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Styptic Agent rework idea

Instead of being basically "pro-longed Dead Hard" because of basically unconditional Endurance that overextends chases no matter what, what if it was a "Hide Pools of Blood, Scratch Marks and Grunts of Pain for 20 seconds"?

Kinda fits its' description, could've been kinda fun and gimmicky, maybe still help in chases but it being no longer stupid because, let's be honest, current version is still meta, despite it being reworked from a instant Health State gain.

Comments

  • SuzuKR
    SuzuKR Member Posts: 3,910

    I think that would be way healthier than its current iteration at least.

  • Gandor
    Gandor Member Posts: 4,273

    Styptic is not as strong as killers view it. It takes more than second to apply it. It killed me way too many times. And even if I successfully apply it - a little bit observant killer just counts to 5 and smacks me. So it gives net benefit of 4s immunity that is very well telegraphed once in a match if not already bleeding. Considering facecamp bubbas exist and this thing being the only stuff that allows you to save, it's not that unbalanced.

  • Leguś
    Leguś Member Posts: 186

    It's 8s of Endurance and if you have decent outputing time you can pop Styptic almost instantly.

    You can also use Dead Hard right when it ends so you can be even greedier in chase.


    Also, can be used in conjuction with Anti-Hemorrhagic Syringe, the Syringe time can be modified meaning it can heal you in sub-8s.

    Basically forcing the "Damned if you hit, damned if you wait." cases. Both need to be looked at but Styptic Agent seems to me like priority no. 1.

  • Gandor
    Gandor Member Posts: 4,273

    Let's be fair then. Styptic agent for 1 best killer addon on each killer. So blight's alchemist ring, nurse range addons, spirit's mother-daughter ring etc. And killer's stuff should be higher priority, because 61%

  • Leguś
    Leguś Member Posts: 186

    Who said game has to be balanced around 50%?

    It could 20% or 80% even and some might say it's "balanced".


    Also, we can put counter-agrument to yours' by saying Med-Kits even without Syringe/Styptic, BNPs, Prove, CoH, Blood Amber, mostly map balance actually goes to Survivors if you analyze all maps. So yeah, here's that.


    And before you say anything, I didn't say "Leave OP things for Killer alone".

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,956

    Any idea that removes 100% of grunts of pain, should be thrown into a fire. It's so awful that BHVR keeps adding this feature, when we STILL have unreliable footstep noises, and still have indoor maps where the survivor can quickly move behind multiple line of sight blockers very quickly.

    And any idea that wants to combine hiding pools of blood, scratch marks, and grunts at the same time should be launched into the sun. That's not fun and gimmicky. That's completely miserable for the killer on certain maps.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,956

    Yes, because Endurance doesn't make tracking survivors completely miserable.

  • Leguś
    Leguś Member Posts: 186

    You could make it get disabled by Conspicuous Actions even. The main point is that, it's meant to help with stealth which is something an Item actually never really did more directly.


    Styptic Agent's Endurance is way too unconditional and even if it required like 24 charges of Med-Kit, it would still give Survivor essentially a 3rd health state (Unless you are somehow not getting ANY safety on the map but that's impossible considering there are at least few windows on each map.) and potentially lose the match.


    And you also don't know if it's that or Blighted Serum or Syringe.


    Current iteration is that it's an add-on you suspect it might be there, could wait out, might someone extend Endurance durarion with Dead Hard, could have Syringe with Healing buffs so it will heal you about in same, or faster, time than Endurance.



    It's way too much in current iteration, way too much.

  • Gandor
    Gandor Member Posts: 4,273

    Common sense. Would you be happy if the game was stacked against you? How would you feel if devs decided you should be able to get at most single kill in a game? And changed the balance so that it will be like that (e.g. slowing all the killers by 7% and prolonging ability recharge to double time)?

    Even their MMR is made around 50% killrate. Having MMR not in line with killrate means 1 side is always climbing up. That can't hold for long - it ends up balancing if the other side leaves the game and new players come (clearly a problem), or one side platoes so much, that the other will have 0 MMR and there is no difference between beginner and pro - MMR-wise.