Last Standing & Finishing Mori Suggestions

Nazztic
Nazztic Member Posts: 3
edited September 2022 in Feedback and Suggestions

tHE Last standing phase remains deactivated under any of the following conditions:

  1. The "Last Standing Survivor" has NOT been previously hooked before.
  2. There are hooked rescuable survivors in the trial that are still in Stage 1:Summoning Phase.
  3. There are dying rescuable survivors in the trial that have NOT been previously hooked.


A NEW grace PHASE THAT OCCURS AFTER LAST STANDING GOES DOWN or escapes:

Once the killer has successfully downed the last survivor or they have escaped through the exit gate; a grace phase will activate. All remaining survivors in the trial have a certain amount of time to get out of a hooked/dying state (recovery/self-unhook) before the finishing mori activates.

  • This is to prevent annoying situations where one or more slugged survivors are unable to get up before the last standing survivor escapes through the exit gate, causing them to be immediately moried.
  • Killers that can multi-down quickly with their mobility or damage powers such as; Nurse and Bubba ending the game at 5 generators, with no pips and a low amount of Blood Points.
  • The killer will be able to move and pick up dying survivors to hook them up.
  • It will last 10 seconds (the same time it takes for a survivor on the third hook stage to be sacrificed).
  • The grace phase may only be used once potentially, as an infinite amount of times may be problematic.

FINISHING MORI BECOMES OPTIONAL WHEN DOWNING THE LAST SURVIVOR WHILE HATCH IS open:

If there is only one survivor left in the trial, the killer can choose to either;

  1. Hold M1: Active the finishing mori to end the trial, instantly teleporting to the room to watch the finishing mori.
  2. Space: Pick up the survivor to mercifully give the hatch, instantly teleporting to the open hatch, the survivor automatically escapes.

If the killer doesn't input any action during the 10 seconds, it will result in an automatic mori.


a Possible Chance to escape the finishing mori as a mechanic or perk:

You start the trial with two tokens. Once per trial, as the last survivor standing, if you are put into the dying state, you will consume all of your remaining tokens. During the first three seconds of the grace phase, succeed 0-2 extremely difficult skill checks to 50% deny the finishing mori stage.

Losing tokens:

  • One token for being hooked once.
  • Two tokens for being hooked twice or reaching a struggling phase.

    LANDING A DIFFICULT SKILL CHECK REWARDS THE KILLER UP TO TWO HOOK-STATES AND HAS A 50% CHANCE OF ESCAPING THE FINISHING MORI PHASE.

    • A successful escape in the first attempt will result in one hook-state.
    • A successful escape in the second attempt results in two hook-states.
    • An unsuccessful escape in either attempt will result in one to two hook-states and leave the survivor on a deathhook.
      • Each failed skill check will also count towards adding one hook-state.

    A successful escape from the finishing mori will;

    • It Immediately heals the Survivor from dying to an injured state.
    • Grants 10 seconds of endurance and haste effects.
    • Stuns the Killer for 3 seconds if grabbed by the Killer.
    • You become the obsession.
    • Mechanic/Perk is disabled for the remainder of the trial.

    An Unsucessful escape from the finishing mori will;

    • Result in finishing mori if no survivors get up during the end of the grace period.
    • Mechanic/Perk is disabled for the remainder of the trial.

    This mechanic/perk interaction will also be disabled if the exit gates are powered up.


    kILLER CANNOT GRAB HEALTHLY SURVIVORs THAT are UNHOOKING:

    Once the last standing is introduced into the game, it will be almost impossible to unhook a survivor without being grabbed and instantly being moried.

    • The killer can't grab the survivor that is attempting to unhook; if they are not in an injured state, they will instead swing with M1
    • It will remove the stand-off of Survivor spamming/cancelling unhook animation and killer face-camping for the grab.
    • It solves unfairness due to latency issues.

    What do you guys think of these suggestions? :)

Post edited by Nazztic on

Comments

  • Willo
    Willo Member Posts: 4

    Would be really good changes.

    I really like the idea of using hook stages as tokens.