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Remove the Double Gen in the Main Hall on RPD
Something needs to be done about the Double Gen on RPD. Almost all the time you have 2 Gens in the Main Hall. And usually there is at least one other Gen very close nearby, the worst I have seen so far is a 5-Gen (!).
Just coming out of a game where the Double Gen was present and one Gen very close to the Main Hall in the room right next to it on the lower Floor. This is impossible to win as Survivor, regardless how good or bad the Killer is. Add in Perks like Eruption, Pain Resonance and you can give up immediatly.
Currently, every RPD-Match as Survivor consists of running to the Main Hall and trying to get one or both Gens done ASAP. While every RPD-Match as Killer consists of running to the Main Hall, trying to save the obvious 3/4/5-Gen around it.
In general, the RPD-Rework is very poor. The Maps are very small now, which means that the Gens and Pallets are really cramped together. IMO old RPD was way better.
Comments
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Something needs to be in favour of the killer on these maps with all the strong pallets and sometimes awful hook placements.
5 -
remove the map
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"in favor" is an understatement. You need to be beyond stupid to lose on RPD as Killer if you have 2 Gens in the Main Hall. You have at least a 3-Gen, which is easy to defend.
2 -
with idk.... 8 god-pallets and some strong windows around?
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Which is also the result of the Maps which are too small now. You have it all cramped.
The RPD-Rework was a failure, they listened to whiny players and the result is even worse than the original. IMO it would have been enough to block off the upper part of the library and widen the hallways a bit to remove the God Pallets in the Hallways.
But current RPD-Matches just boil down to "Can the Survivors do the two Gens in the Main Hall?".
5 -
i agree on that one. but before RPD gets fixed, can we please fix The Game and its 30 strong pallets before?
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I've been 5 games on this map, and I don't know which of the two variations, but in one where the right side is smaller, in addition to the 2 gens in the middle (one above the stairs and another below), there's 1 more gen in the broken wall corridor (here>), right in the entrance hall, anyway, the distribution of these generators is very bad.
And I agree, the map got smaller, so it's plausible to have more pallets due to the size compared to the original, but that doesn't justify this bad distribution of generators. It's the same in haddonfield, and it's not even justified on this map, open field in the middle.
Anyway, one thing does not justify the other at all, because with the amount of killer power/perk variations that there are in the game, depending on the map, some even favor some over others, there is no way for the balance to be perfect by fitting everything, i.e as always a trapper will always be able to benefit in closed maps. By the way, not all maps need to be small, to start with, just as not all maps need to be large or medium, open or closed, variations are good.
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I've played 57 games on this map since the update and they made it way, way too small from a survivor perspective. Unless you can bait the killer away from the main hall long enough to finish the gens close to it, you're completely screwed.
2 -
I was actually one of a few people that liked old RPD from both killers and survivors perspective (killers side might be because I played nurse, oni and pallet wraith - some killers indeed struggled on the map).
For new version. I hate it with passion. There is no real loopable spot on the map - just pallets. Means if you don't win quickly (aka genrush) you lost. Works for both versions of map.
I haven't played killers on new version that much so maybe killers just purely benefit.
0