Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Can we bring old DH back? Killer is too easy.
Comments
-
I was just kidding.
But DH is on par with Nurse regarding brokeness
3 -
Keep playing. MMR takes a bit to update, I reckon.
If you're really constantly 4king at the MMR cap, and not just smurfing down your MMR between games (I see...far too many AFK killers doing exactly that) then you are a world class player, better than most semi-pros and may need to seek out tournaments for a true challenge.
That said - it would have been even easier under grades if you're really that good, as you'd have been facing a much wider variety of players and far more newbies.
0 -
Then run perkless.
4 -
It's still survivor sided if they play swf. SoloQ yes is very killer sided but im matched agains't decent or good swf:s lot of times and it sucks. I have to play dirty to win probably should just let them go. Im even matched agains't 5K hour+ swf:s and one of them brought 4 cakes and did gens in less than 5 minutes that sucks... I tried to play nice and they used it agains't me. After that I haven't played with Oni good swf know how to counter him and use big maps and loops to their advantage I got my power only once. My chases didn't last long they just were insanely effective on gens.
1 -
While that's true and 10s BT/Haste is great, I still have my eternal hope that they could look into solutions that make tunneling less attractive. That's the only way the issue would ever be 'fixed' - changing the paradigm that hitting a 3v1 ASAP is empirically the best way to ensure victory. It'd be tricky as hell to implement safely - an example might be futzing with repair speeds so that people off the hook are less threatening to the killer and people that haven't been hooked for a while when one player has been hooked several times consecutively are more threatening - but anything else is just placing obstacles in front of the killer that they are inevitably going to smash through for the prize on the other side. I've seen people suggest pooling hook states so you can't remove a survivor as easily, but going after the injured guy is still more efficient than the healthy one, so I don't think that'd actually stop tunneling.
No disagreement on Nurse or instadown camping, though.
RBMM versus SBMM is tricky. You're not wrong about RBMM shooting you up too quickly and red ranks being a giant mess of varying skill levels that meant nearly nothing, but SBMM has a lot of issues inherent with it too - ELO hell, punishing altruism, under-placing meme build/12-hook/merciful killers and over-placing killers who rely on facecamping/NOED. These are all things that the emblem system handled better than the kill system, even if the emblem system had serious issues in other areas. Plus SBMM still does the same thing as RBMM where it's quick to go "I don't care about fairness, just give me a match" and throws completely random overpowered/underpowered lobbies at you on the regular.
0 -
I don't think old DH was as bad as people say.
(GASP!)
I know, I know. I just said the forbidden phrase. I clearly must be new to the game. And I also clearly never heard the arguments for why it was beyond broken and never should've been in the game.
0 -
No.
1 -
I might. A lot of my builds are just aura reading anyway,with a side of gen regression sometimes. I did Perkless Huntress for a while.
0 -
No, DS was meta since 2017 so 5 years is enough, I prefer to see others perk shine not as strong as DS but decent.
0 -
it does not. we have confirmation that it's calculated right as you die/escape.
0 -
not even close buddy,not even close
0 -
DH is fine. It’s a much more fair perk now.
1 -
Where?
I've seen nothing like that, and I generally keep up with BHVR's statements.
Also - you still haven't explained why you think SBMM is worse than grades, factoring in the silly monthly MMR wipe and how easy it was to grade-creep.
2 -
None of the main suggested buffs to Solo would do anything to help SWF. It's just information a SWF would already have.
1 -
The two main suggested buffs are baseline Kindred, which would absolutely be a buff to SWFs, and the status icons which wouldn't...but appear to have been pushed back indefinitely.
1 -
So someone told me to go run perkless. Very well. Last guy got hatch with his white glyph.
0 -
@TheLastHook c'mon. what now? Play sadako and send myself to garden of joy?
0 -
My point is that killer is too easy.
1 -
Grade based matchmaking is horrible,yes, because it's way too easy to rank up,as you cannot go down grades.
Ranks took more things into account and if they were made stricter and addressed the gains for certain killer powers,the system would be infinitely better than KBMM.
Post edited by EQWashu on0 -
If I can go for hundreds of hours without facing one supposed god team,then why should we balance around the 1%?
Post edited by EQWashu on0 -
I dunno,I feel like Oni is fine. HIt validation hurts to see,but I see most of the survs that I play against do the comp pre-drop,but as I run brutal it's not very effective,unless Gideon.
0 -
like I'm not GOOD. At all. If I can perform this well the game is #########. This ain't me saying that I'm a goddess who can go on a perkless winstreak,no. This is me saying that the game is too easy even for slightly above mediocre killers.
0 -
While that's true and 10s BT/Haste is great, I still have my eternal hope that they could look into solutions that make tunneling less attractive.
You can do that by playing Killer as main, and then, don´t ever "tunnel". Make sure that if a survivor gets stressed out you turn back and get into a pallet, then count to 10 before chasing anyone else.
Take notes in a paper to ensure you don´t attack the same survivor twice.
1 -
Killer is not "too easy" at all! Dead Hard or not you act like killers still dont have obvious disadvantages like being on certain maps!
Title is misleading still killer isn't easy to win with at a high mmr!
3 -
sorry,but it is. if you're not winning how can you be at high mmr my man
1 -
Ah...so you're not actually talking about grades.
You're talking about a hypothetical system that we never actually had.
In which case, why so hostile?
"dont bother with this guy,they literally think that SBMM is really good for the game lmao"
If SBMM is actually better than the grades system, then what's the purpose in freaking out when people say that?
If you're literally 4king every single match for 100s of hours, you're either smurfing down your MMR, your MMR is bugged or you're possibly the greatest DbD player in the world - in which case, I look forward to your tournament debut.
Post edited by EQWashu on5 -
We didnt have grades before,we had ranks. They were still miles better.
0 -
You play Oni and Executioner. Good. Two A tier killers.
Let me have a little fun with Trapper, Clown or Onryō. I don't want the old DH.
1 -
I mean, I do unironically intend to,eventually. I'm putting in the hours because I want to get really good at the game,lol.
0 -
But what if we buff those killers instead of making any killers slightly above the bottom of B tier overly oppressive.
Also,like,my friend plays tons of Onryo and constantly 4Ks. She's not hard either. I just like Oni/PH/Huntress because they're mechanically fun.
0 -
Uh, no.
1 -
This is not about "me" im talking about the topic at hand! I destroy survivors most pf the time but depends on my mood ie if im using a weaker or stronger killer and if im using meta perks or not on that killer. Yea i can and very much do win when i want to but im not using myself as an example for this very reason!
If killers use non meta perks against me im most likely gonna escape in solo que. They have to be sweaty so like i said...killer is not easy at all the op probably is playing a low mmr killer of his, is at a low mmr or the reality that survivors are mostly bad at dbd!
Your not consistently beating survivors unless you have Nurse or Blight and unless you have some niche build with a killer that is seemingly impossible to win against from the solo que perspective!
2 -
Well, surely your friend is better than me. I can't put hundreds of hours into this game and I don't want to continually play the same meta perks. If I want to play, I don't know, with Bloodhunt, I want to be able to hit at least 2k without breaking a sweat which was impossible for me before.
0 -
Cowshed,Zarina had Prestige 30 something,it didnt load because there's the bug. They pulled some INSANE ######### at the start with for the people and played around my playstyle super well. Still,it was a 4K.
Like it's not me being good,it's just the killer buffs allowing me to pull this crap.
0 -
As much as I prefered using the old dh... no... I just think solo queue needs some major buffs.
0 -
how am i low mmr plz i killed so many people it's physically impossible to not hit the soft cap for me
0 -
I already do that (no paper needed, memory's fine.) What kind of point are you trying to make? I'm not saying killers should handicap themselves, I'm saying the tunneling everyone complains about is an endemic game design flaw because it's the smartest thing killers can do, and you're not going to fix a very unenjoyable mechanic with bandaids, you have to actually make it so that the killer has a reason to target someone else.
0 -
Tomato, tomahto.
No, no they weren't.
For experienced players, they made things inconsistent in an easy way. For new players, they were an absolute abomination. The simple fact that you could expect to see anything from a fellow newbie to a 5000 hour monster on the reset day was ridiculous.
Again, as I keep asking - how were ranks better than SBMM? Yet to get an answer other than 'because'.
Then keep plinking away. Before you know it you'll be facing comp players.
1 -
I'm not saying killers should handicap themselves
That´s EXACTLY what you were saying. You and everyone else, Survivor mains.
1 -
The Emblem System was an attempt to take into account Killer's skill that was better than SBMM simply due to the fact IT LOOKED AT MORE THINGS.
SBMM just goes ooga booga has the Bubba killed anyone. The Emblem System will look at Bubba facecamping every hook and give him a depip.
1 -
No, I didn't. I explicitly said otherwise, you just can't read anything without bias goggles.
Not a survivor main either. I follow whoever has shorter queue times. Right now that's survivor, in the past that's mostly been killer. But again, people like you see any opinion that doesn't align completely with their own and write it off as "they're a filthy OTHER SIDE main and therefore everything they say is wrong. Flanderize flanderize."
Come back when you're actually interested in addressing anything I said.
1 -
It looked at more things, sure.
But in doing so, it meant that you'd rank up super, duper easily and rarely depipped on killer - even 0k games were relatively easy to safety pip on green ranks and below. There was zero reason that I should have been sitting in purple ranks as someone with around 30 hours, and yet there I was. Facing red rank SWFs with a thousand hours on their lowest member.
And that's before we get into just how easy it was to smurf your rank down - so easy in fact that several well known Fog Whisperers openly admitted to doing it routinely to get 'fun games'.
Could SBMM be a bit more nuanced for survivors? Sure.
I'm absolutely fine with how it works for killer.
Still not sure why you think the monthly rank reset was a good thing, or - if you don't - how you still think RBMM was a superior system. Because that was just so, so silly.
EDIT: Also, no it didn't. I was one of those facecamping Bubbas (was extremely new and had no idea that it went against the game's etiquette) and I ranked up insanely fast.
Do you stream, by any chance?
Really curious to see how you're playing, because even the top tier semi-pros don't go literally 100s of hours and get nothing but 4ks (which is what I think you're claiming).
2 -
Yeah, I've got to agree with this. SBMM is better at grouping up individual skill brackets where RBMM just threw everyone past a certain point in the deep end of the pool and said 'have fun', but there's a lot of ways SBMM screws up that RBMM didn't. The emblem system has various issues, and at least on the survivor side it was questionable whether it actually measured skill, but it does broadly look at what a player does in a match and whether or not they accomplished a lot. SBMM will look at a killer who got 0 hooks in 5 gens but got an altruism snowball with NOED at the end, and go "wow, this guy's awesome!", while looking at a killer who got 8 hooks and 13 downs with some wacky Obsession build and going "you're awful at this game." Same with rewarding the survivor who stealthed most of the game while the other three did gens and took aggro, and punishing the one who goes down to save their sorry ass at the end.
0 -
I've said that I faced little 4-man outs/3-mans. (I just realized I dont think I had a single 2K in a long time) Which means I'm climbing up the MMR,at no point I claimed a 69 winstreak,you've probably misread my posts.
As for my playstyle,it's not fun for the other side,I play ruthlessly,usually. Just like most of the Killers you probably face. My argument is that overall,playing Killer is way too easy and you can cyberbully most players you go up against with little to no effort if you have no moral code.
0 -
I compliment survivors who time DH correctly now.
Before it was just a brainless press E to survive. Perk is good as is.
P.s. I would also most likely drop the game if DH was reverted.
4 -
Title of the Post: CAN WE BRING OLD DH BACK? KILLER IS TOO EASY.
For you or anyone that feels that "killer is too easy" the solution is at your fingertips, don´t run perks. Solved.
1 -
I JUST DID. I WON EASILY. YOU DIDN'T RESPOND.
0 -
I think DH can stay nerfed. We just need some heavy handed nerfs to Killers like Nurse, Blight, and Spirit since they were doing just fine BEFORE the massive Survivor nerf patch.
And of course, camping and tunneling need large base kit nerfs. Not band aid perks.
1 -
They just need to revert the base kit changes to killer imo
The action speed buffs were what crossed the line. 90 second gens and no dh or ds is manageable but there's not really any good chase perks since they're almost all situational. Those extra seconds killer gets for free in chase now really add up and reduce the skill ceiling significantly when combined with all the other nerfs to survivors.
Remove the free STBFL, give survivors the same distance after a hit as before and make breaking/kicking take as long as they used to and make bloodlust take the same amount of time to kick in as it used to and I think it would be in a way more balanced state.
Changing DH and the other perks was fine. 90 seconds gens were even fine, but they buffed TF out of killers when they made the other changes to the core mechanics of the game.
Ever since those changes the only people who win chases against the killer anymore are players who play this game for a living.
0 -
Fun fact, I'm not the OP? And I said that bringing DH back was a terrible ######### idea?
You have fun with that. I'll be over here actually using my thinky meat to try and address imbalanced aspects of this game in a way that doesn't leave loopholes or unintentionally punish players for doing what they should be doing, because the environment we occupy in DBD is much more complicated than you seem to be able to comprehend.
0