Changes I would make to the Twins

I would shift some of Victors power away from him when he is unbound and give it to Charlotte when they are bound together giving a more teamwork vibe.


While the twins are bound together

Tap the power button to unbind Victor and immediately take control of him, like in the live game.

Press and hold the power button to charge a Synchronised pounce where Victor is launched from Charlotte's chest in the direction she is looking, Charlotte is slowed during the charge up and for a duration after the synchronised pounce similar to a Huntress windup slow and throw recovery. The synchronised pounce hitbox is the same as a pounce on live meaning it works like a regular pounce except from a slightly elevated height giving it a longer distance and making it easier to launch him over short objects. (this will give Charlotte some perceived threat and give the illusion of cooperation)


While unbound and controlling Charlotte

Press the ability button to switch to Victor just like in the live game

when standing next to an unbound Victor press the power button to quickly pick Victor up about the same speed as making a pentimento totem, the player will be unable to unbind or preform a synchronised pounce for 5 seconds afterwards. With this the player can reset a synchronised pounce or wont have to just leave Victor in a bad spot.

After Victor has been on the backs of a survivor for 30 seconds he will fall of the survivors back automatically the Killer will not be able to take control of Victor for 3 seconds, this way the survivor will have to stop, turn around and crush Victor quickly or risk Victor coming after them again and if Charlotte was chasing them at the time it would be a big risk to take.

change Victors regeneration timer after being crushed to 10 seconds. now that Victor can pounce from Charlotte's chest giving her more lethality they will be closer together more often than not so increasing the punishment for missing a pounce or leaving Victor in a bad spot seems fair.

change the area of the Twins switch prevention effect when within 16 meters of a hook to a cylinder as to prevent Victor or Charlotte from being left above or below a hooked survivor, like with the basement.

if a survivor is hooked while Victor is within 16 meters of that hook he will despawn after 15 seconds this will fix the weird work around to the Twins anti camp system but still gives a little time for survivors to be punished for rushing the hook to quickly or give the Killer a chance to reposition Victor.


While unbound and controlling Victor

Press and hold the power button to charge a pounce.

Change the hitbox of Victors pounce to be a cone that grows to be the current pounce hitbox width over the course of the first 3 meters of a pounce. this way point blank pounces will be a lot riskier as the killer will have to be more accurate with the pounce however after Victor has travel 3 meter with his pounce it will be back to normal so pouncing from a slight distance is best.

change the pounce recovery times to

  • 3 seconds if a survivor was put into the dying state.
  • 4 seconds if Victor dose not hit anything.
  • 5 seconds if Victor hit a solid object like a wall.

with all the new ways for survivors to quickly heal themselves the twins hit and run snowball playstyle is less effective so having a 5 second recover for successfully hitting a survivor seems redundant but leaving it so misplays are heavily punished to make it fair.