3 gen strategy is unstoppable
The killer only needs to tunneling someone until dead (which is very easy and common nowadays) while he watch out his 3 gens to make and unstoppable and unfair strategy. At least before survivours were able to search for keys to use in the old hatch, but today this is impossible. 3 survivours cannot complete the last gen and the game become in a wait for your death.
Seriously i consider that this needs to be reviewed with the actual camping and tunneling in dbd.
Comments
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Identifying and breaking a 3-gen early is part of skill. If survivors get 3-genned, it is always their fault.
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This is why I think Deja Vu is an underrated perk. Seeing that your teammates are starting to set up a 3-gen makes it way easier for you personally to try and break it before it gets to one gen remaining.
Avoiding a 3-gen is one of the major pieces of strategy on the survivor side.
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Use Deja Vu. It's designed to help you stop 3 gens.
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Do gens in the center of the map first
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I'll be honest, in my personal experience at least, avoiding getting 3 genned is mostly on survivors.
Some big brain killers can herd survivors enough to create a 3 gen strat, but switching up sides, getting dangerous gens out of the way, and keeping an eye on where gens have been completed, is down to the survivors themselves. It's also not impossible to break, just hard, which is why it's best to avoid doing gens too close together when you have the upper hand at the start of the match.
If i see my team working on one end of the map, I'll take my butt on down to the other end and the opposite side, or risk getting the one or two dangerous mid gens out of the way so the killer has to move from one end of the map to the other in order to put pressure on remaining gens. This is really not something that has to be looked into alongside camping and tunneling.
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A “3 gen situation” is supposed to be bad for survivors? That’s literally always been the case, it’s a feature that’s meant to favour the killer
best way to avoid it is don’t immediately gen rush, identify generator locations first and start to spread out. If you’ve repaired a gen don’t immediately go to the closest one, find another one further away ect
If you get to a point where the final 3 gens are all on the same side of the map spaced really close together then only you and your team are to blame
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Sometimes killers camp 3 gen right at start and never leave. Yeah survivor fault. Swf can somewhat counter it but good luck in SoloQ doing that. Even very bad killer can win 3 gen situation if he uses eruption, overcharge and call of brine.
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Although I'm completely certain that camping and tunneling have to go, 3 gen is absolutely valid strat, and it's when gameplay happens. Survivor should break 3 gen, if that failed, then it's gg.
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Still the Survivors fault sadly. If you notice a Killer is trying to heard or protect a 3 Gen area then it's up to the Survivors to lure him away while other go and onthe Gens. Repressed Alliance is a good perk to help keep progress locked into place Incase the Killer comes back, there is also a few perks that we all know of that helps speed through Gens quickly as long as you have 1 other person on it.
I have broken a possible 3 Gen from over protective Killers before, it's not easy but it can be done
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Most of the time yes but not always
If a killer chooses to defend a 3 gen from the start then there is nothing the survivors can do about it.
Not what OP is descibing here where the killer chooses a tunneling strategy to then switch to a 3 gen one but i do want to break the stagnation of a 3 gen always being the survivors fault
If the killer chooses to go for 3-4 gen from the start then the survivors have to deal with it. No planning or perks are going to change that
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That killer mistake leaving that 3 gen area. You should only go for certain downs to get value for eruption or jolt. There are few perks who can help survivors like coh and prove thyself but the match will still be very long if you win it can last take almost an hour.
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It is easily avoidable if survivors are smart and identify three gen set ups early and break it.
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The typical mistake is to chain gens as you see them. Don't do that. Always try to "Skip" one.
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This is always on the survivors. Its so obvious to know when you're working on a gen that does or does not split gens up even more.
If you're working on a corner gen instead of the center gens, we know where you stand on the 3 gen issue.
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Is not fault of survivors in soloQ. This isn't league of legends, you as a survivors cant type or ping. You also dont have a minimap. The killer can follow his strategy because only depens on one persone while the survivors are impossible to coordinate.
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And then you find yourself in Azarov's Resting Place with a layout where there are no generators in the middle.
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I'm sorry but avoiding a 3 gen is incredibly easy if you aren't rushing them on 1 side of the map. Realistically if you split up on different gens, you less the chances of getting a 3 gen so long as you actually move across the map
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Yeah some maps have built in three gen areas. Suffocation pit usually does. So does Dead Dawg at the Gallows area.
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That's why you have to break the 3-Gen before it becomes a 3-Gen. If you notice a Killer is going for it try to break it either wait for the Killer to chase a Survivor. It's all about making the Killer to make a mistake
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90% or more of the time I find myself as a survivor in a three-gen situation, I am faulting my teammates and not the killer. It's actually staggering how many survivors don't strategically work through repairing generators this far into the game's life.
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Easy to say when the killer stays on purpose only on one side of the map and it's solo queue.
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I guess repressed should be seeing more use how this is more a kick meta more than anything, like overcharge and eruption
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How many times does this happen really? I mean purposefully
I mean I'm a K-main, and more often than not I stay near a gen because it nears completion and I know for a fact there's survivors nearby waiting for me to leave for a millisecond before rushing.
In my 5 years of playing I've never tried to get a 3 gen situation, but I have been in so many because people simply don't check. Now I don't dismiss the fact that some people to aim for a 3-gen, but I very much doubt it's a common occurrence at all.
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So... then you don't have to worry about a 3 gen right?
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I mean, you're part of that team, you could've broken the 3 gen
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There's 1 gen more central than the others on that map, though i agree that azarovs is a bastard for 3gens
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It happened to me a few times. Suffocation Pit and Azarovs Resting Place are the easiest maps to pull this off
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No, I am doing my part to repair in a way that doesn't let it happen. That leaves three other survivors who need to do the same. I mean, I've even called it out beforehand in SWFs and it still occurred. Especially on maps such as ARP and Suffocation Pit. I despise those maps on both sides.
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This is why you don't just jump on gens in one area. People need to take risks and work on the more important gens, and usually the best chance of that is at the very start of the game when the pressure hasn't started yet. You can't blame a killer for realizing your mistake and using it against you.
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Honestly the other day i was playing Slinger on Garden of Joy, and i got a nasty 3 gen around shack, had line of sight of all 3. Its games like that, teach me how to be a better survivor in terms of map awareness and making sure we can have atleast 1 gen far away from the others. Issue is its solo que, so while you may recognize it, your teammates wont lol.
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Also yeah, Azarovs and Suffo pit are notorious for it. Atleast in Suffo pit you can literally chase killer around main for a solid while tbh. Azarovs....
Yeah, good luck with that lol
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It's not unstoppable if you have 4 survivors alive or 3 with CoH.
As for being unstoppable and unfair... killers can't complete generators. Only survivors can. I'm painfully aware you can't stop your teammates from making bad decisions, but it's the fault of the survivor team if they complete gens in easy areas, leave a cluster of exposed ones for last, and the killer profits off of that. They played into the killer's hands instead of recognizing a problem and attempting to avert it early on. I don't see how that isn't fair.
It's not comparable with tunneling or camping. Those are killer initiatives. 3-gens are survivor mistakes - and yes, this is true even if the killer protects the 3-gen from the start.
The only time I think 3-gens are kind of an issue are those football field maps (Azarov's, Suffo Pit, Sanctum) that can spawn with up to 5(!!) gens on one side and basically have a 3-gen situation from the start.
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It actually is, and I say this as a solo queuer. I usually try to find a central gen in the start (or at the very least, as my second generator) because I know my teammates are just going to jump on the gen they spawned at.
It isn't my fault when they end up doing all the safest gens at the start, but it's my teammates' fault for not considering what they're doing, and ultimately I'm not the sole arbiter of my team and their mistakes are fair game for the killer.
If everyone on a solo survivor team has game sense, they will do gens intelligently and identify which gens are best left for last/which ones would create a dangerous endgame. Coordination is not required - it just bypasses the "my teammates are stupid" issue by letting one aware person warn the other three. Of course, "my teammates are stupid" is at least half of the problem with solo queue, so... yeah. But that's genuinely a bad player issue and is certainly not grounds for a nerf.
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As is gen rush, bodyblocking, toolboxes, tunneling, camping etc. Both sides are unstoppable in this game. How is that even possible..
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ARP? I can't think of that acrynom atm
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Thanks
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Agreed. Same as being camped or tunneled. Everything is the surv fault. But the 4k killers get in almost every game is because they’re semigods playing this game, of course
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Killer can't hold a 3-gen against CoH with 3+ players. I had this happen in a game against some sweats yesterday. They had a boon up in the main building of Garden of Joy with a 3-gen near the opposite corner. Everytime I hit someone and they would immediately run to the main building that would have been a game losing chase, so they just heal and come back. Most boring gameplay on Earth
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Gotta be careful which gens you’re repairing. SWF can coordinate it better but it can be tough for solos.
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It's a legitimate and effective strategy. Survivors need to play smarter instead of fixing the first gens they see. I always make a point of getting gens on the opposite side of the map to my last one. And I'll usually make a play at the risky gen in the centre usually. Get that one done early and life is much easier.
I'll often 3 gen as killer, it's effective, and gen rush teams will often finish 1 or 2 gens while you get the first 2-3 hooks.
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Deja vu shows you the 3 closest gens. Use it to break up 3 gens. You could also bring Circle of Healing put it far from the 3 gen and run to it and heal up while your team is pressuring the gens. Either they hard commit to gen defense and lose slowly or he chases you and your team finishes the last gen.
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It's so satisfying breaking a 3 gen in solo q, best feeling.
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It’s the survivors fault if the killer is playing normally. If the killer identifies the 3 gen and only camps the 3 gen from the start there is nothing you can do, especially if he has basic gen regression perks. Anyone who says you can break a 3 gen if the killer decides to defend them from the start is just not being honest with themselves or anyone else.
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I'm a survivor main and hate tunneling and camping as much as the next guy but a 3 gen is definitely the survivors fault, can't count how many times I finished a gen with a teammate and instead of looking for another far away he choose to do the one right next to us instead.
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It's the survivors' fault. It may not be your fault individually but it's still on the survivors as a team. It's just one of the coordination issues that solos need an icon system to deal with.
In the meantime, I like Blast Mine or Situational Awareness for herding my teammates to me. Blast Mine also has the gen go yellow so using it calls the teammates that are usually always fix the first gen in line of sight to it. If you do equip Blast Mine think of pairing it with Residual Manifest so the Killer can't see gen or hook auras for 30 seconds after kicking. Otherwise Situational Awareness might be better for this purpose.
Another strategy, if you don't want to use those perks is to equip Deja Vu (not mandatory but helpful) and bring a toolbox and, as soon as you can, slam the worst gen placement at the beginning. The Killer has more area to patrol and feels less pressured at the beginning so, for example, on Haddonfield, if the two street gens get done the remaining gens are pains to patrol and in strong tiles. The game is now heavily slanted to the survivors but if the street gens are two of the last three gens it's now heavily slanted to the Killer.
If the Killer is trying for a three gen from the start, just worry about one of the three gens from the beginning. Hopefully, someone will come help you or get chased by the Killer so you can finish one of them and break the three gen.
For low mobility Killers, many maps are just too large to patrol and the only shot they have at winning, if the survivors do gens, is to focus on a tighter area. Break it at the beginning and your chances of escaping rise substantially.
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Even if the killer is protecting it from the start, it’s a game of attrition. They can only chase one person off at a time. If someone is on another gen, that can’t be stopped. So survivors will win by chipping away regardless.
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Exactly. 4 people versus a killer 3-gen, the 4 survivors always win (as long as they have basic competence.) This is true even if the killer is running all gen kicking perks. Either the killer commits to a chase and loses a gen, or they get attritioned.
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It only is because survivors slam gens without caring. Do any central gens first, don't finish gens next to each other, and save gens that are in pockets, in houses, and on the edge of the map for last.
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