Feedback and Suggestions

Feedback and Suggestions

Kill Switch update: We have temporarily disabled The Artist in the Event queue while we work to fix an issue causing players' game to crash. The Artist will be re-enabled once the issue is fixed.

http://dbd.game/killswitch
Vanilla (our Hosting Company) will be carrying out maintenance on their servers between the 24th June - 4th July, this might result in some temporary instability on our forums. We apologise for the inconvenience.

Overcome should work when you are hit with Endurance

Options

Overcome is decent, but IMO it's just not quite on the level of some other exhaustion options, and this is one of the things holding back. Unlike sprint burst or lithe, which work even when you're getting tunneled of the hook. Overcome just won't do anything. DH is similar, but DH has the upside of being a potential extra health state instead of a slight augment of your existing health state. It's better than overcome when it works out and is more effective against some of the strongest killers in the game like nurse and blight. Overcome is less effective against these killers due to their ability to close gaps quickly.

I still don't think it would be as good as sprint burst or DH, maybe similar to balanced landing in strength, and might even need an additional buff, but this is a good and easy start point

Welcome to BHVR Forums

Please sign in to join in the discussions.

Comments

  • Member Posts: 6,087

    Really don't understand why they made this change in the first place.

    agreed. should work with endurance or decrease the exhaustion

  • Member Posts: 5,965
    edited October 2022

    Overcome isn't really meant as an anti-tunnel perk, is it? I think they should just change OTR so the survivor loses collision with the killer and cannot get hit in the first place.

    I think Overcome shouldn't be quite as strong as other exhaustion perks as well. There is no special condition in activating it other than getting hit, after all. You can fail DH, you need a window or pallet for Lithe and you need some kind of elevation for Balanced Landing, not to mention how hard it is to manage Sprint Burst perfectly. With Overcome all these things don't apply.

  • Member Posts: 2,854

    The price of that is getting a 2 second boost instead of 3

  • Member Posts: 5,965

    Still, I wouldn't want to promote it too much. It doesn't need to be some kind of budget Sprint Burst for newer players.

  • Member Posts: 9,513

    all exhaustion perks are meant to be anti-tunnel perks. Not really sure why overcome got a nerf where it does not work with endurance effects but I think it was because it boosted nemesis tentacle strike speed boost for his 3 hit mechanic which to this day, I still do not understand why the killer needs 3 hits to down someone with the ability but ok.

  • Member Posts: 224

    Nobody said it’s supposed to be an anti tunneling perk. But the perk is supposed to double the duration of the the speed burst you get, and you do get the speed burst when you get hit with endurance. That’s why

    it does make sense for it to be changed

  • Member Posts: 7,492

    I don’t think Overcome needs a buff. The whole downside of it is that you need to be healthy to use it and that’s what balances it + it doesn’t work against instadowns. The upside is that as long as you’re healthy and not instadowned, you WILL get to use it. You don’t have to manage it as much as SB and there’s no other requirement to trigger it besides getting hit.

  • Member Posts: 632

    The main idea of ​​the perk is the loss of the health stage from the killer's attack, if you make it work from Endurance, then how does it differ from the sprint? Take a sprint then.

  • Member Posts: 2,096

    I'd pass on that. Too much power to the player.

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.