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COH needs a small tweak.....

Darkest_Night
Darkest_Night Member Posts: 151
edited October 2022 in Feedback and Suggestions

Coming from both sides, COH needs to be put on a timer when it's snuffed. Too many times we see it snuffed and not even a minute later, it's back up on the same totem. I propose that COH has a cooldown such as 90 seconds, so it at least forces people to play a little smarter, or at least be more careful where they place the boon.

Comments

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,324

    I honestly don't find this perk a problem, it takes time to put back up and time to find a totem... and there is a perk to deal with them if you don't like them.


    Med-kits are more of an issue honestly.

  • Gandor
    Gandor Member Posts: 4,268

    I see systematic tries to destroy any self-sufficient way to heal without another survivor. Stop it. Killers have already 61%.

    I don't care that much when in SWF, because most of the times I can ask for help. In solo which is already so much harder with all the selfish players I need self-sufficient way to heal.

    Also medkit with 2+ heals is definitelly better more often then not. CoH poses too many risks and takes too much time that can be input into gens instead.

  • Archol123
    Archol123 Member Posts: 4,634

    I think a cooldown would be finde, maybe not 90 sec more like 60 sec but there just some spots where it wastes far too much time to get to to snuff the totem, but you also can't really let it stay up... The totem up in ironworks or in the badham mainbuilding...

    I don't think just because there is a band aid fix to annoying gameplay mechanics via perks is enough to not argue about it...

    Sure Medkits also need to get adressed, but that does not change the fact a little downtime on the boon would not be too bad... Unless you are putting up the totem right at the same spot as before or right into the killers face those 60 secs will be over before the killer snuffs it in most cases... I think it only causes issues when you're doing it in that annoying way...

  • not_requested49
    not_requested49 Member Posts: 1,979

    Just.. run shattered hope if you dont like it? Lol

    The perk is fine as is, killer takes 1 second to snuff, survivors take 14

    You can also just ignore it too, i only go out of my way to snuff it if it has shadowstep

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,062

    I mean, I understand that, but it doesnt stop it being an issue. If nerfing COH visibly reflects on the kill rate, then we can slightly nerf killers until it comes back in line.

  • Gandor
    Gandor Member Posts: 4,268

    But this is it. In my SWF games heal is convenience that I don't really need. Brown medkit is all I need. But solo is different. Nerfing self healing ability will just create bigger divide between solo vs SWF. The idea should be to lower the devide. Not make it any bigger