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Remove the Double Gen in the Main Hall on RPD

Something needs to be done about the Double Gen on RPD. Almost all the time you have 2 Gens in the Main Hall. And usually there is at least one other Gen very close nearby, the worst I have seen so far is a 5-Gen (!).

Just coming out of a game where the Double Gen was present and one Gen very close to the Main Hall in the room right next to it on the lower Floor. This is impossible to win as Survivor, regardless how good or bad the Killer is. Add in Perks like Eruption, Pain Resonance and you can give up immediatly.

Currently, every RPD-Match as Survivor consists of running to the Main Hall and trying to get one or both Gens done ASAP. While every RPD-Match as Killer consists of running to the Main Hall, trying to save the obvious 3/4/5-Gen around it.

In general, the RPD-Rework is very poor. The Maps are very small now, which means that the Gens and Pallets are really cramped together. IMO old RPD was way better.

Comments

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,352

    "in favor" is an understatement. You need to be beyond stupid to lose on RPD as Killer if you have 2 Gens in the Main Hall. You have at least a 3-Gen, which is easy to defend.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    with idk.... 8 god-pallets and some strong windows around?

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    i agree on that one. but before RPD gets fixed, can we please fix The Game and its 30 strong pallets before?

  • randonly
    randonly Member Posts: 456
    edited September 2022

    I've been 5 games on this map, and I don't know which of the two variations, but in one where the right side is smaller, in addition to the 2 gens in the middle (one above the stairs and another below), there's 1 more gen in the broken wall corridor (here>), right in the entrance hall, anyway, the distribution of these generators is very bad.


    And I agree, the map got smaller, so it's plausible to have more pallets due to the size compared to the original, but that doesn't justify this bad distribution of generators. It's the same in haddonfield, and it's not even justified on this map, open field in the middle.


    Anyway, one thing does not justify the other at all, because with the amount of killer power/perk variations that there are in the game, depending on the map, some even favor some over others, there is no way for the balance to be perfect by fitting everything, i.e as always a trapper will always be able to benefit in closed maps. By the way, not all maps need to be small, to start with, just as not all maps need to be large or medium, open or closed, variations are good.

  • scoser
    scoser Member Posts: 505

    I've played 57 games on this map since the update and they made it way, way too small from a survivor perspective. Unless you can bait the killer away from the main hall long enough to finish the gens close to it, you're completely screwed.

  • Gandor
    Gandor Member Posts: 4,268
    edited September 2022

    I was actually one of a few people that liked old RPD from both killers and survivors perspective (killers side might be because I played nurse, oni and pallet wraith - some killers indeed struggled on the map).

    For new version. I hate it with passion. There is no real loopable spot on the map - just pallets. Means if you don't win quickly (aka genrush) you lost. Works for both versions of map.

    I haven't played killers on new version that much so maybe killers just purely benefit.