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Suggestions for Improvements to DBD
I want to note that I am LOVING the changes you've made so far to the game! I have bought this game for so many of my friends and spent a whole lot of money on it. I love the game!
- Allow us to see our progress on our current Tome Challenge or Daily Ritual during the game. This will help us know if we did what we were supposed to do to earn the challenge or ritual.
- Let us see how many hours we spent as Killer and how many hours we spent as Survivor. That would be simple, However, if you want to make it more detailed, how many hours we spent on each survivor/killer. And even further, the number of wins/losses with each survivor/killer. However, I'd be happy with just knowing how many hours I spent on Survivor and how many I spent on Killer.
- Give more Bloodpoint Codes! I haven't seen any for a while other than with my Prime Gaming. It gives players incentive to play.
- One way to reduce face camping is to make the timer on the hook go slower if the killer is within so many meters of the hook.
- One way to reduce tunneling is to deduct emblem points if the killer hooks the same survivor twice in a row.
Comments
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I disagree with your ideas to correct the camp and the tunnel.
I come to present two ideas that mechanically prevent the camp and tunnel killer without penalizing it:
Camping :
When a survivor is hooked, the latter is teleported to a hook located at the other end of the map.
And for 1 minute, he is not visible to the killer.
"The killer can't camp a hook he doesn't see".
The tunnel :
- When a survivor is unhooked for the first time.
His character is no longer visible to the killer (Aura and skin), for 2 minutes,
The aura of survivors who have not yet been hooked is visible to the killer for 1 minute.
So.
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You must be a survivor main. I am a survivor main too, and I also play killer. However, your ideas are extremely unfair to the killer.
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What I really want is 1 and 2 because they are basic quality of life suggestions.
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This was only my first post... does BHVR actually read these and take our suggestions into consideration?
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I dont think most of them do, no
I believe some do if they are requested enough (besides camping and tunneling solutions, anyway)
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Thank you for answering me. I just really want them to read the quality of life improvements 1 & 2 the most.
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4) They tried that... but Survivors abused it
5) That won't matter cause MMR has getting Kills more important... but honestly it might help Iri Grades out a lot
Also I would like for them to put in 1 and 2
Post edited by RaSavage42 on0 -
So you like number 1 and 2 of my suggestions too?
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Yes
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Okay, I thought that was what you meant but wanted to make sure.
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Yea... I only realized my typo after reading it through your comment.... LOL
Plus those two things make a lot of sense... Well 1) does but 2) will tell me how many hours I have on Pig vs every other Killer (I have a lot on Pig) but just the total hours might be the way to go for Survivors... Don't kill me in the comments but I see them as skins (Not much is special on Fang Min rather then Nea persay)
Also if BHVR wants to get technical with pick rates and Kill rates... then they should allow us to see how much we play a specific Killer and Survivor(s) -But that will take a lot of time and coding to get right-
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I agree... I really hope they see the two suggestions and at least consider them.
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