Please un-nerf Decisive Strike (and slightly buff Ruin!)
The amount of times I've been tunneled out of a game since that patch has increased by an absurd amount. I'm sure it's not just the DS nerf that's responsible, but if it was strong enough to justify running, more people would run it, and killers would be afraid of it again. And I say this as a killer main.
I'm sure it's not as simple as just un-nerfing DS, maybe giving Hex: Ruin some of its regression speed back would help. Punishing one behavior isn't the same as rewarding the "opposite," but I don't think it'd hurt to do both. Stronger DS punishes tunneling, stronger Ruin rewards splitting pressure.
When I sit down to play, see incentives on survivor, and get tunneled out of 5 games in a row, my motivation to play the game is absolutely slaughtered.
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DS being disabled at endgame is honestly all that was needed. It didn't need to be nerfed from 5s to 3s, and in fact it could stand to gain a second use, so that it can be used with each unhook, and therefore potential be a true tunnelling deterrent, as the killer could already know you have DS from the first unhook.
Ruin isn't even the start of it, 6.1 nerfed all of the healthy killer perks that incentivised not camping and tunnelling, and buffed perks that don't have that effect.
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Both Perks could get some part of their Nerfs reverted. E.g. DS can easily go back to 5 seconds and Ruin can go back to 200% Regression. And if both keep the other Nerf (deactivating during Endgame for DS and deactivating when a Survivor is dead for Ruin), it would also be alright, fair Nerfs.
However, the goal was to remove those two Perks from the Meta. BHVR intentionally made them so bad that nobody really wants to use them anymore. 100% Regression for Ruin are bad and 3 second for DS is just useless.
So they wont un-nerf those two Perks, because they need them to be useless so that they can say that they "changed the Meta". While it is the same as before, just with different Perks (especially on the Killers side).
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Have you just not seen how people use it now? You take the free BT hit, get downed somewhere you will have a safe position to route to, use the DS to reset your deep wounds and reach said pallet/window, extend the chase further and still have either OTR on deck for its duration or be ready to dead hard and gain even more distance. DS is a secondary perk now rather than the main star, but it synergizes even with its own replacement.
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lel.
Eating a Hit with BT but keeping OTR. Funny guy. This does not work.
DS with 3 seconds is useless. This is not even a point of discussion.
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It does, actually. If you get hit before the BT wears off, the BT is what gets eaten up but the OTR is restricted by the deep wounds specifically. DS resets the deep wounds allowing you to use another endurance effect. If you're not using OTR you can also use dead hard instead.
I havent seen anything in any recent patch notes saying that synergy has been disabled.
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Nope, you lose your Endurance for all Endurance-Perks when you get hit. This is why current Anti-Tunnel measures are pretty bad - they all resolve around Endurance, so one hit and all are gone.
The only reason why OTR is still active is because you have the other effects (100% grunts of pain reduction and aura-read protection) still up for the full duration of 80 seconds, even if you lose your Endurance earlier.
(DH would work tho, this is true... But it is kind of a stretch to act like DS is still a good Perk)
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Have you even tried it?
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DS shouldn't deactivate after one use or have 5 second stun. Ruin in it's current state should either have 200% regression or go back staying up until destroyed or blessed.
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There’s no need to try. What this person says is facts.
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Ruin should be reverted and DS should only have the 5 second duration back.
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Truth doesn't fear investigation, also evidence is important when making claims definitively. What I have witnessed from other accounts could have been subtle hackers, and evidence would go toward being able to clarify that. They also later added in that exception about DH because DH still working means that the endurance effect would have to work differently than they posited. Its not something easily tested individually, which is why I asked if they had evidence (while simultaneously not being in a position to provide any either.)
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Until you face a killer who isn't tunneling at all and you wasted multiple perk slots which could have been used for something better
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But tunneling is apparently so bad that 2-3 perks is necessary, if you listen to half of the forums. It gives you multiple second chances back to back with only 2 perks, which is pretty huge if you actually are being tunnelled. You're playing the wrong game if you want guaranteed value from every perk every game.
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I agree with this. I personally don't care that it was nerfed to 3s (since I mostly play killer and never ran it as a survivor in the first place), but it did need to be deactivated during the endgame.
Ruin either needs to have its hex status removed, get buffed back to 200%, or it needs to no longer deactivate when someone dies. It was the most oppressive killer perk in the game when combined with Undying, but now it's flat-out useless.
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This has much less impact than you think. You don't need perks on survivor when you've got comms
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No,i don't wanna see any of those two perks back in the meta again,,,
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I agree with the person who posted the thread.
However, they are not enhanced.
Because it's a free gift.
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Its hard ensuring a perk has a large enough value when used by an individual, but not exponentially more value when used four times over. Decisive strike was rough way back when, but it was fair. Bringing it back wouldn't be inappropriate.
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The thing about DS's value is that it is entirely in the killer's control, especially with the EGC nerf. So even if it is individually powerful, having four of them doesn't change much.
The killer would have to play really, really poorly to trigger more than one DS per match.
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Oh no, the killer isn't tunneling and now has to win 9 chases instead of 3 to kill a single survivor in exchange for every survivor running anti-tunnel perks only having 2 perks that do something that match
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the stun shouldnt be put back to 5 seconds, but ds should be able to be used twice like otr can
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Yes
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There is something you need to learn to accept if you hope to have any fun in this game at all.
You are not entitled to all of your perks all of the time. They are tools, to be utilised in specific situations and specific eventualities, in order to counter or cope with those eventualities. They are not 'powers' that you are free to use at any and every opportunity.
If you bring Unbreakable and don't get slugged, if you bring DS and don't get tunnelled, if you bring Deliverance and get hooked first. You deal with it, and accept that you didn't get the opportunity to use your tool.
Don't be the survivor who DC's when they get hooked first with Deliverance, or the survivor who harasses the killer with their DS active baiting a pick up.
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They need to put more focus on the base game at this point... rather then adding in perks
Maps need more changes... already (now I can see why they didn't make any after Erie Of Crows)
Gen times... 90 charges isn't fair to Survivors and 60 charges isn't fair to Killers (should've just left it at 80 charges)
Gen speeds... completing a gen solo in 45 seconds (hitting greats) just hurts to think about -and I suffered from a stoke so I can't do much thinking now a days... LOL-
Items need to be looked at... not saying to buff one thing and nerf another but to just look at them... they can decide what to do with them
What I would like to do is set up a KYF trial... with rules and so on and so forth (don't worry it's not a "tournament")
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Devs in 2016: Give DS a 5s stun.
Devs a bit later: Give DS a 4s stun.
Devs in 2019: Give DS a 3s stun, let it be affected by Enduring.
Devs a bit later: Give DS a 5s stun because 3s were not enough to get away because of the stagger effect you get when getting free. And because Enduring existed.
Devs a bit later: Remove the effect of Enduring on DS, leave the 5s.
Devs in 2022: Give DS a 3s stun, because that is clearly enough while stagger still exists and range/high mobility killers got more.
Me: Just give it 4s, damn it!
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Garden of Joy came after Eyrie.
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I know... and a lot of players complain about it so I just said Eyrie (even though that has it's own issues)
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GoJ is similar bad.
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Again I know why they don't make new maps
Eyrie Of Crows
RPD
Garden Of Joy
need I say more...
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