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Why are there so many bugs in Wesker's abilities and conflicts between his abilities and the map?
Why are there so many bugs in Wesker's abilities and conflicts between his abilities and the map? I caught the survivor and threw the survivor against the wall. Obviously, the survivors had hit the wall but were not hurt. They just patted and continued to run. Survivors are thrown out and bumped into each other, and they can slide over the mods of the map and fall to the ground or get hurt in places where there are no walls. Are the mods of the map and Weskr's abilities conflicting? Sometimes Wesker's ability to attack is already determined to push the survivors to the wall, but it will push the survivors together and stick to the pushing action for a period of time before determining, and push the survivors to the wall to cause damage. Is this a map problem? Or is it a matter of Wesker's abilities? Wesker's normal attacks are better than his abilities. Is the exit gate caught by Wesker's ability too short for the survivor's lockout time? He can't wait for the skill charge bar to be fully charged before the first lockout is unsealed, or is it because Wesker's ability charge bar is too charged? slow. Wesker has a bug where he can be pressed by using his ability and can move at the speed of his ability. Wesker's ability to attack the survivors only has the insidious points bonus item, and there is no extra point item for the ferocious attack points. Weskr will directly let go of the survivors who have already attacked because they are stuck on the air wall of the map. Why can't Weskr's ability rush from high to low, is it a bug? Or some other setting issue? Or simply hate killers flying from high to low? Could Weskr's ability use penalty be too severe?