HONEST CONSTRUCTIVE FEEDBACK ON THE LATEST 2.4.0 DARKNESS AMONG US PATCH
Ok So here's my list of things I notice need the attention of the devs. I give my view as an esports competitive player of this game. I play on PS4.
1- This is most present when playing Killer as they rely on sound a lot more than the survivors do and are punished a lot more for not using them(some killers more than others). The sound of things like rain, chase music, killer sounds in general(like nurse stun for example), essentially everything that servers little to no purpose to the player gameplay wise as in winning, doing his objective, as killer being finding, not losing and killing the survivors, these sounds are WAY TOO LOUD, making it near impossible to hear VERY IMPORTANT things like injured survivors, downed survivors, breathing and footsteps. It feels like the range at which you can hear those has been reduced by 80% from the previous patch. I find that when I do hear them I'm essentially already on top of them(probably 5m away or even less). A simple fix to this could be to simply allow the player on the menu settings to control how much of each sound he hears, as in the % of volume, the same way you can currently adjust the music volume on the menu screen. I don't think the new sounds are bad, they do add a lot to the atmosphere, which is good, but I don't think they should be forced upon the player. Don't take them away, just let us choose what we want and dont want to hear, or at least how much of it.
2- The new visuals and everything are great also, but much like the sound, they tend to change a bit the gameplay more than they should. You can't really see that far in the map anymore, and the new visuals make the scratch marks of running survivors, much like the important sounds, NEAR IMPOSSIBLE TO SEE. I cannot count the amount of times I have lost a survivor since this patch, often multiple times in the same match, simply because I cannot see the marks that are right in front of my eyes. A fix to this could be to make the ground darker, or simply make the marks much brighter and distinct.
3- The game since this patch, the FPS is MUCH BETTER, so good job on that, but the game now currently has random crashes never before present. The entire screen simply goes black for quite a few seconds before the game closes. It seems to always happen at a same given time or circunstance in the match though. Never very late game nor very early, but more towards the mid pat. I've seen it happen on the new legion map, but also on other maps, maybe it was macmillian, I dont fully remember.
4- The new killer is nice and all on the art as always, but in gameplay he is completely broken. Even worse than killers like the spirit, he has NO COUNTERPLAY to him, and on top of that, HE TAKES NO SKILL TO USE. If he sees you, he gets a guarantee hit, to wich he can cheese the chase system, by breaking chase while still chasing to the point where the survivor dies from not stopping, or dies from stopping, none of which takes any skill at all on the killer side, and has no counterplay at all on the survivor side. Most say The Nurse is broken, but she can be juked and even lose chase to a good player(which majority aren't, hence why they say she is broken), the only difference is that with her you do that with movement and map layout and not pallets or windows. That's because her power though very strong, has limitations and counters. Which means, she takes A LOT of skill to use and still has counterplay. She's the best example of what the best killer in the game or any very good killer for that matter should be like. The legion on the other hand, has a very strong power, but that takes no skill to use and has no counterplay to it, no matter how good the survivor being chased is, he will go down in the same time the noob survivor will, because THERE IS NO COUNTERPLAY. I'm not sure how Legion can be adjusted as he just seems completly wrong in general, and much like Freddy, would take a re-work in gameplay design, but for once, his power needs to take skill if it is to be that strong, and there must be counterplay to the survivor, he can't be allowed to get a guarantee down 100% of the time, and certainly not in a fast time. Killers like spirit, hillbilly, too strong for such little skill required, I feel like the killers power/potential should go hand in hand with his skill cap.
That's all the problems I could find so far with this patch, everything else is perfect, still waiting for the DS change, and late game change, hopefully without any stupid hatch mechanic, these all will make this game even better.
Comments
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there's alot of counterplay against Legion... first frenzy not shows scratchmarks so jungle jings or areas with many doors/walls are ways to outjuke " Legion easily. Another obvious counterplay; looping. all in all Legion is a 110% speed M1 killer and his power may look broken but it's barely lethal except Legion overcommits and extending chases to 4hit ones. ofc it may be what u call 'broken 100% downing' potential but in that time ur teammate will pop up multiple generators with ease. If not then it's ur teams fault, not the killers one. ofc Legion will be very powerful on such solo chases but in teamplay perspective he's too weak as he needs too much time downing survivors to build up pressure like most other killers. And since u're a fellow PS4 player... how can u do spaces in ur text with the XMB keyboard...?
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@Youkari said:
there's alot of counterplay against Legion... first frenzy not shows scratchmarks so jungle jings or areas with many doors/walls are ways to outjuke " Legion easily. Another obvious counterplay; looping. all in all Legion is a 110% speed M1 killer and his power may look broken but it's barely lethal except Legion overcommits and extending chases to 4hit ones. ofc it may be what u call 'broken 100% downing' potential but in that time ur teammate will pop up multiple generators with ease. If not then it's ur teams fault, not the killers one. ofc Legion will be very powerful on such solo chases but in teamplay perspective he's too weak as he needs too much time downing survivors to build up pressure like most other killers. And since u're a fellow PS4 player... how can u do spaces in ur text with the XMB keyboard...?I don't think you read what I wrote, there's nothing fair or balanced in him being able to 100% of the time down you in less than 30s no matter how good you are. I invite you to see my video playing him on my Youtube channel where I'm doing everything he's capable of doing and tell me you would have survived. Again, you completly ignored what I said in your "counterplay arguments", or you simply have never visualized what I'm saying(that's why I invite you to watch my video).
Oh my god his power is to weak, 4 hits to down. He doesn't need to hit you 4 times to down you in less than 30s. Oh my god 110% killer, loop forever, he doesnt need to take the loop to down you in less than 30s, all he has to do is not look directly at you while following you after he hits you twice for free in 5s. Then after the 2nd hit your bar will be at 80% or 70% with no more than anything close to 10s of chase, as he is stunned he can walk back, this will break the chase faster(AND REVEAL SCRATCH MARKS BECAUSE HE IS NOT IN HIS POWER ANYMORE!!!!!!), to which he can easily follow with his eyes, marks and sound and by the time he catches up and start chase again(stopping the bar decrease) if you are running straight, you will be at 40 or 30% of your bar, which he can then hit you one more time with his power for free(which will be recharged by then) and you will go down in 3 hits in pretty much less than 30s total. If you try anything funny or are in a no pallet/window zone, he doesn't need to use power to smak you either, as well as he can not hit you after the 1st power hit, eat the stun while close to you instead of a 2nd power hit and hit you normally because you have no pallets close, that's even faster than breaking chase on purpose, on both scenarios the survivor has no counterplay to it. The survivors only option would be to rely on the killer being bad enough to lose them completly, which even if it happens doesn't make the killer balanced, but simply exposes a bad killer player. And if you mean to tell me the others can finish a gen in 30s, even if 50s, I don't think you know enough of the game to make a reasonable discussion.2 -
"there's nothing fair or balanced in him being able to 100% of the time down you in less than 30s no matter how good you are" They said with the Nurse as their profile picture
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zacmangaming said:
"there's nothing fair or balanced in him being able to 100% of the time down you in less than 30s no matter how good you are" They said with the Nurse as their profile picture
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If you lose against the Legion you're flat out ######### bad.
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I won't go as far saying u are a bad survivor cuz i suck as survivor myself but even I manage juking or looping Legions on the fair occasion... only times i heavily fail in ur prescribed 30sec chases are either with the 3hit add-ons or i was cought up in a bad position... and flatout suck generally in chases... But i play Legion alot myself and i feel the counterplay myself: seeing no scratchmarks after a window/pallet vault or in areas with alot of corners like Haddonfield/the Game and such giving survivors chances to outjuking me.../ and 4hit mechanics always take longer than 30sec as the stun/chargetime as well position/situation needs be calculated to reactive frenzy for multiple takes alot of time by default, and if u not utilize ur bonus sprintboost/his own stun giving u more looping everytime before the 4th hit... or he passive chases u then... maybe tweaking ur playstile/perkbuild? like being more stealthy and stay away from teammates? maybe using iron will, fast and quit, lithe and/or no mither... yes no mither works strangely against Legion if u utilize the bravery... but upmost consider this: if u face such a Legion downing u so fast and precisely, maybe addmitting the fact he's a good player at core and utilize Legion to a point the majority still struggles with that. or u whine if u get EW3'd by a Shape or loopcancelled by a Clown? no and these killers require less skill and end chases faster than Legion
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@Scorpion_rulezMK said:
Ok So here's my list of things I notice need the attention of the devs. I give my view as an esports competitive player of this game. I play on PS4.1- This is most present when playing Killer as they rely on sound a lot more than the survivors do and are punished a lot more for not using them(some killers more than others). The sound of things like rain, chase music, killer sounds in general(like nurse stun for example), essentially everything that servers little to no purpose to the player gameplay wise as in winning, doing his objective, as killer being finding, not losing and killing the survivors, these sounds are WAY TOO LOUD, making it near impossible to hear VERY IMPORTANT things like injured survivors, downed survivors, breathing and footsteps. It feels like the range at which you can hear those has been reduced by 80% from the previous patch. I find that when I do hear them I'm essentially already on top of them(probably 5m away or even less). A simple fix to this could be to simply allow the player on the menu settings to control how much of each sound he hears, as in the % of volume, the same way you can currently adjust the music volume on the menu screen. I don't think the new sounds are bad, they do add a lot to the atmosphere, which is good, but I don't think they should be forced upon the player. Don't take them away, just let us choose what we want and dont want to hear, or at least how much of it.
2- The new visuals and everything are great also, but much like the sound, they tend to change a bit the gameplay more than they should. You can't really see that far in the map anymore, and the new visuals make the scratch marks of running survivors, much like the important sounds, NEAR IMPOSSIBLE TO SEE. I cannot count the amount of times I have lost a survivor since this patch, often multiple times in the same match, simply because I cannot see the marks that are right in front of my eyes. A fix to this could be to make the ground darker, or simply make the marks much brighter and distinct.
3- The game since this patch, the FPS is MUCH BETTER, so good job on that, but the game now currently has random crashes never before present. The entire screen simply goes black for quite a few seconds before the game closes. It seems to always happen at a same given time or circunstance in the match though. Never very late game nor very early, but more towards the mid pat. I've seen it happen on the new legion map, but also on other maps, maybe it was macmillian, I dont fully remember.
4- The new killer is nice and all on the art as always, but in gameplay he is completely broken. Even worse than killers like the spirit, he has NO COUNTERPLAY to him, and on top of that, HE TAKES NO SKILL TO USE. If he sees you, he gets a guarantee hit, to wich he can cheese the chase system, by breaking chase while still chasing to the point where the survivor dies from not stopping, or dies from stopping, none of which takes any skill at all on the killer side, and has no counterplay at all on the survivor side. Most say The Nurse is broken, but she can be juked and even lose chase to a good player(which majority aren't, hence why they say she is broken), the only difference is that with her you do that with movement and map layout and not pallets or windows. That's because her power though very strong, has limitations and counters. Which means, she takes A LOT of skill to use and still has counterplay. She's the best example of what the best killer in the game or any very good killer for that matter should be like. The legion on the other hand, has a very strong power, but that takes no skill to use and has no counterplay to it, no matter how good the survivor being chased is, he will go down in the same time the noob survivor will, because THERE IS NO COUNTERPLAY. I'm not sure how Legion can be adjusted as he just seems completly wrong in general, and much like Freddy, would take a re-work in gameplay design, but for once, his power needs to take skill if it is to be that strong, and there must be counterplay to the survivor, he can't be allowed to get a guarantee down 100% of the time, and certainly not in a fast time. Killers like spirit, hillbilly, too strong for such little skill required, I feel like the killers power/potential should go hand in hand with his skill cap.
That's all the problems I could find so far with this patch, everything else is perfect, still waiting for the DS change, and late game change, hopefully without any stupid hatch mechanic, these all will make this game even better.
1 - totally agreed
2 - in general I like the new graphics, but they are way too dark on my screen. Give us graphic options.....
3 - On PC I barely notice any difference, the performance issues in certain cases (dropping below 60) are still the same
4 - legion is boring to verse and frustrating to play, bad design if you ask me. The only counterplay to him is genrushing and mending. The fact that you dont even have to heal vs him because he is so weak..... just LOL2 -
@zacmangaming said:
"there's nothing fair or balanced in him being able to 100% of the time down you in less than 30s no matter how good you are" They said with the Nurse as their profile pictureYes, I play all killers, including nurse, at the highest level on esports tournaments, and trust me, I can beat my nurse easier than I can beat my legion, because even if Im extremelly good with nurse, theres still counterplay to her, nothing is ever 100% guaranteed. Against my legion I know I have actual no chance at all.
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@Acromio said:
If you lose against the Legion you're flat out [BAD WORD] bad.I wonder how you would feel and what you would say after the match, if you played my legion.
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@Youkari said:
I won't go as far saying u are a bad survivor cuz i suck as survivor myself but even I manage juking or looping Legions on the fair occasion... only times i heavily fail in ur prescribed 30sec chases are either with the 3hit add-ons or i was cought up in a bad position... and flatout suck generally in chases... But i play Legion alot myself and i feel the counterplay myself: seeing no scratchmarks after a window/pallet vault or in areas with alot of corners like Haddonfield/the Game and such giving survivors chances to outjuking me.../ and 4hit mechanics always take longer than 30sec as the stun/chargetime as well position/situation needs be calculated to reactive frenzy for multiple takes alot of time by default, and if u not utilize ur bonus sprintboost/his own stun giving u more looping everytime before the 4th hit... or he passive chases u then... maybe tweaking ur playstile/perkbuild? like being more stealthy and stay away from teammates? maybe using iron will, fast and quit, lithe and/or no mither... yes no mither works strangely against Legion if u utilize the bravery... but upmost consider this: if u face such a Legion downing u so fast and precisely, maybe addmitting the fact he's a good player at core and utilize Legion to a point the majority still struggles with that. or u whine if u get EW3'd by a Shape or loopcancelled by a Clown? no and these killers require less skill and end chases faster than LegionHmmm sorry, but you are wrong. I'm assuming behind everything I say, that the scenario is the best Legion player in the world vs the best survivor player in the world. Having said that, unless the survivor has absolutely no options, no other killer can down him as fast as legion or a god nurse consistently(key word). Because against legion he never has options, nurse he can have options, but the nurse can read him out on his options and hit him, and this is the difference between the nurse and legion, that nurse read takes skill, as well as blink execution, legion on the other hand, your skill starts and ends at the press of a button.
The max time he can last against legion is how long it takes that bar to get to zero(with no interruptions), and I don't know for sure, but it must be around 30s, including the time it takes for you to hit him and whatnot, it doesnt really matter, the point is, that for something that consistent, it cant be as fast as it is.
I can see what you are saying, but if you lose them after the stun thats your fault as a player, not the killer's fault or weakness. I can assure you I don't. I have lost them sometimes yes, but thats like 3 times in 100 and even then, I don't lose the match over it, they still all die.
I remind you, I myself am a competitive player, and I play this game at the highest level on tournaments. And I do play survivor and all killers, so I know first hand experience how much a survivor and killer is capable of at the highest level. And all killers besides Nurse and legion, granted the survivor has options at hand(pallets, window, etc... such as the first chase of the match), can be ran for easily over 1min by a good survivor PERKLESS, with perks it just gets even easier. Also, mind you, most tournaments at esports we play perkless.0 -
@Scorpion_rulezMK said:
@Acromio said:
If you lose against the Legion you're flat out [BAD WORD] bad.I wonder how you would feel and what you would say after the match, if you played my legion.
I would probably be laughing my ass off after looping you for 5 generators, 2 exit gates and beyond.
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@Acromio said:
@Scorpion_rulezMK said:
@Acromio said:
If you lose against the Legion you're flat out [BAD WORD] bad.I wonder how you would feel and what you would say after the match, if you played my legion.
I would probably be laughing my ass off after looping you for 5 generators, 2 exit gates and beyond.
What would you do here?
https://youtu.be/PqVJ5zL-bCE0 -
@Youkari said:
I won't go as far saying u are a bad survivor cuz i suck as survivor myself but even I manage juking or looping Legions on the fair occasion... only times i heavily fail in ur prescribed 30sec chases are either with the 3hit add-ons or i was cought up in a bad position... and flatout suck generally in chases... But i play Legion alot myself and i feel the counterplay myself: seeing no scratchmarks after a window/pallet vault or in areas with alot of corners like Haddonfield/the Game and such giving survivors chances to outjuking me.../ and 4hit mechanics always take longer than 30sec as the stun/chargetime as well position/situation needs be calculated to reactive frenzy for multiple takes alot of time by default, and if u not utilize ur bonus sprintboost/his own stun giving u more looping everytime before the 4th hit... or he passive chases u then... maybe tweaking ur playstile/perkbuild? like being more stealthy and stay away from teammates? maybe using iron will, fast and quit, lithe and/or no mither... yes no mither works strangely against Legion if u utilize the bravery... but upmost consider this: if u face such a Legion downing u so fast and precisely, maybe addmitting the fact he's a good player at core and utilize Legion to a point the majority still struggles with that. or u whine if u get EW3'd by a Shape or loopcancelled by a Clown? no and these killers require less skill and end chases faster than LegionHere is all you need to see about this subject
https://youtu.be/PqVJ5zL-bCE0 -
The Sound and Scratch mark changes are making the Spirit basically unplayable for me right now. Its depressing.
Also: ######### are with those overused arrows in the thumbnail for the video.
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@Scorpion_rulezMK you silly thing using noed :pirate:
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@Scorpion_rulezMK said:
@Youkari said:
I won't go as far saying u are a bad survivor cuz i suck as survivor myself but even I manage juking or looping Legions on the fair occasion... only times i heavily fail in ur prescribed 30sec chases are either with the 3hit add-ons or i was cought up in a bad position... and flatout suck generally in chases... But i play Legion alot myself and i feel the counterplay myself: seeing no scratchmarks after a window/pallet vault or in areas with alot of corners like Haddonfield/the Game and such giving survivors chances to outjuking me.../ and 4hit mechanics always take longer than 30sec as the stun/chargetime as well position/situation needs be calculated to reactive frenzy for multiple takes alot of time by default, and if u not utilize ur bonus sprintboost/his own stun giving u more looping everytime before the 4th hit... or he passive chases u then... maybe tweaking ur playstile/perkbuild? like being more stealthy and stay away from teammates? maybe using iron will, fast and quit, lithe and/or no mither... yes no mither works strangely against Legion if u utilize the bravery... but upmost consider this: if u face such a Legion downing u so fast and precisely, maybe addmitting the fact he's a good player at core and utilize Legion to a point the majority still struggles with that. or u whine if u get EW3'd by a Shape or loopcancelled by a Clown? no and these killers require less skill and end chases faster than LegionHere is all you need to see about this subject
https://youtu.be/PqVJ5zL-bCEYou're using some broken addons for him, otherwise he's trash.
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