Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Nerf Blight
I propose to forbid the Blight to look down while using the ability, as this gives the Blight the opportunity to use a bug, namely, to lick the textures without crashing into them
Comments
-
If you see a Blight bump into a wall then start moving toward it, leave the loop, maybe even fake it to make him waste a rush, you're only complaining because you're waiting to react to him, when it's your chance to make your own decision
1 -
Sliding is literally an intentionally created mechanic. Blight’s basekit is perfectly balanced.
2 -
Not sure about the sliding thing. Didn't they say that it was going to be addressed?
I agree that basekit blight is balanced, although it really needs an adjustment on the add-ons.
0 -
I expected something dumb, but this is actually a good fix for Blight
0 -
Mandy was talking about hug tech (starting a rush hugging an object to reduce collision) which is one specific form of sliding which was unintentional. Sliding as a whole is an intentional mechanic. For example, by approaching things at an angle/looking down. Does that help explain it?
Where McLean explains the Rush collision detector mechanic: https://clips.twitch.tv/SaltyBeautifulFoxTriHard-d5EklvyTscZluOLe
Where McLean acknowledges sliding is an intentionally created mechanic: https://www.twitch.tv/mclean_yep/clip/SullenProductiveAlmondPastaThat-3gIl_qyQ2UAmaqun
0