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The flashlight cooldown change suggestion disrupts normal gameplay

The suggested flashlight changes detriment skilled flashlight users readjusting their timing by re-clicking quickly.

While epileptic users certainly deserve to not suffer from flashlights, perhaps there could be options that lessen the effects instead, as having a change for a small part of the playerbase that affect everyone isn't ideal.

I have a suggestion that doesn't fully satisfy this need, but perhaps is a fine compromise for both sides of the playerbase:

You can rapidly switch the flashlight on and off three times before a cooldown starts to take place. This cooldown scales from 0.1 to 1.2+ seconds and dampens over a minute. Completely resets after a flashlight save or when the killer picks up a survivor.

You could even add a silly new effect. "Fingerburn". Working similar to exhaustion, but for clicking the flashlight too fast.

That's all.

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