Camping and Tunneling is actually skillful
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I could not care less if you think my fun takes skill or not. Im not playing to entertain you.
But if you are the type that t-bags for every pallet dropped, go out of the way to body block me when you have endurance or are using flashlight macros to get my attention... Then dont whine when you get it, because you will, and i will tunnel you.
- And if you have been just annoying enough, i will camp you too.
Also, if your team do the last gen when you are down or on a hook, I will camp you. (blame your team for that)
But there is a difference in trying to avoid the killer or to go out and openly confront him.
Im running a stealth build most of the time, and since i started doing that, im getting a lot less attention from the killers, and i get to do gens too.
Yes, they get me from time to time, and if they facecamp me, i pray that my team do the gens and let me hang, ill drag time as much as i can. (and that is the counter to facecampers, they can easy loose 1 gens on 1 hook)
I do some times run Sabo build, and i do have DS on it, because i know that it will most likely piss the killer off. But i dont go and cry about it after the game, because i know that my playstyle earned it.
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i'll give a quick run: You are correct in saying tunneling takes more skill than holding m1 but only against 1 person. When tunneling your effectively showing your able to chase that 1 person out with them at a handicap or how that 1 person can run you the whole match with a handicap. Your gamble argument falls against killers with a brain as they know when to drop chases and pick time and targets. Camping requires thinking, but not much skill as your pritty much waiting for the survivors to make a mistake. Shows a lack of skill (and sometimes smarts) for the survivors, but doesnt show skill for the killer. I do not see how finishing gens is the lowest risk (hiding) and skill (camping) or highest reward (honestly idk what this one would be) in the game.
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Camping and tunneling are just symptoms of flawed core game mechanics.
The hook is the deeply flawed game mechanic in question.
Like, I get it, it's 4v1 so there needs to be a core game mechanic that levels the playing field as far as number of team members goes but the hook is awful design. Camping and tunneling are just abuse of bad game design.
Sure, it can be done strategically but doing it as your only strategy really doesn't take any effort and is actually rewarded more than getting good at other mechanics in the game. It's so low effort in fact that anyone I've ever talked to about dbd who had never played before, which is most of my friends, instantly brought it up. I've explained the basics of the game to several friends, trying to get them to join me (in the past before I stopped playing), and the first thing they all pointed out was "so what's stopping the killer from just hooking one person and just sitting there and then going after the same person once they're rescued over and over until they die?"
And replying with "well you'd be surprised that if you just do gens instead of trying to save them you can actually get several gens done before they die and secure at least 2 people escaping if they do" is such a weak argument to someone who's never played before. They all looked at me like "yikes" and they never tried playing. I don't blame them. They're probably thinking multiple things such as "wow, sounds like a game that really rewards skill!" (that was sarcasm) or they're probably wondering just how much fun it is to be the person that the killer decides to target that way.
So people who know absolutely nothing about dbd can point out how flawed the game design is and how easy it might be to abuse.
That's why camping and tunneling is referred to as "braindead".
And if you're going to say that killing survivors is the killers main objective then it would be asinine to say that doing generators is the survivors main objective. If you're going to frame the killers objective that obtusely then saying survivors main objective is to survive would be the correct way to frame it.
Before I quit playing I tried the PTB as wesker. I got demolished by a team of survivors who in all honesty were probably all solo players. I "won" however. They finished all the gens and had the gates started and I only had 1 hook. But I 4kd. Simply by standing in front of a hook. These were players who had mastered the art of looping a killer in chase while still being able to coordinate and prioritize other objectives possibly without any direct communications. And you know what snuffed out all that hard work and effort? Me. Standing still. In a corner. In front of a hooked survivor.
Yeah tell me again how camping and tunneling takes skill.
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Indeed it is.
2. excellent results on camping and tunneling (3k, 4k, and 9+ hooks which is essential for iri devout category)
2.5. excellent results on camping and tunneling (3k, 4k, but fewer hooks)
It might be better to divide them into the following categories.
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The more developers attack hook defence (reassurance) and singling out (basic borrowed time), the more skilful these tactics become.
Now, though, they are going not just to attack killer's tactic of snowballing, but to destroy it with basic unbreakable for survivors.
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this is literally an excuse for camping and tunneling, like we didnt make generators to be like that and most survivors tend to take chases rather then staying on gens cus everyone agrees that holding m1 for a minute and a half is crap, also camping anf tunneling is unfun so just dont do it
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What a funny joke, good one
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"Camping and tunneling is unfun so just dont do it"
Holding M1 on a gen is unfun too, so don't do it either. Thanks.
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Tunnelling and camping at the correct time does have some skill to it, because if you don't do it at the correct time you are going to lose. Face camping or hard tunnelling resulting in you throwing the match is where it becomes brain dead.
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i meant its not fun gameplay for both sides, not saying that dbd is a fun game on any side because jesus christ i hate it but at least dont try to make it more miserable since survivors already get head aches from solo que and im pretty sure i specified that its not survivors who made generators be a hold left click simulator
also im not trying to hold the survivor mains side, im not a survivor main since i play both sides equally but ive played enough to know how painful this game is
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