How was kill rate of 53% "below our expectations"?
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actually too low, should be 110% killrate for ultimate balance
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VHS is at Death's door.
TCM will probably do well, given how people responded to the Evil Dead game.
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It's not fun to lose because your team wasnt good.
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If your team sucks then you are at a disadvantage in every team game. That's the nature of team games.
🦆🦂
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There still isn't anything wrong with using Dead Hard, not when every single killer tunnels you. I've had a guy tunneling me for 4 gens straight today, and I was a Yoichi who was just going for the adept. At one point, the killer will get you, and it will either be because you ran out of pallets or thanks to Bloodlust ALONE, without any skill being involved. Survivors have that ONE perk to try and stay alive for a little longer, when killer can camp, tunnel, spam their abilities and all the cheesy easy stuff. And I am talking as a solo survivor, mind you. 4 men SWF should have never been a thing, in the first place. If that was the case, maybe, just (and that's a big) maybe, killers wouldn't be so toxic and unskillful.
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There may not be anything wrong with USING Dead Hard but there is something wrong with the game if you need to run a single perk every game to be allowed to play and have fun.
🦆🦂
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You mean like kindred in solo q
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Well there you go. Having luxuries like playing Pig, running Amanda's letter, running info perks, letting survivors go, survivors hiding, it all points to you having low caliber survivors. At top level, you don't get away with any of that. The gens will be done before you can put 2 head traps on.
"The stats don't lie." doesn't exactly apply to this game. They're basing their stats off of all levels of play, not just top level. So thrown in with those stats is people winning by playing for hooks with Twins, getting 4k'd by Freddy all the time, healing against perma Tier 3 Myers, just the most ridiculous scenarios that would never ever happen in matches where everyone knows how to play the game. I'll grant you that killers can sometimes win, a lot, but sometimes when they lose there's nothing they could have done about it. They can make 1 mistake, make every chase end as quick as possible, regress 280% worth of gen progress, and still lose. That is something that the stats will never reflect, because they're only looking at kills and escapes, nothing else. The killer who got 4 kills with 6 hooks got the same result as the killer who got 4 kills with 12 hooks. That is not a reliable system.
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And Kinship / Camaraderie in case you or someone else is being camped. Med-Kit or Self Care / Pharmacy in case your team refuses to heal you.
Trying to fix problems in the game by creating new perks that you then just need to run pretty much always so you are allowed to participate in the game in a fun way has always been and will always be a terrible idea, but for some reason it's still happening.
🦆🦂
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pretty damn easy, i am one of the people who quit survivor after 6.1 and became a killer main. The game is actually pretty easy now on the killer side, atleast for me.
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My expectations are low but I am still disappointed
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It’s a team game. If you could survive while your teammates do nothing, it would be unbelievably imbalanced for killer. There is no solution. When you play a team game, you accept that teammates will cause you to lose a game.
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Oh, so barbecue is still top 3 most used perks in the game?
Didn't you two say people only ran this perk for the BP?
Funny
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39% escape rate is quite high so it's mostly balanced.
every game has 4 survivors and 1 killer. so that means almost half escape. Well at 50% would be half. But very far from 3 kill games which would have 25% escape rate on average
So it's balanced so far. Keep practicing guys. Like in every game.
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Because killers can almost always secure a kill in completely losing match while survivors can't do such, the baseline would be 25%.
People love hook suiciding too.
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I've only seen it ran like 3 times since the update dropped.
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39% escape rate is high? when will it be enough for some of you people? when escape rate is 0?
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Current distribution is fairly well balanced and I consider it enough, thanks.
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I'm sure you'd consider it enough since it's killer sided.
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I was just wondering, for example, 0% kill rate by SWF and 100% kill rate by solo que might be treated as 50% kill rate for numerical purposes.
Math is difficult.
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Luckily your assumption is entirely wrong, it's not even actually killer sided.
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It's not an assumption, is basic math.
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You know what I would like to see?
Stats for how much fun the game became since 6.1.0 because I am willing to bet we all know where that number falls.
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The reason for my opinion that you stated is your assumption, and I've already stated why it's fine.
That is basic math too btw.
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That stats should always have Killers be in that range because first of all : Escape should be rare, not the norm. This is a survival horror game, where's the "Survival and Horror" when you're living half or more of the time? Secondly : You need to account for the reality of how the game plays, not what you "expect" the game to be played like.
After 6 years of DBD I would think the devs have noticed the trends among it's Survivor player base. That the biggest trend being chief among them is simple : Survivor players tend to do stupid things that get them killed.
Such as :
- Trolling the Killer
- Trolling each other
- Rage Quitting leaving the rest of the team down a player(s)
- Killing themselves on hook on purpose cause they didn't like the map, Killer, Perk didn't work, ect.
- AFK
- Bringing sub-optimal perks
- (This is the biggest one) Trying for REALLY stupid plays at the end.
Number 7 is the biggest skewer of stats. Millions of deaths can easily be attributed to survivors just NOT LEAVING when they could have, and should have. What would have been EASILY a 3 man escape, turns into a 3k or 4k. All because the Survivors JUST HAD to go back for the ONE DUDE who got caught at the end. They hook bomb a killer and pay the price.
Basing the games balance on survivors doing optional stupid plays is NOT a good idea. You're putting the Killers at the mercy of Survivors doing the dumbest, most sub-optimal, and frankly "I'm a whiner" plays in order to get anywhere. Meanwhile, Survivors that don't, just PUB stomp Killers cause they aren't going to do stupid crap like that.
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7 does not "punish" solo q at all, both SWF and solo loves to give free kill to killers for some reason by trying to do impossible save.
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what are you even talking about. the win rate of beginner players is always lower in every game. Why would it even matter what a beginner's winrate is when he is not familiar with the game yet? That's the situation of being a BEGINNER in anything. And about SoloQ, if you want the devs to balance the game around SoloQ only, probably you should ask them to restrict SWF to custom games only. But since they are not doing that, the percentage in games is GLOBAL, regardless of who's in SoloQ and who's beginner and who plays in SWF. And the game is balanced around global stats.
So you are basically trying to overexplain it and find excuses. the global stats matter and that's the end of it. 39% is a very good winrate for survivors (even if as you said that number might be dragged down by soloQ and beginners)
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Um, why are you pigeonholing survivors as if they all do that?
That's like saying all killers over-commit to chases, never want to break a pallet etc. (Common killer mistakes)
Escape should not be "rare" for the sake of being rare, both sides should have an equal chance of winning.
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Okay, propose a better solution then. Because I proposed it. Since SWF has an unfair advantage but still is mixed in the same pool of players as SoloQ, you will never be able to separate winrates and balance the game around that. I proposed to make SWFfor Custom games only, while regular play should be SoloQ. If not..... You can't complain about the game being balanced over the entire pool of players, and not around one or another group of players you prefer to play or something. There's no better solution to this unless SFW is removed and redone the game stats without them. And see if things need a change.
If not, the 39% winrate otherwise it's a very good winrate for reasons mentioned above, and the killers also deal with sweathy SWF all the time not just SoloQ players. It's not that the killer can chose to target SoloQ only to play with.
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I think the kill rates would be acceptable if solo queue actually got some meaningful buffs. Sure, bad players and newbies are always going to bring the survival rate down, but improvements can be made to solo queue to better the experience of the average solo q players.
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you can always wait till killer hooks him lol
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Well if they "WON'T" do it then it's absolutely pointless to speak about SoloQ and SWF winrates separately. So It makes no sense to even bring that up, right? It's the same pool of players otherwise.
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well it's your game and your own time. If you feel like taking a break, by all means.... It shouldn't be a punishment. This isn't your job. Nobody is punishing you.
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If I actually had to guess, it would be that the current kill rate against groups is more along the lines of where they want them to be. Next, Solo needs buffs to improve their survival numbers. If they can keep the group survival as low as it is now while bumping up solo survival, they will have found the balance they are looking for.
That's my guess, anyways. Could be totally off.
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Stop moving the goal post. It doesn't matter who it effects, SWF or Solo Queue. I play solo 90% of the time and don't have an issue. Yeah, it is fair. You don't get to have the benefit of a team, then whine and complain when they are detrimental instead of beneficial.
Also, Killers already lose entire matches based on ONE mistake.
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Again, moving the goal post. The goal of both should be getting a PIP and BP. You can PIP and get BP as survivor without escaping. You can PIP and get BP without getting a 4k as Killer. Escaping is a bonus, not a requirement. Even if a survivor dies, they can still win. you win when the game says you win, not because of some arbitrary goal you set for yourself.
You don't get to set a higher goal for Survivor than Killer, then complain you didn't meet the higher goal as often as the lower goal.
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If the goal was to get a Pip and BP why do they consider killrates at all then?
Also, that still doesn't explain how your line of thinking is that "survivors just like to mess around and that's why they die". When in actuality that isn't even close to being the case. If you play survivor enough you'd know that.
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61% doesn't mean 4k
ideally what they want is 2k in most games
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They consider them because Survivors demand they do. We also have the fiasco that was the devs comparing DBD to hockey. Like I said, you win when the game says you win. Not when you set a personal goal.
Yeah, I do play Survivor. More than Killer actually, and I know that's the case. Unlike most on here, I have zero problems posting my profile and my proof.
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Oh really? Because in my 7200 hours I don't encounter people goofing around as you claim.
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I do. I see it all the time. That includes my thousands of hours watching on Twitch. and my thousands of hours before I switched to Pc from Ps4. Flexing your hours isn't going to help your argument btw.
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People said at high MMR, killers have less kill so thats fair.
Thats also mean survivors at low MMR have less escape.
If we tell high MMR survivors like Ayrun has 60% escape rate. Newbie / low MMR survivors would have 20% escape rate. For the fact 40% escape in average.
If you think playing a game knowing you have 20% chance to win as killers. Do you keep playing it?
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Coming from the person who just said they aren't afraid to post their profile as proof? You should stick to one.
I ain't flexing my hours, I am just not biting because in my prolonged experience what you are claiming is false. Does it happen? Absolutely. Is it common? Not at all.
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Can you please stop talking about me! Seriously!
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The escape rate is not about how good you are in chase, its about how effective your teammates on Gens.
I have better chance to escape with my 10sec chase knowing teammates have 30sec Gen progressing, than your 45sec chase with teammates scared and hiding because theyre injured with last hook.
The most funny part is Killers try so hard preventing Solos to gets buff since "good players will do fine".
But at the same time complaining how "Efficiency" SWFs are.
Yes, Solos need that infos for "Efficiency"
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My Youtube. Can see my very old videos from Ps4.
My prolonged experience is the opposite. Happens all the time
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yes i keep playing it as killer. its almost like banging your head into the wall.
personally i think that killer-rate should be around 60-65% and the escape rate should be around 35-40%.
Given that in my opinion the 0-2k is loss and 3-4 kills is a win for killer. the win-rate for survivor should average out to be 50/50. it means that on average, 5/10 of your games as survivor should be possible to open exit gate and have two people leave while other 50% of the games the game will be locked therefore resulting in 3-4k.
kill-rate is a bit misleading where as win-rate would be a lot more informative. I am not sure though if killer would like to play killer at 50/50 win-ratio, so perhaps 60/40 win-rate ratio might be better though survivor would have to accept losing more then winning.
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Honestly, and this is from someone who plays a pretty even killer/surv split (well, a lot more surv recently with the incentives), I've always felt like a 60/40 or 55/45 in favor of the killers felt right to me.
My perspective/sensibility on this is mainly as a horror fan, but I feel as a survivor up against a powerful killer, you should feel like escape is the less likely outcome. Like, "I'm probably going to die here, but if things go right, I might escape". Not hopeless, mind you, just not even odds. I came into the game when I first started playing, it seemed only natural that most of the survs should die, and that making it out of trials was meant to be an accomplishment.
Just my own feeling, of course, but I feel it's reasoned.
I don't know that I would play survivor as much if I felt like the odds were in my favor, it just wouldn't be as fun for me.
But also it's an unbalanced, asymmetrical game. a 50/50 shouldn't really be the expected rate.
I see people up in arms about the whole 61/39 thing, and frankly I don't see the big deal. I'll take 40% escape rate in solo, thanks (assuming I do as I usually do and give myself up a lot).
I also think that when solo gets its buff, we'll see things settle in the 55/45 range, which is where I would say BHVR is looking to have it, if I were a betting man.
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There is no such thing as win rate because a win is different for everyone.
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The only killers that can be remotely scary are ones with the ability to turn off terror radius. Otherwise there is nothing scary about this game. I get that they want killer to be the power role but when the bonus bp hasn't even left survivor it kinda shows that they need to balance the game a little more. I mean I sat in lobby with 3 survivors and waited for the fourth for 5 min before the game found someone. If the goal is to push everyone to play killer and make survivor a miserable experience then they have succeeded (excluding SWF's with 6k+ hours)
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