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Anti-slugging mechanic and perk and offering changes create new problems and don't fix any old ones.

OrangeBear
OrangeBear Member Posts: 2,858
edited September 2022 in Feedback and Suggestions

Anti-slugging mechanic is designed to de-incentivise the killers to slug for the finisher mori. However killers already have an incentive to slug all survivors right now because they get the same result - if all survivors are in dying state they can all be hooked with no one to save them. So why don't players do it right now? Because slugging is risky as survivors have perks anti-slugging perks, and other survivors can pick survivors from the ground anyways. Also to slug all 4 survivors at once you need to know where they are and they need to be outpositioned badly.

Anti-slugging mechanic is trying to fix a problem that isn't and would not be there.

Slugging is still a problem when it comes to knock out bleed out nurses and slugging for 4k when two survivors remain but it doesn't look like these were the cases you were trying to address.

The perk changes. Unbreakable is just OP with this change you suggested. 22.5 second infinite recovery pick ups is nearly the power of boon: exponential right now, but this wouldn't require a boon totem. Very abusuable and overpowered.

Devour Hope is weaker and less satisfying. Same with Rancor.

I assume you remove mori ability from perks and offerings because you don't want players to activate moris wherever they want because it could get obstructed by the environment. Personally, i don't care if the mori gets obstructed by the environment. And for people that do, they can just pick up and move the survivor to an open environment. Also, you didn't fully commit to this idea either because pyramid head final judgement still exists and needs to exist and so does tombstone myers, they have this environment obstruction possibility.

Don't fix what isn't broken. Or rather, don't fix what people don't have a problem with.

By old problems these are the kind of things i am thinking of:

  • Hackers. It's a big problem right now, just look at the videos some of your Fog Whisperers are posting.
  • Killer balance - Nurse and Blight are still dominating, Sadako has been neglected since her release.
  • Tunnelling and Camping - Both are still issues. Killer can still tunnel survivors through whatever endurance they have and the reward is still very high. Reassurance is not sufficient, for solo queue at least, and a solution to camping should not be a perk behind a pay wall.
  • Optimization and Bugs

What i want to see:

For the finisher mori to go live, i think it's cool, and speeds up the game in a satisfying way.

What i don't want to see:

Everything else in this developer update.

I want all the perks to stay the same and all of the offerings to stay the same. Only Cypress Mori actually needs a change because it's being made basekit.


Thank you for reading.

Comments

  • DBDVulture
    DBDVulture Member Posts: 2,437

    This update would only make sense if it came with the abandoned idea where you could only be fully healed once or twice a game.

  • Reshy
    Reshy Member Posts: 402

    Even with the 45 second timer, that can still happen if there's a really good survivor around trying to flashlight save. It'd also definitely happen if you're playing Oni and need to get multiple slugs to make his power worth while.

  • OrangeBear
    OrangeBear Member Posts: 2,858

    After trying out the PTB i only feel more negative about this idea.

    Firstly it doesn't even fix the problem it was trying to address, that being to make moris more common. By removing mori offerings and mori ability from perks, moris are only available to killers that can 4k. They will be less common. Good killers are going to make last survivor experience miserable by using hatch offerings and no way out.

    Secondly it adds new massive balance problems, because they are changing a bunch of perks because of the want to remove mori ability from the mid game for some reason. Unbreakable and Soul Guard got buffed and No Mither, Rancor, Hex : Devour Hope and Exponential got nerfed! These are perks that would otherwise not be changed.

    Like i said before i still think that the finishing mori should happen but mid game Moris through perks and offerings should also stay. Anti-slugging mechanic should also not happen, it's overpowered.

    Overall i feel like this system is a waste of resources. The mid chapter is disappointing, there's plenty of changes that people want, like killer changes and underused perk buffs, but we're not getting them because of this system that didn't need to be added.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    they dont have to 4k at all, the last person just needs to be incapcitated,

    you never downed a person by an exit gate? now all you do is push everyone out and bam, there is your mori.

    Thinking slugging is OP is a very poor take. Just hook the survivor, use scourge hooks to create a massive advantage and win your game.

    You cannot have your slug mori cake and eat it too.

  • OrangeBear
    OrangeBear Member Posts: 2,858

    22.5 second infinite self recovery is abusable. Go to a pallet and if a teammate hovers around the downed survivor will be able to get away.

  • Gandor
    Gandor Member Posts: 4,268

    Killers - boons take too long to squash. Also killers 45 and 22,5s is not enough to pick up survivor. ???


    From what I played PTB, you should have exactly 0 issue. In fact this is a small killer buff, because recovery got slowed down, so you have more time to harass that survivor close by with flashlight.

    In fact recovery got slowed down, so if you don't 4-man slug, then this is minor killer buff

  • OrangeBear
    OrangeBear Member Posts: 2,858
  • Gandor
    Gandor Member Posts: 4,268

    No. At that time 3 and 1 quick killer dc. One made sure to slug us as much as humanly possible.

    Yes in that slug match, it was beneficial. But he would not slug like this in normal match. Even that oni I played against had no trouble using his ability for multiple survivors. Just as I expected...

    But sure. We need more matches to say definitive last word. But I am pretty sure those 45 seconds (and very likely even those 22.5s) will not be any problem. And should I be mistaken, then the time limit will be raised slightly.

    It's not like devs don't adjust stuff based on players experience. You see how brutally they nerfed reinsurance compared to PTB version. Even if all they needed to do is to allow survivor to reject/clean the effect by adding 1 button to solve the end-target they wrote are trying to fix

  • Devil_hit11
    Devil_hit11 Member Posts: 9,112
    edited September 2022

    agree. they would have limit healing. for their slug idea to work, they'd have to make recovery be around 90 seconds, but that is super boring for survivor to be slugged on the floor for 90 seconds, so its better for them to just limit pick-ups through bleed out timer to reduce the boring aspect of slugging(for survivor).

    Post edited by Devil_hit11 on