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Reworking Hag's Iri's to be more useful and less clunky

HagathaSimmons
HagathaSimmons Member Posts: 236
edited September 2022 in Feedback and Suggestions

Waterlogged shoe:

Currently:

  • Increases the Movement speed of The Hag by +4.5 % to 4.6 m/s.
  • Survivors suffer from a Hindered Status Effect while inside a Phantasm Trap's Trigger range, reducing their Movement Speed by -9 %.
  • Disables the ability of The Hag to teleport to triggered Phantasm Traps.


Suggestion:

  • Phantasm Traps triggered outside of teleportation range apply the Haste Status Effect to the Hag, increasing her speed by 5% for 10 seconds.
  • Survivors suffer from a Hindered Status Effect while inside a Phantasm Trap's Trigger range, reducing their Movement Speed by -9 %.
  • No longer disables the ability of The Hag to teleport to triggered Phantasm Traps.


  • Rationale: My suggestion allows The Hag a slight speed boost when a trap is triggered outside her teleportation range, increasing the possibility of a down when chasing a survivor. Increasing usefulness by removing a crippling disability of being unable to teleport but still increasing The Hag's movement speed, albeit intermittently. Keeping the Hindered Status Effect that applies to survivors who trigger a Phantasm Trap further increases the usefulness of the addon, making using her traps as an anti-loop power stronger.

Mint Rag:

Currently:

  • Grants The Hag the ability to teleport to any untripped Phantasm Trap at will.
  • Mint Rag applies a cool-down of 15 seconds to teleports between un-tripped Phantasm Traps.
  • This cool-down does not extend to regular teleports to tripped Phantasm Traps.


  • Multiple Ideas on how to completely change the addon or keep its current effect with improvements to QOL.
  • Suggestion: Complete Rework (#1)
  • Tripped Phantasm Traps apply the Oblivious Status Effect to the survivor for 45 seconds.
  • Survivors within 16 meters of the tripped Phantasm Trap scream, revealing their location.

OR

  • Suggestion: QOL improvement (#2)
  • Grants The Hag the ability to teleport to any untripped Phantasm Trap at will.
  • Ming-Rag applies a cool-down of 20 seconds (was 15) to teleports between un-tripped Phantasm Traps.
  • When off cool-down, The Hag will see "markers" over the Phantasm Trap to which she intends to teleport.
  • Cool-down does not extend to regular teleports to tripped Phantasm Traps.
  • NEW: The Hag can see the aura of survivors crouching directly over the untripped Phantasm Trap and for 2 seconds once out of trap radius.

  • Rationale: For the first suggestion, it may sound like a much simpler effect which was the intention, but the Oblivious Status Effect and "scream" effect may help The Hag delineate how many survivors are in a single location as well as now being able to catch one of the survivors off guard for some time. As a short set-up killer with a small terror radius, it's never a negative for her to have an increase in stealth factor to help maintain a web of traps.
  • For the second suggestion, I chose to increase the cooldown on being able to teleport at will because of the play style most Hag mains utilize. Most Hag mains are quick with their teleports as it's the fastest way to ensure a hit without losing distance after a trap is tripped. So, increasing the cooldown slightly will allow the Hag to spam that teleport button without inadvertently teleporting to a random spot on the map. The application of "markers" will allow for a visualization of which trap they will teleport to in case several happen to be either in the same area or direction. The new additional effect to the power of revealing survivor aura allows The Hag to catch survivors who believe they are safe because they are crouching and enables the Hag to keep tighter control of her web.


Post edited by HagathaSimmons on

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