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survivors can enter inside the mastermind after vault
When playing as The Mastermind after you vault a pallet the survivor can walk away from the pallet and then if timed right can run back clipping inside the mastermind without triggering the automatic hit that is supposed to appear if a survivor is too close to where the mastermind vaults. This is just insanely unfun to play against cuz it completely denies his vault power making it essentially useless on pallets. It is hard to pull off and requires decent amount of practice but once you get it memorized it completely makes his power useless on pallets and as the killer all you can do is just not vault the pallet and loop it like a normal killer which is against some safe curve pallet loop you might as well drop the chase. This problem like I already said is only on pallets from what I experienced so far, in 2 games this happened already but it only happens on pallets when the survivor tried it on a window it either didn't work and he got hit by the auto hit or he wasn't able to glitch into me and got body blocked by my hitbox from vaulting but on a pallet, it worked every time and no matter how I would try to move around or just stand still and try to just look in different directions the auto hit never actually happened and the survivor just walked into me and vaulted the pallet. Please look into how that auto hit activates because it seems very inconsistent, especially on pallets. Thank you!
Comments
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Yep can confirm this is a problem. Please fix this.
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thats called a window tech
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Should be fixed soon as it can make Wesker unable to attack and he can only walk.
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That's the thing a window tech doesn't work right cuz you get hit by that auto hit if you get too close to him after vaulting a window. This bug happens on pallets and survivors can vault the pallets back before you get controll of the character so you literally can't do anything about it. A window tech when done to a killer correctly does have counter play and it isn't game breaking because as the killer tou can do stuff to prevent it from being useful if you expect it. This bag is stupid because it isn't a "tech" it completely counters his power once the timings are learned and there is absolutely nothing the mastermind can do because he is on that post vault cool down the entire time and survivors can easily vault the pallets back with no danger whatsoever.
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Can confirm this. It's pretty rare, but very annoying when it happens.
I also tried different stuff, moving, looking around, not moving.... all won't work.
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