Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Flashbang is stackable
Your flashbang doesn't appear as an item before you drop it, so u can infinitely stack it
Comments
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Based
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This is mentioned under the known issues in the patch notes, it's a bug that will be fixed.
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Enjoy it while you can. As a Flashbang enthusiast, I'm pleased with this bug. I mean, you still have to fix 50% of a gen per grenade, right? Looks more like a QoL change to me.
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Okay but what if you and hear me out on this one, didn't fix it?
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I was about to ask the same thing. 😂
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ngl I would like for this to be a thing as well, and that is feedback I'm taking back to the relevant parties :)
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Love this kind of honesty! Would appreciate more of this when you see a post you agree with, although I understand that's not always possible and the job comes first :)
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Glad to hear that, Stackable Flashbang is my dream! :)
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Make it very clear to them that we all want the stacks. Be persistent, thank you very much
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I honestly don't see a problem with it staying broken. 90% of the time survivors miss time it anyway lol.
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Honestly I wouldn't even mind it being stackable as long as you can only hold one at a time. For example every time you fix 50% of a generator, gain 1 token on the perk; when going into a locker empty-handed press E to exchange one token for a flashbang. Or something like that.
I don't think being able to hold multiple in your hand at once is fair in certain circumstances though.
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I would love if this was incorporated into a nice QoL update! Fingers crossed
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This isn't what quality of life means. Being able to stack flashbangs can give an in game advantage, which is the opposite of quality of life. This would be a perk buff.
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Maybe consider also bringing back old Blastmine bug... 🥺
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Forgive me for not being more clear. Not this exact bug as-is to drop multiple, just being able to accumulate more flashbangs without having to drop them in random places would be a nice change. Best idea I saw was turning Flashbang into a token system so you don't have to immediately excuse yourself from a gen when the perk is ready.
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What? Something fun and not op? Can't have that!!
I say leave it in.
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That still would be a buff, because it could save you a lot of time. Being able to stack flashbangs is similarly a buff, because it could save you a lot of time.
Quality of life changes provide ZERO in game advantage. Quality of life could be something like a hook counter for killers, because killers could write down or memorize which survivors they hooked, so it's something they could be doing already. Quality of life changes could also be something out of game, like being able to mark certain perks as favorite, so people wouldn't need to sift through all their unlocked perks.
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You'd still have to go to a locker to create the flashbang after sitting on gens for the appropriate amount of time; not saying you should be able to craft them all at once to drop 5 flashbangs in the killer's face... Call it a small BUFF then if you want to harp on the specifics lol. It saves time from searching endlessly for a flashbang you left down on the map that someone else may have picked up.
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In Related News: "A striking surge in Lightborn favoritism just rose its rank to the #3 most used Killer perk. What will this mean for the next Perk overhaul and rebalancing patch? Stay tuned, We'll have all this and more News at 11."
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As long as there would be a time limit before throws i think it would be fine, say 20-25 seconds?
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What if you just dont
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Is it a known defect but has not been kill-switched and is still available for exploitation? Why is that?
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Because it isn't game-breaking, killswitching only ever happens for things that make the game crash, etc. Oni was bugged for about a year and pretty much had 2 add-ons basekit, did he get killswitched?
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If you have to resort to blackmail, go for it!
If flashbang stays this way, Holly will remain happy and want to keep getting posted to the cute and cuddly thread. But if flashbang gets fixed, it might make her too sad to get her picture taken. Be a real shame...
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I shouldn't ask this here, but what is the ONI bug? Is it something that has been recently fixed?
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He got way more blood orbs than he was supposed to. It finally got fixed recently but he was bugged and way more powerful than intended for quite some time.
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Personally, I wouldn't mind if I still had to get in a locker to craft them between using one, but...at the very least...I'd like to be able to do a whole gen and not have to get off of it half way through to craft one, then come back. It'd be nice if it stacked to 2, and I could get in a locker and craft one, but still have one craftable, and I could start working on another gen. Right now I have to make a little pile.
Moreover, I feel like it should be done based on the amount of time repairing the gen, not overall progress (this could help with it being pretty much impossible to get 2 flash bangs on one gen). Sometimes a killer will have perks to slow speeds, and it takes ages to get a flash bang (dying light / thanat / pentimento, etc).
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Here's a bug and here's how to abuse it. GJ.
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