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Attention Killers : Stop picking favorites to let escape. You're making people feel terrible
Comments
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I agree working with the killer is bad. That qualifies as working with the killer. That is against the rules. I do not participate in this practice from either side. This specifically should be discouraged and possibly banned.
But correlating all of that to the "culture of letting people go" feels like a stretch to me. If your post was "Killers stop working with survivors just because you like them" I'd agree with you.
But no you're discouraging being a good sport, and expressing a nice gesture to the last survivor all because it's unfair to you.
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You want me to ..... Kill Bill? What has old mate ever done to you?
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When I let a final player go it's not because I specifically like them. Sometimes they're just the last in a team I thought played well. No insult to the ones who got sacrificed.
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Yes. Not sure if it's bannable but yes that is working with the killer.
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I got news for you, it doesn't matter what we do. If we 4k, we are terrible sweatlords who have no lives and the only pleasure we get out of life is making it impossible for survivors to win a game. If we get our points for the match by getting everyone on deathhook and then show mercy by letting everyone go, then we are somehow terrible killers that should immediately uninstall the game and go play hello kitty island. Now apparently, if we give hatch we are monsters because we are somehow crushing the other three survivors self-esteem.
Look, the reality is in 600 hours of playing a pretty merciful killer, the number of negative chat interactions I've gotten can be counted on one hand and NONE of them were related to me letting someone go. On the other hand, I've gotten hundreds of positive chat interactions, so I don't think me letting someone go is really causing a lot of problems for the majority of survivors I face.
Post edited by Maelstrom808 on4 -
Why are you upset over this?
Its beyond ridiculous.
I mean take an objective step back and really analyse what you are saying in this thread.
If you don’t get to live no one should get to live eh?
You’ve even created this whole narrative of the killer playing favourites for a fun ruining game experience.
Post edited by EQWashu on8 -
I apologize if I came off as aggressive.
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There is a difference between letting the last survivor escape and working with the survivors. I usually do go for the full 4K lately, but if someone I think played really really well, I might give them hatch or let them go. That's not 'working with them.'
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You saw the video right, it happened a few days ago. More has happened since. And something similar just happened to me just now before making this thread, which inspired this thread. I don't see what is so crazy about asking Killers to simply .... be serial killers and massacre everyone.
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Hmm should I let the person who actively popped dangerous gens to prevent a 3-gen, went for rescues, and led me on fun chases go? Naw, Imma let that Blendette who only touched gens outside of terror radius, never saved or took aggro while at 0 hooks, and in general, was a nuisance to play against, get Hatch /s.
I will reserve the right to kill who I please as killer. If I get bribed with a Flan of BPS then I'll go for the 8 hook tango and cap my BP categories if I dang well please.
That being said if I let you wiggle off my shoulder or slug you, please don't snitch. I want you to live and if you do something bannable I can't protect you from that. Just do gens or follow me to indicate you want another chase, don't lead me to the loser. I want the best for you, not the worst. You need to be my next solo-q teammate, not the person I am trying to kill.
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The onyl thing i like to add here, some killers think its the other guy who's a snitch, while hiding so the killer teams up with the "non snitch" to get that guy out.
Other of that, its ok when the killer picks a favourite.
Its just funny if you loop a killer all game and he wants to kill you to give the hatch to a guy, who didnt do a single gen. XD Thats the only thing frustrating, cause it feels like the other didnt deserve it at all.
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or, just kill them all. Like the game was intended to be played.
problem solved.
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This party game was intended for people to have fun. If one person gave me a fun experience and someone else didn't, I'm going to pick favorites to reward.
Edit: The idea is Carrot and Stick. Carrot for the fun player to incentivize more, and Stick for the unfun player, to disincentivize their actions.
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I've talked about my "rules" for getting the hatch previously and while they're absolutely not bullet proof, I get a pretty good sense of who was useful during the game and who was the hidey person not doing a thing. I have let people go who, upon seeing the Scoreboard, I went "Whoops, that person didn't deserve that" but way more often than not, the person I choose to let go is easily on top of the leaderboard, even taking the 5,000 points away from me letting them go.
Or in some cases like the survivor I just let go right now, they asked nicely! The EGC started cause I shut the Hatch but they dropped their item and pointed at the gate. How could I refuse such a wonderful trade?!?!?
(He also was at the top of the leaderboard by 10,000 points, which I had a feeling would happen given that match and what I saw out of them)
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I do whatever is fastest. If I have won I typically give hatch because the 2 min of back and fourth between each door for a survivor that may or may not be trying to even open a door is boring af. Especially in this survivor "Culture" of not even attempting a door. I won who ever is left gets hatch idc.
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You have no idea what was going on behind the scenes on survivor side. Scoreboard does not tell the whole story. Someone can do 2-3 gens (Objectives), unhook 2 people and heal 3-4 people (Altruism), but because they were very good at hiding from your patrols, they didn't take much chases and so they don't have 5k+ from Boldness category (killer chases).
So here you are, giving credit to the guy you chased, but not credit to the guy who did gens. Is the gen guy not a part of the team who did their job at generators??
According to you, the hidey person did nothing, because you didn't see their actions. And then you use the scoreboard to justify it, when scoreboard does not tell the whole story. You kill the hidey person because you didn't see them, except they did a lot, but you have no clue as to the full picture of what's going on survivor side.
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Shrugs
I calls it like I sees'em
If I'm wrong, so be it
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So be it? I'm showing you that scoreboard is not indicative of team effort. There is a cap on how many points you can get for a category, like Objectives, and if you keep repairing generators after that, you don't get any credit for it, doesn't show up on scoreboard.
Someone can do a lot for the team, but if they take only 1 chase but do a bunch of gens and heals, their score won't be as high as the guy you chased all game (Boldness category). People who play the "hidey person" playstyle suffer from this problem.
How can you sit there and then say the hidey person did nothing and then play favorites. This is why you would frustrate people.
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For people to realize this, killers complain that the game is survivor sided, but if the game was really survivor sided why do they need to let one of them escape, and most complaining is for not getting 4 kills, then the game is not so survivor sided as they say, like, "ah the game's ta izi, I'll leave an escape to show that I'm good!" , then they face a strong SWF, they come in complaining, can you understand?
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do your job.
Until BHVR starts paying me, it's not a job. It's just a game. A lot of people play to have fun. I don't take this game seriously. I screw around, I meme, I let all four survivors go because I really, really don't care about killing: I enjoy using my power and winning chases, but the act of hooking isn't satisfying at all.
Makes no sense for a serial killer to let someone go. Killers don't have pity on anyone
If someone's a huge horror fan, there is 99.9% of the time a final survivor who escapes at the end of the film. So, if anything, those players are just staying true to the trope.
I would assume most people playing killer in DbD are not killers in real life. If you're asking them to truly roleplay a serial killer in DbD, then slugging people to death is actually the most appropriate thing to do. A slow, agonizing death is better than a quick one. Also, tormenting the final survivor by making it seem like you're going to let them escape, only to take it away, over and over again: that's the kind of sadism a serial killer would display. Personally, as someone who plays survivor, I really don't want killers doing that, not because I feel trolled but because it's so ridiculously boring.
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Yes, so be it
I've been playing for a long time and have a ton of hours (way way way too many hours...). I am very good at determining who did stuff and who didn't. When I do inevitably do get it wrong?
So
Be
It
If the other three want to be mad at me, whatever shrug
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This is considered working with the killer. The killer and survivor are working in tandem to make the other survivors' game miserable and unwinnable. But allowing the last survivor, whom you have dead to rights, to go down the hatch is just a generous and often fun interaction between the two sides which is always lovely in a game that all but breaths toxicity. It literally cannot be called working with the killer because there are NO SURVIVORS to screw over, only the killer's leniency or desire to finish off the last guy.
I never go into a match expecting to get the hatch, but it's always a wonderful surprise when they do allow it for whatever reason. I literally got hatch last night because, and I quote "U R Mad thicc"
Of all the complaints to be made about dbd. Complaining about the last survivor getting hatch is a bit of a wet blanket move, and i don't see killers stopping anytime soon since it effects literally nothing except a few blood points.
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Or... just don't take it personally and move on to the next game. It's not like it happens constantly. Some of my favorite moments are when the killer decides to let someone go at the end because they're cute and gifted them a medkit or something. I couldn't care less if it was me or the next guy.
Griefing can happen in all multiplayer games, Dead by Daylight has its fair share of poor and frustrating behavior from players. It's part of the game, we all know this.
If it interferes with your experience to the point where you aren't having fun, then just don't launch the game. "You're making people feel terrible" - nah dude take some personal responsibility. If other people in an online space are "making you feel" any type of way, then you're giving them far too much power over you, and you'll continue wading through misery. I'll never understand people choosing to play a multiplayer game, then getting upset because they can't control the actions of other players.
You do you. But you don't do them.
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The thread was inspired by the scenario he described. Working with killer. Playing favorites. This is why I'm saying kill everyone. Somehow this evolved into not letting anyone get hatched, but that wasn't the original premise of the thread. It's just a solution to avoid these issues. Kill everyonle
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If there is a Yui in my killer lobby, she escape.
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Example of a game of mine. I maxed out Objectives, 10,000 is max.
I did 3 generators, 2 of them by myself. I didn't get any more credit for the rest of the gens I did because of cap limit of 10k. So yes, rest of team was running killer, but I was doing my job doing Generators. I also unhooked and healed people, with 5k Altruism.
Yet I was 3rd on the scoreboard score at end game. Here you come along and say I didn't do anything by looking at the scoreboard.
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Except that your very first para is discussing the simple act of letting the last survivor go, not the scenario depicted here so...you can't blame anyone for having an adverse reaction. Not to mention, all killers no longer giving hatch is not going to stop the toxic type players from picking a survivor to work with or having a friend as a survivor just get off scott free.
Why punish the few nice gestures killers get to give, because of the few that like to be butt hats?
Just report the killers that actively work with survivors to throw the game for other people and move onto the next match.
We have enough bad blood between survivors and killers, and very few ways to communicate good sportsmanship beyond the normal gameplay?
I get you perhaps being frustrated about survivors working with killers when there are still other survivors in the match, but complaining about the last man standing getting hatch is...well it's kinda spiteful really.
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"Working with the killer" is a rule but it doesn't mean what you think it means.
If there are 2 players left and one snitches on the other in the hopes that the killer lets them live, this doesn't really break the spirit of the rule. In my thousands of hours playing DbD I have never even heard so much as a rumor of someone getting any sort of warning or punishment for this behaviour nor any confirmation that they consider this against the rules.
When there are 4 survivors left and a survivor with Bond snitches out all of his teammates to the killer that does break the spirit of this rule. The rule was made for these sort of offenders.
You need to stop making threads like this. This is at least your third thread on this subject. You do not get to dictate how people who bought and paid for the game choose to play it.
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For real, every time you think that you have sorta seen it all, this community jumps over all your expectations from a standing start and just runs for it. :D When some peeps here say that people will just whine about everything they weren't exaggerating.
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I never said that. At all.
I said I'm good at determining who did stuff in the game and who didn't. The Scoreboard is a helpful piece of data for me to confirm my suspicious but I also...you know...play the game. I can generally tell when someone actually did stuff and when someone just hid the entire time and didn't do stuff.
But at this point, we're just going round and round in circles so I refer back to Dr Cox on my thoughts and bow out of this
Post edited by EQWashu on2 -
I always appreciate the Dr Cox
Post edited by EQWashu on2 -
Dude! I normally have a modicum of sympathy and empathy for the other persons plight in this discussions here, even when I am in the opposing camp I can at least understand on an intellectual and conceptual level, what their problem is, but your problem right here, right now is so out there, so detached from normal human experience levels, that I can just smh and laugh in your face.
I sweat all month to get to Iri1, just so that I can relax and freely give hatch to the cutes survivor in the match in the last week. That small surrender t-bag, thats very distinct from the angry or gloating t-bag is so heartwarming, and nothing beats the fuzzies I get from searching for the hatch together. So you do you, but you should also work on your jealousy and envy management, as those make you wanna spoilt the fun for everyone else: "If I can't get it, no one should get it!".
Lets go one extra step: if killers don't seem to regularly let YOU escape and give YOU the hatch, what could you have been doing that tilted them during the match? Are you just a god at looping and never get caught? Some killers love to reward a good player with the hatch. But maybe you t-bag after every vault and palette drop, accentuated by a flashlight light show? Who knows, but peeps who do so get no hatch from me, thats for sure. Just saying ... so reflect on your own playstyle and think how that one might be ruining other players fun in the game, instead of lashing out to the only wholesome parts in this cesspool of toxicity.
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Dr Cox truly is the gift that keeps on giving as it was between "Man not Caring" and "I care so little I almost passed out". And with Dr Cox, there is almost certainly a dozen other clips that I just don't remember right off the top of my head like those two...
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My Bubba will never remove his "hatch gift"-charm from his hooks.
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Seriously, mori update when.
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God, you're on this again? This is what, the fourth thread about this in a week?
It's incredible that somehow you think it's healthier for the game's community to have killers unequivocally murder everyone and promote a 'no fun allowed' environment because you're so butthurt over the idea that other survivors did cute things that made the killer like them more than you. Because from where I'm standing? The real toxicity is this idea that it's unfair and unacceptable that the killer was nice to someone who wasn't you.
Today I played a match on Dead Dawg. Claudette was first down and tried to suicide on hook - she DCed when I reached her before she could get out the easy way. The Wesker kept playing normally after that, but I noticed he seemed to be slugging people who were on death hook instead of hooking them (while making no attempt to defend the slugs), and there was one moment earlier in the match where I beckoned him (I was trying to get him to chase me instead of Jonah, who was first on death hook) where I thought he might have been following me around instead of actually trying to kill me, at least until I pallet stunned him. So I took a chance and went table dancing after he slugged me on the down that should have taken me out of the game. He table danced with me and then left. I collected items for an item shop instead of continuing to work on gens, since I was only alive at his sufferance anyway. A few minutes later, he killed the other two players, then came back to my Jane Mart and led me to the hatch.
Jonah and Kate probably weren't happy about dying while I was being useless, but from how long it took for him to chase them, it looked like Wesker gave them the chance to play around and they didn't take it, and he was willing to farm or fool around but not hand out a free win if they weren't going to acknowledge him. He won the match at 3 gens and they only got more gens done because he let them get back up (and then wasted time with me.) Personally I think what happened here was way a healthier experience than Wesker just massacring everyone after the Claudette was a typical ragequitting baby. Which is what you're asking killers to do.
But it doesn't matter either way. People are going to play how they want. Sparing a survivor/choosing to kill one over the other is not the same as working with them no matter how many times you repeat this falsehood; it's only against the rules when you solicit the survivor for information or they help bodyblock their teammate instead of just ignoring them and going your separate ways. And if I'm sparing Zarina because I think she was a better looper or more of a team player than Dwight, I don't give a damn how Dwight feels about that - next time he can try being a better teammate. The number one reason I will choose to spare a particular survivor is because one of the last two is trying to do gens and the other is hiding waiting for them to die.
Like, it'd be one thing if you were just talking about snitches. Snitches are trash and deserve punitive action. But you're not - you hate memeing survivors, you hate killers having favorites. If it bothers you so much that the killer might be kind to someone who wasn't you, quit spectating and just move onto the next match. I cannot overstate enough how much this is a you problem and not a problem problem.
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Victim blaming. Projecting t-bagging behavior on me lol
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I see no victim here, only one angry, salty shepherd who is sad that he got no hatch this game and decided to write a whole post about it with whom the vast majority of other players can't sympathize in the slightest. I would chose a different hill to die on, mate, this one ain't worth it.
Hatches given today: 5
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Funny thing - your Boldness score is very low. Altruism and Objective are important, but Boldness is the real measure of how much value a survivor provided their team. Anyone with a brain can sit on a gen with PT and hit skill checks or sneak in for a safe unhook; it takes an actually good survivor to both buy time for their team and to recognize "hey, my teammates are in trouble and I'm not, I should go take the heat so that they stay in the game longer."
If everyone got out because your teammates were running the killer successfully, then this whole thing about the killer picking favorites is a moot point. If most everyone died because your teammates were running the killer while you sat in the back doing gens, and you did not try to divert the killer when those teammates were on their last legs, that is partially your fault and a very valid reason for the killer to want to reward a teammate who wasn't you.
And before you jump down my throat for being a killer main or whatever (again...) while these are the judgements I'll make as a killer, this is very much coming from the perspective of a survivor. I'm not impressed by gen jockeys. Sure, it's part of what any team needs to function and I like that much more than teammates who do nothing at all, but it doesn't make you the MVP. True altruism isn't points farming, it's throwing yourself in danger to try and keep your teammates alive.
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Wait, you don't have fun playing this game unless you work with survivors? Lol why are you here if you don't like the base game? According to you, "let me work with survivors or its a no fun allowed game"
You think it's okay for killers to work with survivors?
because that's what this thread was about
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As a complete survivor main, I can second this without hesitation. Getting objectives done is great, but there are some times where the best thing you can do to play well, is take aggro and give some poor 2 hook state soul a chance to stay in the game longer.
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If the player is clearly lesser experienced and just having a rough go of it I am going to ease way up. It's just in my nature to not be terrible to that type. There's no way around it.
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You apparently didn't read the context of that post. Not reading all that since you didn't read the discussion.
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Yeah you did. You said you look at scoreboard to justify your in game perspective. Should I quote it back to you.
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Angels to some, Demons to others.
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You're not angels to anyone except the 1 person. The other players in the game don't appreciate it.
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I usually don't "choose" who I am going to let go, it just kind of plays out that way. In the situations I do pick someone out, it's almost always because they are awful and MMR screwed them, or because their teammates were being nasty to them, in which case that feels fair to me.
Yeah, when you die and are spectating, and see the killer spare someone else for what may feel like arbitrary reasons, there's sometimes a twinge of irritation, but it's hardly something worth building injustices about. Most often it's just random, sparing the last person who happened to be alive. There will be times the person spared is you, and there probably won't be a clear reason then, either.
I'm gonna guess that anyone who has a real, gnawing problem with this sort of thing is probably the same sort of person who gets bent out of shape about things like student loan forgiveness or any sort of charity in general, and it probably generally irritated that the whole world isn't a flat meritocracy. The universe isn't even handed, and something good happening to someone else isn't automatically at your expense.
This isn't a scenario like treating your children equally or something. It's just how things go sometimes.
Now if the killer and said survivor had some sort of arrangement coming into the match, that's one thing. But other than that, people just need to get over it.
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no
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It's incredible how much I can speak and how little you actually read any of it.
"Working with survivors" is not goofing off. It's not having a cute moment with the killer and the killer being friendly to you later. And it is not ignoring one survivor to target others. Working with survivors is either farming (which is mutually beneficial and not against the rules) or actively helping the killer find and kill them (which is against the rules, and I have always decried it, despite your repeated claims to the contrary because you seem fundamnetally incapable of understanding the difference.) Doing your own thing while the killer kills other survivors and ignores you is not teaming, and neither are mid-match shenanigans.
This stopped being about working with survivors the second you started complaining about killers having favorites or sparing anyone for any reason at all. You have been complaining about this for the entire thread.
Like so, you want a very boring DBD with no human element because that human element sometimes likes other people more than you and it makes you feel bad. Luckily, it doesn't seem like many people agree with you, and my DBD will continue to have the occasional silly moment sprinkled in.
Not sure where you even got the 'I need to mess around with the opposite side to have fun' from??
I actually did. It stems from another person giving their criteria for why they spare players while you whine at them. You're complaining that you're low on the scoreboard despite doing match things and that it's not fair the killer/your teammates thought you didn't do anything. I'm arguing that you actually did do less meaningful contributions than the other players and it's totally legit that the killer thought another player was worthier than you.
If you don't like reading, then I'll put it in nice short words: Not taking chases while your teammates die makes you a bad teammate.
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Just become my favorite. It is easier to change yourself than expect me to change.
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