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Don't Bother With The Unbreakable Basekit and Finishing Mori Changes
I know it's not set in stone and I know you wanna do some testing on it to gauge player feedback, but it's okay because you don't have to do that.
This is probably one of the worst changes that has the potential of getting pushed into the game and the fact that it's made it this far into development is very worrying. Where do I even begin.
finishing moris
I guess the blatant demotion of moris into further a gimmick rather than an actual game mechanic is a start. So the mori offerings just basically aren't items anymore yeah? The retooling you guys made of them is just awful, you might as well just delete them if they're just going to be bloodpoint offerings. Worse, conditional bloodpoint offerings.
You also made it so that the second everybody gets downed or hooked, the game just ends? Like hello? Why is this even a thing?
Do you want games to go faster? Is this an attempt to combat cheaters? Was there really no other way to incorporate the finishing moris?
The update should've just been:
Last Person Alive who then gets downed is immediately mori'd.
or maybe
The Last Person to get downed during the Endgame Collapse gets mori'd.
I get it, cool you want to show off your moris, you want them to play a bigger role in the game, I got it. What I don't understand is why you guys have to make things so complicated for mechanics that are honestly really simple on paper. I haven't even gotten started on the Basekit Unbreakable portion.
Basekit Unbreakable
This is probably the dumbest part of the update, I'll be straight up about that. It's so blatantly obvious that somebody in the company recognized how poorly thought out the mori portion of the update was and you guys scrambled to find a solution.
"But people are going to slug everybody for a quick victory!" I can imagine someone saying,
"Oh. Just make it so they can pick themselves up."
So a core mechanic of the game, somebody gets downed and they need help to get back up, is being completely removed from the game. Instead of reinforcing the fact that Dead by Daylight is a team game, you are allowing it so individual people can essentially do whatever they want.
Worse, teams now can bully killers into submission with threats of flashlights, pallet drops or taking hits and the person on the ground can pick themselves up no problem!.
Don't even get me started on the fact that No Mither is probably the most worthless perk in the game if this patch drops.
You can put it through into the PTB if you want, but the answer is going to be the same whether people give it a try or not; this update is hot garbage.
Comments
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Straight up.
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The finishing mori thing is mostly fine, if you down the entire team the game is over anyway and it saves everyone time. The unbreakable thing is fine at 45 seconds the 22 seconds with the perk is where it might be a bit too much. Again requires testing.
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I agree
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100% agree with you man! this is a new Low for DBD like really, even considering infinite unbreakable basekit just because they need to have a counter for hard sluggs because the new system which is also utter crap (sorry have to phrase it like that) would be abusable... But the fact that ub basekit is abusable doesnt jump to mind, also what is worse is
"moris have been used out of spite" either someone of the dev team took a mori personal at one time and decided to push throw to get rid of them (wouldnt surprise me at all) or they're just straight up lying and they want really the moris to be more seen. But as you mentioned there couldve been simpler ways. Just yellow mori basekit is all it woulde took. i mean c'mon. And with the Mori bountys they think they can push killers to get more 4k so the moris get shown more.. man... i dont even can comprehend how short sighted this update is.
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