6.3.0 Patch notes

Trials will now be forced to end after 1 hour or 5 minutes after the End Game Collapse has been triggered

Sounds good! Anything to put a crimp in cheaters forcing people to disconnect.

Flashlight Adjustments The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed. To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off. Dev Note: We are continuing to investigate issues around the aiming angles required for the flashlight since the PTB.

Again, great! The flashlight macros that sounded like phone modems were obnoxious.

Archives

Removed "press and hold" interaction on challenge nodes

Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.

New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time.Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired.

Completed Challenges now remain in the Archives widget until either claimed or replaced.

A new Challenge Complete visual has been added to the archives widget's minimized state to better convey when the challenge you are working on has been completed

Again, this is great. Just yesterday I completed an old archive challenge and couldn’t remember where it was in the tomes and had to scout around one page at a time until I found it. This will definitely help with that.

Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial.

This never happened to me but this was a frequently reported bug so it’s nice that it’s fixed.

Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound.

I’m personally happy about this one since I currently use Third Seal pretty much all the time now. 🙂 (Windows of Opportunity is the first or second most popular survivor perk and Third Seal is a direct counter. It also counters a bunch of other popular aura perks like Kindred, etc. The fact that it hides dying survivor auras is just a bonus in my opinion.)

Known Issues

Hex: Huntress Lullaby does not shorten the time between the skill check warning sound and the skill check.

So is Huntress Lullaby literally not doing anything then unless it has 5 tokens? Kind of a bummer for anybody using that perk.


One small bug I’m a little disappointed wasn’t mentioned anywhere in the notes is Meyer’s daily ritual to level up Evil four times hasn’t been working for I think at least a month or more. 🙁 A couple of times now since a month or so ago I played Meyers and simply got no credit for that ritual, and there’s a couple of bug threads in the bug report section on it. Hopefully it’s actually something on the bug fix to-do list.

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