3 gen strategy is unstoppable

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Comments

  • eleventbh
    eleventbh Member Posts: 374

    Also, to break a 3 gen with 3-4 survivors alive you have to split up 2 and 2 on the furthest gens. When the killer interrupts they will either hit you and you can heal and go back to work, or they will commit to you and then it's your job to lead them away from the 3 gen and distract them for long enough.

  • zarr
    zarr Member Posts: 983

    There absolutely are 3-gen setups that not even a top-tier coordinated SWF would have a hope of breaking. If the gens are close enough and the killer has the right perks and ability, they can draw the game out indefinitely and either always win by attrition or just by people giving up because it's obnoxious. At best you get a stalemate of survivors refusing to enter the area the killer is defending. There are some maps that frequently spawn ridiculous gen clusters like this, those definitely need looking-at.

    But it's very rare that a killer actually goes into a game playing for a 3-gen from the get-go, let alone with the killers and perks to support it. And whether a good gen cluster spawns at all obviously depends on the map and RNG. In general playing for a cluster of gens is definitely a viable tool that most good players use, it's bread and butter in tournaments for instance, but it's also not really problematic, most of the time it can be contested since the gens are still far enough apart, and against most pub players you can regularly break it before they really commit or even think about defending it. Although I will say that Brine, Overcharge, Eruption and the base regression buffs have made it even more viable.

  • Deathstroke
    Deathstroke Member Posts: 3,508

    I did camp right at the start 3 gens in haddonfield they were all in main building few meters away from each other. I had eruption, overcharge, call of brine and jolt so they didn't have chance. I did it only to test it out and many killers do it just stragedically and want to make the game last forever. But most of the time survivors do cause it to themself.

  • Tsela
    Tsela Member Posts: 524

    if killer camps 3 gens at the start and never leave he will be destroyed by a 4 man team. can't possibly do 3 gen against a full team. he needs to kill someone way before the survivors end up at their last gen to pop. So yeah he will leave, or pretty much just lose the game probably in a sweathy desperate attempt to protect last 3 gens against 4 survivors

  • Deathstroke
    Deathstroke Member Posts: 3,508

    If you keep protecting that 3 gen area eventually you get someone down. SoloQ is just 4 solos trying to do that last gen not team.

  • Tsela
    Tsela Member Posts: 524
    edited September 2022

    If they are good enough, you will never take anyone down. You can't afford to chase more than 10 seconds because 3 people will pop your gen. so it's a wild goose chase unless they aren't that good. But in that case probably there shouldn't be 4 survivors standing by then. Plus if you camped 3 gens the whole game, most have 2 hook states left, you are making it far more difficult for yourself than it needs to be. So 3 gen camping from the start is not worth it by any means.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,945

    Getting three genned is primarily the result of the surv team not having or using basic game sense, and not practicing the #1 thing survs should always do: split up, preferably to opposite areas of the map.

    If there is a central gen, try and do it first. Failing that, try to find gens away from where other gens are being worked on. Once you get used to maps, you'll have a sense of where some fixed gen locations are, and ones that are difficult for the killer to defend. If you see a cluster of gens, knock one of them out asap. Have some awareness; in most cases you can circumvent being put in a 3 gen situation.

    It's harder in solo since you have to keep track of which ones your teammates are working on, and more nowadays because Prove Thyself is being heavily used, but it's still mostly under the control of the survivors.

  • Chaos999
    Chaos999 Member Posts: 869

    Perhaps. But then you get into the 3 Gen with 4 healthy survivors, and maybe 1 or 2 hooks. 4 semi decent survivors can definitely brute force through this.

  • SoulKey
    SoulKey Member Posts: 338

    It has counters, though i agree it's a stalling strategy and so boring to play against.

    First try to push the middle gen, otherwise it makes it easier to 3 gen imo.

    Also keep an eye on where your teammates finish a gen and where the one you working on is, you should always not finish two gens beside each other simultaneously. That said, once you finish a gen don't just go the next one beside it, try to go crossmap and finish one.

    It requires game sense & knowledge but definitely counterable.

    In the end, if you get 3 gen anyway; You need to work separately on gens. Say 3 survivors left, 1 in chase, other 2 working on 2 different gens.

    Good luck!

  • Yatol
    Yatol Member Posts: 1,960
    edited September 2022

    middle gen first, corner gens last

    every time i get placed on a 3 gen scenario i blame myself and the team, never the killer