Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Killer Powers for Survivors idea.
Event items that would let you mimic some killer powers as survivor. (This thread may read as semi-jokey but I do genuinely think these would all be cool items to have that wouldn't break the game)
A magic sigil that provides a 20 second Wraith cloak that can be activated at anytime, ends early if you hide in a locker or work on a gen or perform a rushed action. Does not hide scratch marks. Does not work against Wraith, he can still see you.
A trapper trap that when set shows it's aura to all survivors for 3 seconds and is bright white for survivors like how survivors are during the dredge nightfall. If a survivor does get trapped in it, it acts as a trap with padded jaws and only does a generic loud noise notification and does not alert the killer that they're specifically in a trap (the trapped hud icon is still visible for survivors). When playing against trapper he can actually collect it after he's stepped in it.
A Huntress hatchet that does a nurse missed attach post teleport style stun 0.5 seconds when hit on the killer where they cannot attack and move slower for the duration. Can also be used to drop pallets from a distance by hitting them with it. if you miss it is imbedded in an object for about 30 seconds before despawning, a huntress can collect it.
A small Hillbilly chainsaw that gives survivors the ability to break dropped pallets and doors. Why would they want to break pallets? No idea. But breaking doors can be useful. Causes a loud noise notification when used. When used playing in a match against Hillbilly he sees your aura for 3 seconds.
The yellow speed buff clown bottle. That's it, it would just give one use of that for survivors to throw down. Maybe the mist lingers for less. If you put it down or drop it from franklin's demise it can actually replenish the clown's supply by one if he walks over it.
A piece of glass that can be shattered that sends you to the spirit teleport realm thing for about 15 seconds. Survivors and killers and hear a whisping sound when you're near, killer can still hit and collide with you but cannot see your scratch marks. If you're playing against spirit she can see you in there if she's in there at the time and can still see your scratch marks.
A legion mask you put on your face that provides a walking, vaulting and spiriting speed boost for 10 seconds. If playing against Legion he sees your Aura for the duration.
A pet Victor that rides on your shoulders when not being used. Can be sicked on the killer where the survivor points at the killer, and Victor jumps on them causing them to be moved around as if a survivor was wiggling on their shoulder and disables the ability for the killer to attack until the remove him which just takes a brief time of holding m1 where they rip him off and stomp on his head crushing him. If you are playing against the Twins as soon as you spawn in your pet Victor just attacks you as if it was the Victor the killer spawned in with.
A pet crow that hangs out on your shoulder when not being used. Like Victor can be sicked on the killer but just spins around them cawing, only causing an annoyance and maybe makes sound queues harder to hear. Only lasts about 15 seconds. If used against artist the crow vanishes on hit and contributes to recharging her power if it wasn't already fully charged.
A wand that allows you to use it to draw a Hag trap in the ground. If a killer or survivor steps on it the hag actually appears for a sec just like the normal one. If playing against Hag it actually acts as one that she placed without consuming any one of hers.
A singular trickster knife that can be thrown at the killer, which on hit sticks into them and causes them to be slowed by 5% until the stop to do an animation to remove it. When playing against trickster it replenishes his ammo by 1 after he removes it.
A moldy burrito that you eat, which then causes you to puke on the floor (like Plague😁). Killers and survivors who walk over this puke slip and fall. If you're playing against Plague it instantly fully infects you and does not do anything else.
Comments
-
I didn't have an idea for Deathslinger but here I'll take a stab at it.
A Redeemer prototype that can be set up at a window sniper style to pull the killer towards it. I could see this being used for anti-tunneling maybe. Maybe a survivor is about to go down and you stop the killer in their tracks reeling them into you instead. But you can only do it leveraged against a window since you're not strong enough. Nothing would stop the killer from just walking towards you, providing slack in the reeling and then hitting you instead. You can break the chain at any time.
0 -
Sounds like an utter balancing nightmare unless it’s exclusive to event game mode with special rules.
2 -
Had to edit, thought you were replying to a different post I made.
Yeah probably. I figure it would maybe only be around every April as an Apirl fools thing. But ideally each would be made to be as balanced as possible.
0