nerfing/changing boons or anything related to it significantly.

  • jesterkind
    jesterkind Member Posts: 7,765

    Right, but, what do those totems do?

    Those totems... make them 2% faster? Let them pick themselves up if and only if they're slugged in the radius? Take away scratch marks?

    None of those are all that incredible an effect, and they're something you can pretty easily play around. They're not even permanent, survivors have to spend more time lighting it back up if it's kicked. They're designed to be a small but noticeable buff survivors want to keep up, and that you can choose to snuff at certain moments to drag more slowdown out of whoever brought the boon in. If you make boon totems that fragile, the only one that'll be even slightly useful is CoH and the core design the rest of them have would need to be thrown entirely out of the window.

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251
    edited September 2022

    someone setting up a screaming loud easy to find boon dose not sit on a generator.

  • xni6_
    xni6_ Member Posts: 505

    the issue with boons is how circle is so undeniably op, and the other 3 are just kinda average

    shadwstep sucks bc its just a lose the killer for free, exponential sucks bc you cant really slug if it exists, dark theory sucks bc it doesnt do much against most killers

    like breaking a boon causing all totems to break and for all survivors to be exposed for 30 seconds wouldnt be a big deal it it was circle, but if it was a lone shadowstep then its not a good change

    coh needs to be nerfed into the ground. that will make boon play as it is ok

    my suggestion for a coh nerf is removing the self healing ability and speed boost

  • Neprašheart
    Neprašheart Member Posts: 439
    edited September 2022

    Although I do partly agree with you, the Boon perk isn't overpowered by any means. It takes fourteen seconds to bless a Dull totem, thirty seconds to bless a Hex totem. You do kinda need a breathing room and have survivors off of the generators, so you're kinda asking for the more evil stuff to be more popular, you know..

    Shadowstep is weak, and its main effect is the hidden aura reading, not the scratch marks, as the only killer who suffers from hidden scratch marks is Rin.. The rest will catch up to the survivor in no time thanks to their higher speed. Besides, literally nobody runs Iron Will, so even if you can't see scratch marks, you shall be able to hear your prey in no time.

    Shattered Hope could receive some buffs, but snuffing out the totem.. Actually, it'd be fine if a specific totem could only be blessed up to five times per a trial; Upon snuffing out the specific totem for the fifth time, it'd automatically break. That doesn't sound overpowered at all and would help you to get rid of the best positions, if the survivors get too greedy.

    The only reason to ever run Boon: Circle of Healing is thanks to the self-healing ability; The moment you take it out, it'll no longer even be worth the status of a boon, and could literally become a Self-Care V2, you know? I'm not sure if you're exaggerating on purpose, but the main issue with the perk is the healing speed, not the self-caring ability. I'd be up to nerf it a bit, so it'd kinda require Botany Knowledge to be viable by decreasing the healing speed from ~50% to ~25% or ~20% while being healed by the other survivors, while letting the self-caring speed at ~50% as it currently is.

  • RinsDoormat
    RinsDoormat Member Posts: 121

    Shattered Hope is one of the most transparently low-effort bandaid fixes the devs have ever done. It's only there to counteract something the Survivors might have, like Lightborn - but unlike Lightborn you have no idea of whether the thing it counters will even be in the game.

  • Blizer
    Blizer Member Posts: 43

    Uhh, that means CoH literally does nothing, it literally just gives the self heal and speed boost to healing, so your pretty much just saying to remove the perk from the game lol.


    Honestly i dont think nerfing is the way to go, but i think buffing the other boons and counters towards them is the way to handle this issue in the short term and even the long term to an extent tbh, so boon variety can increase, and counters towards them are more plentiful and significant tbh, and also where killers dont need to run multiple perks to counter boons.


    Its why i think making so blessing totems triggers Hex:Retribution would make it an excellent counter to Boon totems, with counterplay in regards to destryoing the hex before setting up. Again, more of a bandaid fix, but i think one that makes a niche killer perk much more viable in the current meta.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    This. Think about it.. Shattered Hope is the first ever new general perk in the game since its release (discounting Stranger Things perks being absorbed into the pool with the license loss), nearly six years into its life. That says something! All for a set of perks the survivors may or may not have in the trial. Screw me if I ever put that on my load out!

    The only other perk on the survivor side like this is Distortion, which you have a pretty sure chance to go against killer aura reading perks and add-ons these days. But Shattered Hope should have never been made a perk. The annoying part is that as a general perk, you have to buy it on every character three times too. Ugh.

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660

    “my suggestion for a coh nerf is removing the self healing ability and speed boost”

    how to make a perk useless 101. The perk is fine now.

  • jesterkind
    jesterkind Member Posts: 7,765
  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    So how CoH will work? It is giving you self heal ability and speed bonus. And you are removing both them. How it will work?

  • Neprašheart
    Neprašheart Member Posts: 439
    edited September 2022

    Based on @xni6_ 's suggestion, the perk would only increase the self-healing speed.. 😅

    So, you'd end up blessing a totem, wasting fourteen seconds just to ensure that you can self-heal yourself with Self-Care at .. ~85% of the original speed? At that point, you'd heal faster with Self-Care and Botany Knowledge combined as you wouldn't need to bless a totem in the first place.

    It was an obvious exaggeration or joke.. One of those.

  • xni6_
    xni6_ Member Posts: 505

    it was only increasing healing others speed, no self healing and if you use a medkit in it it doesnt heal faster was what i was suggesting, just worded poorly

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    So it is just garbage perk with your suggestion. I imagine your game would die at day 1, it tells so much about you.

  • Neprašheart
    Neprašheart Member Posts: 439

    Yeah, so like a Leader with doubled effect from ~25% to ~50%, but with the fact that you do have to waste fourteen seconds to bless a totem.. Not to mention that it'd work even worse than with Leader if you were to use Medkit.

    Just, yikes..

    That's like asking for Make Your Choice to apply a debuff of ~3% movement speed to the rescuer instead of applying the Exposed status effect.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    The Boon breaker should be basekit. The perk reveal blesser's aura for 4sec if they're 40m away, inflict the blesser 1min Expose.

    • If killer snuff, may be a hint they have Noed.
    • If killer break, may be a hint that they dont have Noed.
    • If killer break & use Pentimento, survivors can choose not to bless again. So Pentimento still have a slight chance to make use without require Plaything.
  • dugman
    dugman Member Posts: 9,713

    I don’t think Shattered Hope should be base kit because the Boons in general are designed to be resettable so permanent snuffing of them should be something in a perk that a killer has to take. That said I do agree that Shattered Hope by itself is a bit weak as a perk, especially on its own without Pentimento. I’d like to see its secondary effect (i.e. you see auras near the snuffed perk for a few seconds) buffed or changed to something stronger. Some possibilities might be

    • Add that you can see the auras of totems within 20 meters.
    • When you snuff a Boon, you can see the aura of the Boon owner for a little while (maybe 10 to 15 seconds) in addition to the auras of people near the Boon for about 6 seconds.
    • When you snuff a Boon all survivors scream and, if they are working on a gen, it explodes.

    I think if they beef up that secondary effect enough the perk could be more worthwhile on its own and might see more use.

  • Nathan13
    Nathan13 Member Posts: 6,706

    Boon perks except COH would need a buff if shattered hope became basekit. I think boons should take longer to bless the more the killer snuffs out the totem.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Most boons are mediocre to bad

    And with all the changes even CoH is just good. Nowhere near the powerhouse it once was.

    Making shattered hope basekit would make all boons useless

  • RavenBirb
    RavenBirb Member Posts: 482

    I've went against so many killers who ignore boons for whatever reason, Survivors finding a totem and picking whether to bless it or cleanse it for a benefit sounds pretty balanced, either way the totem breaks. Instead of survivors camping it and re lighting it over and over, it doesn't take as long as you're trying to insinuate

  • jesterkind
    jesterkind Member Posts: 7,765

    It sounds pretty balanced up until you remember what the current crop of boon perks actually do. The way they're designed doesn't support it, because it's a nuclear strike against the perks that don't warrant it and the only perk which arguably might, CoH, is already so different from the others that it's often set up far away from the action to begin with.

    The core design behind the boon totem perks is pretty important to consider in these scenarios.

  • zarr
    zarr Member Posts: 983

    Have to agree that Boons are just not good or problematic enough for basekit Shattered Hope to be an adequate adjustment. I do think it would be interesting to ship snuff buffs alongside Boon buffs though.

    For the time being, I think Shattered Hope definitely could do with a buff or two though. For one thing, it should show the aura of a Boon totem whenever you're within its area - it's useless unless there's a Boon in play, so at the very least it should be really useful against Boons, and having to search for the totem when you hear it can be annoying. Alternatively, give it the killer equivalent to Small Game, and make it so that the perk icon lights up whenever you're looking into the direction of a Boon totem (map wide) within a certain degree.

    I also think it might be an interesting change to make it so that Shattered Hope reveals the auras of all survivors within the Boon area whenever you are in the Boon area yourself. This could make Boons sort of a detriment to survivors, and can even give the killer incentive to leave a Boon standing. Shadow Step gets around this of course, which would encourage more players to use it alongside their Circles.

    And then rather than getting an aura read when you destroy a Boon with SH, it should increase your movement speed for some time. It regularly happens that you come across Boons while chasing someone, and snuffing them mid-chase gives the survivor a lot of distance - SH should work around this by giving the killer a significant boost to catch back up (or catch the survivor out if they stayed).

    Additionally, I think SH deserves at least some kind of general effect that can benefit its user regardless of there being Boons in play, such that it isn't an entire waste of a slot whenever there isn't. Maybe something like +1% movement speed for every cleansed totem.

  • Gandor
    Gandor Member Posts: 4,258
    edited September 2022

    I think most killers don't realise how huge time sink the boons (CoH included) are. You should go to game and stopwatch how long it takes to find totem, boon it, and then heal it - with risk of - killer having hexes (extra time to boon and being found/everyone destroying totem spots for you to find), teammate wanting some extra points/doing challenge/having inner healing or overzelaous, chase coming close to you (reset booning time) or killer directly finding you (a lot of totems face open space and are very visible from mid-ish of map). And then killer just snuffs it and you have to repeat this all over again (and most likely you want to find new spot).

    Then once it's set up, you get the benefit from it only if you are within range. This is especially problematic for CoH, because 40s self-care in first corner is much safer then going 20s around the map and healing for another 20 - especially if killer suspects boons location.

    Overall I don't get the hate against CoH. It's much worse then good medkit (especially when combined with built to last). For solo it's very likely worse then current SC (that you can pair with botany) and better then inner healing just because pentimento exists.

    Quite frankly - I don't get why so many people bring it. If they gave the time to boon into gens, they would get much better value.

    The only reason to bring it is lack of ways how to self heal in soloQ (you can't expect randoms will heal you when you need it) and the fact that maybe someone else will get some value out of it.