Killer toxicity is through the roof - Why are you not fixing the problems?
I am, by no means one of the best survivor players, I'd like to say I am above average though.
When the big update came, I was largely unaffected as the only 'META' perk I used was BT, cool. But with all the favourable changes to killer, the game has become so lopsided, that I lose my appetite to finish my games nowadays.
I am getting killers that are only ever winning because they are playing in toxic and scummy ways. Not because I am getting outplayed. Not because the killer is good at playing their character. No. Yesterday, I had a game against a Wesker, I wasn't downed once - He was absolutely dog at chase, failed to hit his dash, and just didn't have good map awareness. My teammates were weaker in chase than me, and unfortunately ended up all being sacrificed, at the expense of him pretty much face-camping the hook. Upon the last hook, it turned into a game of RNG, who finds hatch first. Unfortunately, I don't get anything out of escaping through hatch but saving my item. The killer camped on-top of the hatch and when I ran into the room, he slammed it in my face. Why? Just slam it when you find it?
Game after game, I am running into killers that are simply boosted. They can't chase, they can't pressure gens. They are aware of it, and resort to camping the hook of whoever the poor soul is that got caught. You 'stats' say that you weren't happy with the kill-rate, that it needs to be higher? Are you trying to make the killer role braindead? #########? I feel lied to, and betrayed by BHVR.
The quality of the games are steadily going down, where after weeks of not touching the game, 2-3 games is enough for me to not want to touch the game again.
Comments
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This has a very simple explanation. 6.1.0 has caused a lot and i mean a LOT of survivors to rage quit/suicide on first hook. Now they got moved to a lower mmr bracked and so did their teammates. While the killer got moved to a higher mmr bracked. Thats the reason, why you encounter boosted killers. That don´t actually belong to that mmr bracked and struggle to stay there.
What does a killer that struggles do? He resorts to the most basic (or scummy) tactics. Which is camping&tunneling.
Solution for that issue? It will take time until the mmr fixes itself and everyone goes back to his own mmr bracket. Until then, we get wild matches like this.
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With mmr based on escapes for survivor its not very likely to go up in your mmr rating.
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Damn so basically mmr is the problem. Again. 😶🌫️
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To be fair, its not the mmr fault, that people reacted to the 6.1.0 patch by rage quitting.
My advise to the struggling killers would be, to let the clearly superior survivors go. Don´t force a kill with camping/tunneling/NOED and prepare for quite some 0 or 1k matches. Until the mmr normalized.
Or and that would probably the easier fix, as many people can be stubborn. Make a global mmr rating reset. A fresh start for everyone.
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I know what you mean, I've also come across those types of killers. They cannot even use their killer's power but playing them as an M1 killer is enough. Like at some maps there are deadzones that even M1 killers can catch up to you, it's not my fault if the gen I'm working on is just surrounded only by trees and rocks and no pallets (looking at you shelter woods). Are they somehow more skillfull if the can just hold W and catch up to me?
I don't understand why killers can get away with playing Wesker, Spirit, Huntress etc. without using their power, but play them as a basic M1 killer. That should not be happening, those killers should be more effective when you know how to use their power and being bad at them should be more punishing.
If I'm bad at gens and chases as survivor the game is not rewarding me, unless I somehow get carried by the team which is pretty rare. Survivors that are bad at chases die first., if they are bad at gens they hold the team back and make the game longer and harder for everyone. Killers that are bad at chases should not be able to brute force a chase because of forgiving game mechanics, to me it seems really silly.
The game is hard enough for soloq survivors because of lack of co-ordination. Your mistakes as survivors cost not just you but also the team.
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The only toxic thing in what you described is you calling the killer bad for getting 4k or thinking you are the only good player in your team. If you are not happy with randoms, play with your friends and stop trashtalking.
Also bodyblocking (the hatch) is not toxic.
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You do realize that camping hatch is not scummy but rather the way a killer ensures a 4k, don't you? If the killer closes the hatch immediately when they find it there is a very real chance the survivor will escape anyway because the killer can't possibly defend both exit gates like on Mother's Dwelling. The funny part is that the survivor in this scenario would even be counted as the winner because they escaped through the gate and not the hatch.
Also sometimes it looks like the killer is tunneling or camping when they are actually not. Killing someone at 3 hooks does not mean the killer tunneled that person. It could just be that this survivor wanted the killers attention and then got downed and hooked. Maybe the killer couldn't find anyone else. I was accused of camping for coming back to the hook when the survivor was short of hitting second stage before.
Don't get me wrong tunneling and camping do exist and certainly aren't fun to go against. But a killer that camps because they can apply the most pressure this way is only acting rational. How do you pressure gens as a killer? Simple answer, you don't. Gens don't care. The only real pressure comes from hook stages and deaths. That being said I am all for adressing and fixing this problem. The killer can and should be punished for resorting to these strategies and rewarded for playing normally. Right now I don't see anything that incentivises the killer to not tunnel though. Especially with the way OTR is used it shows that Endurance is not the way to go.
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How can you get hit by M1 spirit/huntress tho...
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Yeah, they're so slow that they have to use their power. Otherwise it's an easy win for the survivors if the use M1 only
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Here we are again. Survivor demanding free escapes.
Post edited by WipeIncGamingYT on11 -
If a killer is being toxic to you it's your fault - You apparently
I don't dc, and very rarely suicide on first hook, I dont teabag, I mostly solo. I dont bring items, my build consists of mostly solo q perks (kindred, bond, lithe and prove thyself), yet killers keep hitting me on hook, nodding, being rude in end game chat.
Can you explain how any of that is my fault now?
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Aren't they faster than survivor, last time I checked the wiki survivor has a movement speed of 4.0 m/s and Killers usually 4.4 m/s or 4.6 m/s. Isn't it inevitable that at some point they'll reach you especially if you're in a deadzone. Am I missing something? I thought the general consensus was that at some point you are supposed to fall as survivor.
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I would say it's not your personal fault but the fault of the whole olayerbase and online anonymity.
Back in the beginning when people learned how to play more efficient in the years 2-4, survivor were at a distinct advantage with infinites, insta heals, BNP and the whole jazz.
On the other side were nurse, insta billy and Mori. If you didn't use any of those you pretty much felt at the mercy of survivors and they made sure to make you feel it. Same with nurses, billies and Mori users.
Not all of them of course but enough to make the other side fight fire with fire.
The toxicity spiraled put of control.
And now we have killer with the advantage (however true that notion might be or not, i can't decide since i don't play anymore) and now the killer rub it in more obviously while some survivor still do it on their side.
The intensity just shifted from one side to the other over the years.
And let's not pretend that it's "every killer/survivor". That's just over exaggerating and hyperbole and doesn't help in effective discussions.
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Realistically speaking, they are generally equivalent or even slower than survivors in most places due to the way hitbox and windows/pallet works, so usually people really shouldn't get hit by those killers.
You are supposed to fall but not without power, and 4.4 killers are much more power dependent than 4.6.
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Huh?
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Aaaaand where did i draw this conclusion?
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The slamming the hatch till your nearby makes sense if their depending on how bad the exit gates spawns are for them. If they are really bad the survivor pretty much gets a free escape.
Also logically speaking if they're boosted then they should be losing not winning. This feels like a teammates being bad issue as opposed to killer playing in a "toxic" way.
Also like Tsulan said. There were a lot of survivors who suicide on hook and ragequit so those killers are higher than they should be.
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Yea it is because of all the suicides and give upers my Killers have been boosted to areas I don't belong and my survivors are stuck in low hell....it's annoying
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I find the concept of someone accusing you specifically of being a survivor main genuinely hysterical (not a slight against you)
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I'm really sorry, but I feel like you just opened this "survivor rule-book" and just judjing the killers that you were against.=)
There is no such thing in a match as "toxic" as long as you're not braking basic rules of the game, like:
- Holding someone hostage.
- Using real exploits.
- Helping the killer to expose your teammates. (as a survivor)
- insults person in the end-game chat, in consequence of the way they played.
Any tactic or gameplay you should not consider as "toxic or scummy".
Besides, if you're saying that they can't chase, can't pressure gens, can't do that and this... Are you losing to such killers?
If yes, imo there is some skill issue.=)
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"The killer camped on-top of the hatch and when I ran into the room, he slammed it in my face. Why? Just slam it when you find it?"
Just read this: Survivors "camped" the opened exit gates waiting for a killer to T-bag and flashy click the hell out. Why? Just leave and don't wait for a killer?
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You play survivor.
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Yeah this kinda catched me off guard. Especially since i didn´t ask for free escapes. I just provided a solution for struggling killers buuuut our community is kinda... weird.
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What about the slugging Killer that let you bleedout, or the teabagging Ghostface?
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Actually, if you are winning without using their skills, but just their M1 capabilities, which are the same for every killer, then the survivors messed up and probably also feed themselves to the killer via unsave hook trades.
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Let's say we get 4 survivor newbies and 1 killer who is playing Wesker. Why should Wesker win if he cannot even hit his ability (that is his identity) and the map is open but he can go just for M1 because he will catch up to the survivor since he is faster. He cannot play the killer. I'm simply of the opinion that Killers with these kinds of abilities should be more punishing if you cannot use their ability.
Why should a killer like that win? There's 4 survivors, it just makes no sense to me. Although this is the reality of the game at low level. You bypass the mechanical requirements of the killer when you should not. Killers that give you map pressure and good chase potential should be higher risk for the high reward, you should not be able to roll over survivors if everyone is equally bad. That is simply my unpopular opinion but for the devs and the killers they feel killer role should be the power role and currently it is.
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Do you think any in game behavior can qualify as toxic?
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Not shutting hatch is the smartest possible play if generators are left and the gates are far apart or the switch is obscured (so you can’t easily see if someone is on it from a distance). If you can lure survivor towards the hatch, then you can slam it shut and start chase now knowing for sure where they are and that they are nearby. Or they do a generator and immediately give themselves away.
Camping is not toxic inherently. It’s a strategy. It can be used by toxic players to aggravate people on purpose, but that’s toxic players being toxic, not camping-specific.
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I understand your frustration, DBD is a tough game to get into and it takes a while before you click. But jumping on your bandwagon, why should 4 survivors, who surely don't know how to proper play the game and how to survive, win? When you start out in DBD the killer is this unsurmountable and unstoppable juggernaut of death and destruction with all kind of unfair advantages, but once you gain a couple of more hours under your belt you will soon see that killers don't have it THAT easy.
For the longest time killers actually have been something like the clown and plaything of survivorsand only with very recent 6.1 patch did thinks reverse and killer is again a force to be reckoned with. Though at high MMR its again the survivors who dictate the flow of the game and who are the stronger side, so it all depends on perspective.
This has always been the case: low MMR - Killer sided, high MMR - survivor sided. The patch somewhat moved the goalpost, but this much still holds true.
A killers power is important, as are survivor perks and items, but the most important power is knowledge, skill and experience. I am pretty sure that I could totally floor your MMR braket survivors with just M1 attacks, because you wont know how to loop and evade properly, but that would proof nothing.
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Why should he shut it as soon as he finds it? His objective was not shutting the hatch, it was to kill you.
If he shut it immediately:
-You could have been waiting at an exit gate, maybe even with Sole Survivor.
-You could be hiding nearby with a key, waiting for him to shut it and walk away.
-You could hide the rest of the end game collapse just so he had to patrol exit gates for nothing.
Being the last person standing doesn't mean you did or should win. If you know the killer is camping hatch, do gens. If you don't want to do gens, then I guess escaping isn't that important.
"Are you trying to make the killer role braindead?"
To me it sounds like you expected an easy escape, which resulted in him effortlessly killing you.
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Fair enough. Although I believe many will disagree.
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Ragequitting is definitely annoying. For instance, I don’t play survivor very often but I happened to play last night. One of the other survivors disconnected on their first or second down. Note that the killer wasn’t facecamping or anything of the sort, they lost quit out of the blue because they were mad they got downed. In fact, later, with two of us left we managed to finish the last two gens against the killer because the killer made some misplays in chases against the other survivor (not me, I stink, but I managed to keep my distance from him and split the gens so we weren’t in a 3 gen situation). Had that quitter stuck it out we probably would have had a three or four person escape, as it is I was the only one who got out after we finished both of the last gens.
Quitting is also annoying when I’m the killer, it really puts the opponents in a bad spot and if I win the match puts an annoying asterisk of “but if that person had stuck around would I still have won?”
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They don't know how to fix anything the game gets worse with each patch, I mean game reward scummy plays massively and punish you for playing nicely, try to play for 12 hooks and see... unbalanced mess
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Sorry, I accidentally misquoted. My answer was meant for @SmarulKusia. Perhaps I can edit it?
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Did you even read my post? I did not state at any point that these tactics are scummy, nor that someone was toxic for playing in a certain way. Maybe read again before you get defensive.
I did however say that it is not fun to go against, which should be obvious. This is also the reason why I would like some incentives for the killer to hook multiple survivors and leave the hook. Both sides should be able to enjoy the game. I'm a killer main and even I don't like feeling forced to tunnel or camp because I can't compete otherwise. A game should always work in a way that allows all players, in this case survivors and killers, to have fun and enjoy themselves. The problem is that this can't happen as long as games can be finished in under 4 minutes, and therefore literally ruined for one side, because the other decides to give themselves all the advantages they can get.
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I'd kill for a live view of certain players I've faced - I sometimes imagine they're smashing their keyboards or screaming as their parents tell them to keep it down on a school night.
On topic - no idea how to deal with the epidemic of boosted, powerless M1 killers. Maybe M1 needs to be reverted to its old cooldown or take 3 hits to down.....IT IS JUST TOO STRONG.
BTW, I'm always the best person on my team, so believe me when I say M1 is cracked.
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They were toxic because they slammed hatch in your face?? Uhh ok.
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The Killer can't get 12 hooks in a game... without giving up the match and having the Survivors T-Bagging at the exit gates
I know that Survivor think that Camping and Tunneling are "toxic" but they aren't...
Plus the mindstate of players are all over the place... the more time in game leads to more toxicity (from what I see)
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I haven't been camped for months. Its barely exists from my perspective. Even tunneling has improved a bit.
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I can understand not having an issue with any of that, but you don't think intentionally bleeding someone out for the full 4 minutes is toxic (if there wasn't anything preventing them from being hooked?) Refusing to complete the last gen for 20 minutes because you want to dunk on a killer you and your team clearly outskill and you're not going to leave until you're out of resources? Facecamping and tunneling someone because they have a pride charm?
I feel like saying nothing anyone can do in a game is toxic misses some serious ######### moves that you can't brush away as lighthearted ribbing. What the OP described wasn't toxic (that's just ensuring a 4k), but there's plenty of stuff within the rules that serves no purpose except to grief.
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Where did I say they were bad for getting a 4K? My point is that most killers are having to resort to camping or tunnelling, early on before the game is 'over' because they CANNOT keep up. It's not trashtalk, I am just better at chase than you, simple.
I didn't say they were toxic for bodyblocking the hatch, they were toxic for waiting it out specifically until i entered the room. They didn't close it until I got up in their face, just to slam it in my face. So yes, what they did is toxic, because I was within chase distance and they refused to close until I got super close.
Again, the killer waited for me to get in HIS FACE before he closed it, I was in the room, and he refused until I got within melee distance. He was holding me essentially hostage.
I literally said that I am finding the game easier because I am going against killers worse than me? On average, I am escaping more than I did before this update. But that doesn't mean that other players are having the same experience, such as the teammates in my games that are getting face-camped and tunnelled. Stop being so obnoxious. I just want to go against killers that ACTUALLY CHASE, ACTUALLY PRESSURE, ACTUALLY ENGAGE.
Well, obviously it's not every, but in my experience, it has significantly increased.
My biggest issue is the fact that the big patch, the devs stated they were trying to tackle the issue of tunnelling and camping with the changes they have made, but they just made it all the easier because the positive changes to counteract camping and tunnelling are directly counter-counteracted by their changes to stun durations as killers recover from any stun, whether an attack, a stun or whatever, faster than before. Meaning that they can catch up to the survivor very quickly even if the survivor plays it right in the chase.
Generally, no. I tend to escape.
It's not a survivor rule book. I have been witnessing face-camping from the beginning of the match, tunnelling through survivor bodyblocks and etc. It's clear toxic behaviour because it is deliberately obnoxious and I don't like it because it is boring to play against.
I hardly ever get the feeling of having to work hard, and escaping with satisfaction, or working hard but losing to a fairly equal skilled opponent. That feeling is gone.
What is your point? I dont agree with it either.
Dont really run into either.
I mean, the killer didn't shut it immediately upon seeing me, he waited until i was face to face with him to shut it lol
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I'm really sick of the misuse of the term "toxicity". Are they messaging you with hateful, inappropriate messages? Are they sending you death threats or telling you to harm yourself? If not, then it's not toxic. Yes, the community is toxic. But not just killers, and it's not about camping or tunneling. Yes, those are frustrating and if you have a decent team, you can actually turn the game around in your team's favor. I've played countless times where I've had a camping killer and the survivors swarm the hook together at full health to get the survivor off of it. Tunneling, someone at full health should run in and take a hit slowing the killer down. Especially someone that is good at looping. Learn to play as a team and stop this nonsense of the game being toxic only because the killer is camping or tunneling. It's a winning strategy if played right but there are counters to it. Toxicity is the hateful messages players send each other after the match has ended. Done deal.
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I expect a match where the skill of all players involved is reflected and results in the way it should. I am not saying that I was entitled to the escape. I just have issue with the fact the killer refused to shut it until i was face to face to him, as he wasn't shutting it otherwise.
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Exactly this.
If you get a lot of toxic killers then you must be getting a lot of cheating, griefing, rage quits, post game abuse, threats, harassment via DM's... you know things that are actually toxic behavior.
Toxic does not = gameplay I don't like.
When there are statements like "feel lied to" and "betrayed" by BHVR in the comment, its a pretty big red flag that the point is driven by anger over rational thought.
Its only a game for crying out loud, don't take it so seriously that you feel betrayed over some mechanics changes.
Take a chill pill or you are gonna keep having a very toxic mindset about the game and be angry at your team mates and opponents thus ruining your own fun.
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I do feel betrayed by BHVR, and I stand by that point. It is not a sign of anger, it is my genuine feeling.
The things we were promised in the big patch, have been opposite of what we got. They said their aim was to counter tunnelling, camping and to reward engagement. But we got the exact opposite with the buffs and nerfs that they made.
Prior to the Patch, you could camp or tunnel but it always came at an expense of something, the gens would fly (is the typical scenario). They increased gen repair time, they lowered stun duration by ANY means, reduced the BT effects to fit it as basekit, and made tunnelling easier with the Bloodlust.
I don't care what people say, being excessive with camping or tunnelling, refusing to actually participate in chase or engage in the match - is scummy and toxic. That is what I label as that, and you can honestly argue with the wall if you choose to disagree.
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Do a few kinks in a game's patch changes really amount to a betrayal of you as a gamer?
Are you sure the "genuine feeling" you are having isn't just I get grumpy over some killer tactics?
This is a real introspection moment.
I don't care if you change your view on the game or not, your fun is meaningless to me... but you have the power to change your view on the game and increase your own fun as a result.
Or stay feeling betrayed, which is completely ridiculous.
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I feel the same way and have felt this way since i read the patch - putting my experience aside. I feel as if the intention or what they said the intention
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I'm right there with you. I took a break, came back and played for a few hours, quickly remembered why I had quit and then quit again.
Playing dbd now gives me a bad feeling that it didn't used to give me.
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Yes, its extremely annoying for both sides. I´ve seen it so often, how we could have turned it into a win, if that one survivor wouldn´t have suicided on the first hook. Ruining the game for everyone else.
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easiest solution for SoloQ is Clairvoyance and Key, then pop the farthest gen you have then have him find you there while you steal the hatch.
Tsulan is right though, apparently most killers are boosted right now and I haven't seem to find one that can down me on 1v1, so my hatch escape is through the roof right now.
My build is Clairvoyance, Inner Healing, Sprint Burst and Self-Aware.
If you want to farm keys yourself, go Inner Healing, Clairvoyance, Plunderers and Appraisal.
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