Iridescent Rank De-Pipping
It's extremely frustrating to lose pips when you're iridescent grade, and you have players DC'ing or teammates that kill themselves.
For solo survivors, it takes so many extra hours to try to get iridescent 1 because of losing pips over stupid games.
Very frustrating compared to getting Iridescent 1 as killer.
There needs to be more that goes into determining if a player should lose a pip or not, take into account other factors from the game such as DCs or bad teammates in general.
I just had a game where I had over 30k points, but the killer was slugging the team and 1 person killed themself on hook. I solo finished the only 2 gens we did, saved several people out of dying state, blinded and looped the killer for a while, but got killed trying to save my team. I lost a pip.
I finished with over 30k points and the killer only had 27k. I bet he didn't lose any pips...
Comments
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Id just be fine with removing de pipping (at least for survivors) or at the very least lowering the safety pip a bit
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de-pipping should go the way of the dodo.
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