Solidarity discussion
Continuing a series of threads on the least used perks according to Nightlight, next up Jane’s perk Solidarity (0.36% usage)
Solidarity - While injured, healing a Survivor without using a Med-kit also heals you at a 40/45/50% conversion rate.
The idea of healing yourself by healing other people is interesting. For instance, if you are injured, and you can manage to heal two other survivors in a row, then you yourself would be fully healed without anybody needing to directly heal you at all.
I suspect the main issue with the perk is just that it seems like it’s a bit trickier to activate than, say, simply having a medkit or using a Circle of Healing Boon or other healing effects. You have to be injured and you have to go and heal someone else to get the healing benefit yourself. Meanwhile they can’t heal you first or you won’t get the perk benefit so the order you heal each other matters. And all that to shave off 8 seconds of a 16 second heal that the person you just healed could perform on you next.
To put this in perspective, let’s hypothetically say for a moment that the 50% conversion rate was buffed to 100%. That would mean if I have Solidarity and I am injured and heal someone else over 16 seconds then when it’s over both of us are healthy. It’s not even clear to me that would necessarily be overpowered. And if that isn’t overpowered, or is maybe only a little too powerful, then what does that say about the perk at the 50% conversion?
So just at a glance I could see this perk having its conversion rate beefed up, maybe even to 100%. It still might not see a ton of use even then relative to other healing perks but it might help. 🤷♂️
Comments
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I think I agree with you. 100% would at least do something. But it will still not be worth running in majority cases. Because it's rare that you are able to heal somebody while being injured yourself (everyone brings their own way to heal - especially in soloQ).
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I think first we need to understand the two main problems: - Hemorrhage reduces the "effectiveness" of Solidarity (much like which Resurgence).
- 50% self-heal can be quite good with healing speed increasing perks, but otherwise it's not that good (and you have to find a teammate first).
So increasing conversation rate to 50/75/100% seems quite fine because Solidarity usually doesn't get much value in trails (since you need to be injured too).
Also I would add a 1 second buffer after completing/interrupting a healing action were you can't lose health progress (when suffering from the Hemorrhage Status Effect). To compensate the change, I would increase the percent lost per second from 7% to 8% (Hemorrhage Status Effect).
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I suggested that empathic connection give you 100% healing conversation for survivors healing you and you were like, that is too strong. Dug makes a post on solidarity and suddenly you agree on a similar perk that I suggest as rework.
The expectation for when a survivor equips a healing perk is to get healed for 1 health-state. If the perk fails to do that, then there is no practical point in equipping the perk. the survivor does not get anything for half-health state. it is not worth equipping multiple perks just to get healed. It is easier to find teammate at that point and use a perk slot for something that properly impacts the game.
Resurgence and Solidarity would need to be 100% for them to get used. Reactive healing should be something like 25% max progression, not 50% current progression. survivors still use self-care over any of these healing perks because at least self-care fully heals you regardless of how long it takes.
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It's not used due to Survivors not getting anything out of it
50% is a lot... but healing 2 Survivors to get healed can be a bit much
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If Solidarity was 100%, then it'd be kinda stupid. It'd allow for lightning fast resets, especially when stacked with another healing perk, since you'd get it's effects twofold.
I think that Solidarity should have the healing progress gained from it be immune to regression from haemorrhage. I'd throw in a secondary effect too. Perhaps if you're injured, all other injured survivors within 32m of you can see your aura, and you can see theirs. This would let randoms know that you have Solidarity while also making it a bit easier to get it's effects.
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I used to believe Solidarity could be 100% no problem.
However, that was the old non-healing meta. The current meta is more focused towards fast and efficient self heals through medkits or CoH. With healing being so easy and effectively of no consequence, it has broken the backs of several killers such as Wraith whose entire kit is tailored towards hit and run.
Were Solidarity to become 100% now, it would be stupid. It wouldn't help solos too much, but against SWFs? You could get a CoH and heal two people in 10.7 seconds. In terms of raw efficiency, that's the same as if you were healing someone at 300% speeds. It's absurd. Nerf CoH? Just use Botany that doesn't even require a boon and has literally no counter, rendering the medkit efficiency debuff a non factor.
With heals that fast, even Legion won't be able to keep a team injured long. It's difficult to do it NOW, despite it notoriously being Legion's specialty.
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what exactly is preventing that from occurring in this version of the perk? 300% speed. that looks amazing, why does the perk have 0.36% play-rate if the number look so amazing? with reduction of 33% bloodpoints on bloodwebs, med-kit are a lot more spammable now then they have ever been. its almost pointless to run healing perks when every lobby is 4 med-kits.
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I said 300% is the conversion were 100% and if it were used with CoH/Botany.
Currently, if you were to do the same now and assuming both survs had CoH/Botany applied, I'd be two heals in 16 seconds, so healing at 200% speed (like We'll Make It), basically.
So it requires two perks, both survs to be injured, for them to know each other's perks... yeah, using a medkit/CoH is just much simpler.
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200% is still huge number with your description. Surely such a crazy number would make the perk get used. I cannot be bother to go in detail for why the description is misleading but I think health-state type perks need grant full-health states to be worth using. even if the perk was only worked once per trial at 100%, it would still be better then the current 50% version.
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You are right. I changed my mind. 100% would not be too strong when I thought about it more. I just forgot to return to your thread.
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Maybe I have totally different idea for this perk. Make it so, that during healing someone else, this perk charges. Once it's charged, it allows you to heal yourself at 100% speed.
Meaning it's quick self care with condition. I think this would make it very strong perk, but thanks to limitation of at most 1 heal at a time - not meta perk.
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