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Suggestions about the Kindred basekit thing.
People suggest making Kindred basekit for soloq a lot, but I am a soloq player and I don't believe it's necessary for a few reasons, however, I see their point on how it makes soloq stronger, and I don't exactly disagree either. I've seen suggestions that maybe you make just the survivor aura reading part basekit, and the killer reading part is what you get from Kindred, and I don't think that's exactly a bad idea either, but I can tell you I would never run Kindred again unless I was running Open Handed or something. So here's what I was thinking.
What if you make "The first 10 levels" have Kindred enabled by default, and those players can play with Kindred basekit (I guess the option to shut if off should be included) but once those "First 10 levels" are up, it goes away and they have to choose to keep it equipped.
Now I don't know exactly what "The First 10 levels" means, thats up for you to decide because you'd know better, but what it means more generally is "The time it takes to learn the basic swing of things and understand how the flow of the game works, without seeing everyones aura". Once that limit has been reached, inform them that they will no longer be receiving the benefits of this perk without it equipped, and if they wish, they can continue to use it, but they will need to sacrifice a perk slot for it.
I feel like this could literally be added to, and be a part of, the tutorial which would help acclimate new players to the game, and its general flow and back and forth.
Comments
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Nah, it should be base-kit in it's entirety now. And killers should get shattered hope as a trade off.
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