Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Tier III Myers ability to kill from the ground
With the vast amount of lockers that have been added to the map, there is almost no "unsafe" area for survivors to counter a Tier III Tombstone Myers.
In the past, Myers might be able to grab a survivor from a locker and then take them to a spot where when the survivor wiggles out the Myers might catch them and kill them. Now with the addition of all of the extra lockers it is impossible. Also, survivors can just do a gen infront of the Myers to counter it.
It's quite silly that two rare Iridescent add-ons is so easily counterable.
My recommendation is to allow Myers to Kill survivors even if they are in the dying state on the ground. Just like a regular Mori.
The survivors can still waste time by hoping in a locker, which will force Myers to go through the entire animation of pulling them from the locker, and then waste more time putting them down...before then having to go through the entire Mori animation. The locker grab still allows survivors to set up for a save (i.e. flashlight, flashbang, Head out etc)
Once again, I think being able to so easily counter this killers special ability is quite silly.
Comments
-
The problem is these addons aren't regular moris. So no the devs shouldn't remove the only counterplay these addons have. These addons already need to be changed as the ability to mori survivors from healthy without ever hooking them is unhealthy.
6 -
I had an interesting game up against a perma-murder Myers in RPD. It felt like I was playing Outlast instead of DBD: attempting gens was impossible because he just appeared around corners and picked us off. Granted, I think if we as Survivors (some more than others) had respected the inherent danger of Evil Within III we might have stood a better chance but once he reached that threshold it was over. It's super weird that Myers has this setup in the first place given the current state of the game and I can see it changing.
0 -
Can you guys stop suggesting to buff the most powerful addons in the game?
5 -
The last thing those addons need is a buff. They're already relics from an age where survivor and killer tools were far more extreme than they are now - instant gen BNPs, infinite loops, perma hook sabotage, 0-hook moris, a whole cadre of addons that would be considered disgusting by today's standards. Removing a survivor on their first hook state is insanely powerful. The only modern killer to receive anything like that is Sadako, and... yeah. Look at her. It's not comparable.
The only issue with Myers' tombstones is that the achievement can be infallibly denied by spiteful survivors, and that's more an issue with the achievement than how his mori works. If the achievement let normal moris count, this wouldn't be an issue. As it is, no, removing tombstone's only counterplay is a terrible idea, particularly tombstone piece.
2 -
I play a lot of Survivor and I rarely seen an Infinite Tier III tombstone Myers. When I do they usually don't hit Tier III until there is 1 gen left or no gens left at all. Any players worth their salt will run from Myers and get out of his line of sight preventing him from stalking enough to get to Tier III.
The only time he hits Tier III quickly is when survivors don't respect him and get cocky, or Myers happens to sneakily juice up without a survivors knowledge, but that shouldn't really happen as he still has a terror radius in Tier II and his face is easy to see for anyone with eyeballs.
The fact that the survivors can counter his power by merely doing GENS is totally ridiculous. You can counter his power by vaulting, doing totems, healing, doing an exit gate, going into a locker etc etc. It makes the power completely useless.
if Myers has hit Infinite Tier III then the survivors weren't playing well enough and now they face the music.
To make it more fair the devs can nerf the add-ons so Myers needs a bit more juice to reach Tier III, and his Mori takes a bit longer. But also allow him to kill survivors from the dying state. That should give plenty of time for survivors to escape.
0