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Decent Patch Notes
https://forum.deadbydaylight.com/en/kb/patchnotes
"Removed "press and hold" interaction on challenge nodes"
YES! Can we please get this on bloodwebs now? Also removing the painfully unnecessary notice every time you level to the next bloodweb?
"New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time. Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired."
Nice needed addition.
"Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge."
I think I might cry. This has been needed since tomes were put in the game. If I didn't mark down which tome/page I was working from, I'd have to go through aaaallllll of the goddamn things till I found it.
"Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial."
Also overdue.
"Fixed an issue that caused perks appearing to lose tiers when prestiging the character whose perks were purchased in Shrine of Secrets."
This hit me on two characters. I'd still like the 12k iri shards back that I spent on them.
"Tentatively fixed an issue that caused grade progress error after a match."
Almost. Constant.
Also glad I'm not buying any of the FOMO junk. In-game, Dwight's TP mummy skin looks like a bright white marshmallow man. Crazy easy to spot as killer. I followed a person wearing it all over the map. Guy couldn't hide to save his life. Literally.
I've only seen one person running it and no one running the Jane FOMO so far, so hopefully it's a sign people are skipping it to send a message to BHVR to say no to FOMO. It's still early yet, though. We'll see if common sense prevails in the end.
Comments
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Thanks for the QoL improvements, BHVR.
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