No, basekit Kindred is not too strong.
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Why do you need kindred!? If the killer is in fact camping, then either Trade for someone who can spare hooks or let the guy die. IF the killer isn't camping then you get nothing from kindred. WHY IS KINDRED SO IMPORTANT!?
GO there yourself first if you wanna know whats going on. Trade 1 of your precious hooks to save someone.
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Kindred gives you a tremendous amount of information to coordinate with, as you can see what activites each person is engaged in, as well as when the killer is camping. This helps a ton with knowing when to go for a save or stay on gens, seeing people's animations to determine whether they are in chase with a non-camping killer (and thus, where they are) and lets you use that information to make a variety of decisions. Hell, it can tell you when someone used the nearest pallet from the hook and they'll likely need a bodyblock if the killer tunnels. Aura perks can give you a lot of extra info if you know how to put the pieces together, which is why they become stronger the better you understand them and the more efficiently you play.
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How would basekit kindred buff swf even nearly as much as solo survivors? Camping and tunneling need to be nerfed, and that would also buff swf, that's true. Doesn't change the fact that those tactics need to be nerfed, because of how cheap and unfun they are.
But when it comes to only buffing solo survivors, there are great ways to do so. Basekit kindred would buff swf a bit as well, but not nearly as much as solo survivors. However, I can understand why the devs wouldn't want to add aura reading abilities to survivors basekit. But the survivor icons BHVR talked about is another nice way to buff solo survivors, and only solo survivors, and some form of ping system, at least one to mark objectives, would also be fantastic.
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As a killer man. Kindred and bond should be basekit. Neither of these buff SWF in any significant way because they already have this information. What i would like to see is kindred and bond made basekit, and killers given a "trial warmup" style thing as basekit. NOT just corrupt, because some killers don't want corrupt. But something where, until a survivor is injured or enters a chase, all the gens take like 3x as long and hexes aren't spawned (but still active.)
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At this rate if we keep giving away all these basekits may as well give killers 16 perk slots to be more in line with the survivors 🤣
I play a fair bit of solo/duo survivor, I always take kindred and mess about with the other three perks, kindred honestly can win games so making it base is a bad idea.
Just take it as an auto include and play around with the other 3 slots cos even if you running 3 perks that's still a total of 12vs4 at the end of the day. 🤷♂️
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Wjhat is this Solo Q/SWF gap you keep talking about? BHVR stats say "The average SWF group, which makes up the vast majority of SWF groups, has little to no discernable difference compared to solo players".
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people really dont like the idea to close the gap between SWF who will have this forever and solo huh? impressive. how do u want a fairer game if u dont want to make it fairer and more equal? how do u want strogner killers if survivors keep getting weaker and weaker and they need the almight perk called Discord to compensate?.
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They should just give the survivors the (optional) ability to communicate via voice. You know, the same exact thing that SWF have.
Also, Camping and Tunneling are a problem but they are not tied to lack of information, other than the fact that you don't know they are doing it until you get to the hook. It should be dealt with but not in relation to Solo Queue problems because it affects SWF too.
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All of them of course. It appears that most survivor mains want to have a no risk no stress experience. We’d almost just be better off if the killer role was completely removed from the game or replaced with AI so they can hold m1 on gens in peace.
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killers just want to have their easy victories against solos they dont want survivors to have the nerve to fight back something only SWF can do and thats one of the reason there arent many strong killers and most are kinda weak... the game will never be balanced if u want solos to be always weak.
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A lot of it is just survivors refusing to understand or empathize with how most of their presented grievances (and their resolutions) affect the killer role, honestly. Plenty of killer mains do it as well, but the priority in conversations like these is always "Give me what makes my role easier, then figure everything else out later. Unless those later fixes make things worse for me, then don't bother."
Whether they do it consciously or not is an entirely different matter, but I'm not seeing many ideas on how changes like basekit kindred would apply to invalidating a large number of killer powers, let alone playstyles. Problems need solutions that incorporate their effects on both sides, and the procrastination involved with lopsided buff/nerf cycles makes everything take longer to actually fix.
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i guess i will have to stick with a 3 to 4 man to play the game then, because i wont load into a solo q game anymore because its unplayable.
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The reality is that most survivors won’t accept the trade off for buffing solo close to swf: all killers must be able to compete against the best as well ie nurse/blight/spirit level across the board. You can’t just have a massive disparity in viability on the killer side and then buff survivors even more unless you want queue times to skyrocket.
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dev will figure out that making soloq survivor have -2 perks slots on windows and kindred is silly. I would prefer global bond because its more consistent aura reading but their big issue is that they have a lot stuff in the game that has aura-reading for teammates. they would have a lot of perks to rework along with key item that has several aura-reading add-on for teammates. The change would be way better then unbreakable base-kit.
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Eeeeeeeeeeeeh! Hands up everyone.
902 posts and an 'us vs them' survivor main finally figured out what to do.
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jokes on you i play both sides but thanks for assuming so i can correct u as needed because people like to asume but normally wrong!! plus most people dont play SWF play solo so keep with that grindset of making the game as unberable for survivors as possbile, u are doing great!
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You added nothing new with #905, buddy.
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are u a kid? that was your repply? impressive, im done with kids. have a nice day.
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Please. Please be done with me. I quoted you once to summarize my previous experience with your posts. Everything after that was you looking for an imaginary gotchya moment.
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I really loathe that they made BT basekit. Solely because it caused a floodgate of demanding every decent perk be basekit, so you can run 4 meme perks yet still be as threatening as a meta-kit user. And the devs seem to want to go along with it, since they are continuing to make perks basekit. Stop. Making. Perks. Basekit. I'm not even going to go "well, give killers some basekit perks to compensate..." No. Stop making perks basekit.
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The issue is that they have been using perk bandaid fixes for too many problems in the game instead of addressing their root causes, and people ran out of loadout space a long time ago. I agree that they shouldn't keep making perks basekit, but they really should start working on fixing the issues that make people feel they need them to be basekit. And most importantly, to actually be both even and honest with how they approach that to both sides.
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What solo q needs is in game VC or some sort of ping system. Kindred would help but communication is still the best rememdy for solo q. Because it needs something.
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the worst part about facecamping is that most people dont even know how to play against it. They are always surrounding the hook like bloodthirsty hyenas waiting for the moment to unhook when there is just not. Thats also the reason why i think Reassurance is currently quite bad because u dont actually gain a gen time advantage if noone does gens during that time. But i think a basekit Kindred would help with that. Best part about it too is that it makes facecamping worse while also making the game more evenly balanced for swf vs soloQ.
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