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This game shouldn't be balanced around killrates
So much discussion on killrates lately, but all of them are pointless. This game shouldn't be balanced around killrates at all, because:
1) This game has strictly defined roles unlike some other asymmetrical games. You need one killer player and four survivor players to have a match. If you don't have an appropriate amount of players on either side - queue times skyrocket. And people don't like sitting in the queue for 15 minutes, so they'll just probably leave the game. In this equation it doesn't matter how big are the chances to win on either side - if people don't want to play it, they don't want to play it, whatever reasons they have. So, balancing around queue times is way more important than balancing around killrates.
2) Killrates are a hot mess as a metric. They include basement Bubbas, Starstruck Nurses, tunneling Blights, Legion playing his first game, SWF with 4 BNP's, Eerie of Crows offering, last player in the match getting hatch, teams of 3 people with 5000 hours given a random with 50 hours etc etc. You just can't draw a line and say "yep, we'll make a decision based on average of that" because there is no average of that at all.
Comments
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The thing is, they are actually6 looking at all statistics.
So game is not balanced around kill rates, hell, if it were a thing, they would say 50% kill rate is good.
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My post isn't addressed to the devs, it is addressed to people complaining about the killrates lately
I'm pretty sure devs actually understand that
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Hooks > Kills but for now killers dont have a single reason to leave hooked survivors or not tunnel then and go for more chases.
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Kill rates are lumped together numbers that say very little at face value.
People read to much into them.
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If we balance off of kill rates at all levels, which is what these most recent statistics are, we're also factoring in survivors who don't know they have to heal deep wound if they don't want to bleed out.
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