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Nice unbalanced game that favor survivors
I don't know who came up with the idea that deliverance pairs with off the record, this should be removed asap
The SWF team at high MMR is impossible to beat most of the time.
Please buff killers.
1) Make gen 100 sec
2) Nerf MedKits and Boons ( make that you can apply boon only once per tottem )
3) Give us old corrupt intervention basekit
Comments
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They already buffed killers so that the average kill rate is 60% but it's never enough is it?
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Avrg kill rate is not the measuerment they should be using. Because people at low ranks die a lot, solo quee dies a lot. A SWF team at high mmr that wants to win cannot lose.
Make a tournament:
Random map, best of 5.
Killer 3 kills + hatch or 1 escape = Win
Survivors 3 escapes = Win
2 kills 2 escape = Tie
Make this and you will see how unbalanced this game is. DBD should balance the game around top mmr, then everyone will eventually have fun, right now no one is having fun.
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You should browse the forums a little and taper your expectations.
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Hey,its been a long time since we had someone so extreme on the other side of the bias scala.
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Ah you are one of those people who go off the devs amazing kill rate data which shows us absolutely nothing. So where's that Nurse buff then considering she's at the bottom of the list if we want to go off that amazing kill rate logic? Oh wait that wont happen because people like to nit-pick when it suits their narrative.
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The top 5% of the game show over a 60% kill rate along with the changes causing an overall lowering player count when they buffed killers outside of the Halloween event,
trying to balance around 'tourney level' will kill the game faster than anything since its a miserable experience for 4/5 players, its already more in one sides favor and you might never even face a real tournament level team even once in 200 games
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Skill issue. If killers can't win a game after 6.1 then that is on you. The killers I see in games have no trouble winning and it shows in the stats too. I do enjoy seeing killers crying about SWFs on the forums though.
Use the broken over powered S and A tier killers since they can go on 50+ win streaks so often. You all have it easy enough already! Guess survivors should just start out on hooks, stay injured permanently, and also have their auras revealed the whole game too right?
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Game is killer-sided and high-mmr stats proves it. Survivors should be buffed
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Boy you would have hated DBD before DS got nerfed the first time so it deactivated once you started doing gens etc but still was active during EGC. Don't get me wrong though, some maps are borderline unfair on the killer side, particularly for M1 killers (The Meat Plant springs to mind). But killer is a lot more bearable than it has been in years and the queues indicate this is the case
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Nope, you probably don't even play killer if you say that, or you're stuck in solo quee at low mmr and you lose a lot.
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And where do those stats prove it?
60% kill rate tends to be more 2 kills/escapes than 3 kills.
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Nurse is bottom of the list in all MMR's put together and a whole 10% higher kill rate in top MMR. You talk about people nit-picking and then you only mention Nurse's kill rates in the lower MMR, pathetic.
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-Nurse pfp
-Unbalanced game that favours survivors
lmao
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I don't even play her anymore much
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Ok but the thing about that top 5% mmr graph is that I doubt even half the survivors in a top 5% mmr killer game is top 5% themselves. Outside of a 4 man sweat squad it will rarely happen making these stats irrelevant. But what you say about how often people get tourney squads is true. It's probably somewhere between 125-175 for me. I have gone against 3 obvious ones in the last 4-5 months and I know I have not played more than 600 games.
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Yeah just use the broken 4 man swfs, I see them go on 200+ win streaks. The stats genuinely mean nothing with the current mmr gain/loss for survivor's. But I'm sure you are just baiting people anyway.
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I'm merely mocking how stupid the devs data is and people using it as validation to prove Killers are fine. Do you really honestly truly believe that Sadako is better than Nurse? Because the stats sure do say she is even though the devs data is completely pointless. 2 Kills can be 2 hooks it doesn't tell us the whole picture and it is extremely common for Survivors to kill themselves on hook when the game isn't going their way so that messes with the data massively.
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I don't know who came up with the idea that deliverance pairs with off the record, this should be removed asap
The SWF team at high MMR is impossible to beat most of the time.
Please buff killers.
1) Make gen 500 sec
2) Delete MedKits and Boons
3) Delete all survs perks
4) Make 3 add-on slot for killer
5) Make lightborn basekit
6) Delete all pallets
7) Remove all windows
MAKE GAME FAIR FOR POOR KILLERS!!!!!!!
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Ok, i dont understand that, maybe you can explain it to me.
To me, it means out of 100 survivors, 40 escape.
100 survivors equal 25 matches. If we say all escapes were 2e/2k matches, that mean 20 of 25.
The last 5 matches, however, would all be a 4kill match. How is that closer to 2e/2k than to 3 kills?
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Nurse isn’t at the bottom of the 5% chart. Also the devs constantly make clear those charts aren’t the main data they use for balancing.
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okay, so… you’re overthinking it and confusing yourself with fake math. 60% is closer to 50% than it is to 75%. all this means is that it’s more likely for a killer to get a 2k than a 3k.
edit: 75% is a 3/4 survivors killed, and 50% serves as a 2/4 survivors killed in the trial. if the killer is getting an average of 60% in a match, he’s more likely to get that 2k.
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Actually based on what I see on Nightlight and other posts with detailed kill breakdowns the most common results are 0 kills and 4 kills. On Nightlight for example almost every killer has a higher percentage of games with 0 kills than 1 kill and 2 kills, more 4 kills than 3 kills, and 2 kills are the least common result for all of them as well. Basically because of how momentum works during play the game is geared to be very swingy toward everybody escapes or nobody does.
As an example, here’s a snapshot of three killers, notice the kill distributions for them. All the killers have similar distributions.
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No, the developers should not balance Survivors or Killers around the top. That would kill the game. If you can't adapt to OTR being usable after Deliverance that is 100% a you issue. The overall escape rates are about where they should be and any lowering of the escape rates would be unfair to the other players.
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Your assumptions are pretty entertaining. So there are no good killers at high MMR? Sounds more like you lose a lot and that's why you are here crying about survivors being too OP on the forums.
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lol. lmao
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Noooo do not buff killer and nerf survivors, deff not man the game is so hard fir survivors already buff survivors not nerf them killer are more then fine, cenobite, small maps, already the time it takes for gens deff not if they buff killers anymore then no one will play Survivors. Plus arura revealing perks for killers. Killers way to strong as it is survivors need a buff
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"unbalanced game"
and then
"SWF"
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Honestly gen speeds never needed a nerf it was an uneeded change however its the gen perks that are usually busted making gens 40 seconds which just feels unfair
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Maybe try using other loadouts (add-ons, perks)?
I see game has been going faster with fast repair but still the required time to repair has been increased.
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For any 1 video you can find of a good SWF going on that kind of win streak after 6.1 you can find 3 Nurse or Blight videos doing the same thing.
S tier killers AND top tier swf are both problems on opposite sides. Funny how you don't acknowledge that and just want to nerf all survivors even more because of SWFs while leaving Nurse, Blight and Spirit alone.
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Too be fair he does sound whiny however usually when you see those kind of kill streaks on killers they also have 20,000 hours on the game let alone how many hours on that killer exactly
And you can find these on most killers onepumpwillie is pushing a 200+ winstreak on sadako last i checked but once again these people put thousands of hours on these killers and dbd as a whole
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Just get better.
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It may feel unbalanced cause players have a choice... Perks, Items, Addons and Offerings
Take any Killer... with not strong (or fitting) perks and weak or meme addons (or none) on "bad" Maps against 4 Survivors in a SWF and all of the strong Perks, Items, Addons, and a mix of Offerings (a Map, Petrified Oaks, and either a spawn far away from the Killer or with another Survivor) and see who wins
Nurse and Blight wouldn't have that much difficulty but the rest of the Killers might/ would
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50% kill rate equals to 2 kills/2 escapes
75% kill rate equals to 3 kills/1 escape
A 60% kill rate is between 2 and 3 kills, but closer to 2 than to 3.
This could mean that in 10 matches killer gets a 4k in 6 of them (sounds stronk) and the 4 others are 0k (doesn´t sound stronk).
Or 8 draws and 2 wins for the killer. Or...
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As far as i understand this private tracking site. Players have to introduce the data themselves, yes?
Someone having a terrible match is probably less inclined to go through the hassle of introducing the stats.
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Onepumpwillie got bodied by Hens. Is the 200+ win streak after that? I'm curious; I honestly don't know the timing.
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No, please no.
Imagine playing the game with 100sec gens.
Imagine killers with call of brine, overcharge, eruption, pain res, deadlock, gift of pain, pentimento playing with 100sec gens.
I would die of old age before i get a single gen done.
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i agree with you sir however you forgot one thing... add starts off with beartraps on head no matter who said killer is.
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Actually those stats are based on the survivors' uploads, not the killers'.
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Thats why i said players. Goes both ways.
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My point is it doesn't go both ways, it's just survivors uploads that are counted in those killer character percentages. Killer uploads aren't used for the kill rates, they do that intentionally to remove some of the possible self bias. Your suggestion above was "players having a bad game might not upload the stats", which even if you assumed for the sake of argument that's true then that would imply survivors upload fewer 4 kill games than they do other games. But the actual numbers are that 4 kill games are the most common result, so even if your assumption were right that would mean there are more 4 kill games, not less, than the stats are showing.
All of that is kind of moot though since I'm not even convinced you're right about a significant number of people failing to upload match results simply because they didn't win. I'm not saying it can never happen but there's no reason to think it does to any great extent.
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Or... don't chase the survivor that just used Deliverance. They're 100% going to have OTR and probably DS. You know their entire build once you see Deliverance and their exhaustion perk. Play around it.
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Yes, but its still higher than a 2e/2k, which you used to deny that killers have the advantage at the moment.
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I may be wrong here, but this sounds like you camped someone with that particular combo and it went wrong for you, then came straight to complain about it.
Deliverance + Off The Record doesn't really do much if you're applying pressure somewhere else, and it's definitely not a winning combo considering Deliverance is a one use perk with a previous requirement to activate, plus OTR gets disabled both the moment you do anything significant for the game and in the end game.
The worst part is that none of the proposed changes solve what you expressed you felt it was the issue. It was just a "remove this + give me all of this as well which is nice and I like it, for no reason in particular."
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Lolwut? No way this game is survivor sided. Yh you can come up against survs who are chase gods and they can seem untouchable. But my experience playing both killer and survivor is that killer really determines how the game plays.
A competent killer will absolutely rinse a team of all but the top 1% of survivors. I've got 11 days of play time since i started in august. My killer performance consistently 3ks in almost all of my games, and thats mainly because i almost always let last surv go at the end of a match so they could've easily been 4ks. 2ks are rare for me and I've had maybe two 4 man escapes in the last month. And my games aren't against rank noobs, I'm seeing xbox survivors with 30-100 days of play time regularly and a lot of prestige 20+ players and I'm not really stuggling against them.
As survivor I'm not as good but i perform reasonably well with my regular swf. And the game always feels pressured unless we get a completely incompetent killer, winning as survivor is an extremely delicate situation. When you lose a player early to DC or hard tunneling then the game often becomes pretty unwinnable. I can run good chases but one slight slip up and it's all over. Only time it feels unbalanced in the survivors, favour is if all 4 survs are looping gods. One subpar survivor can tank a game.
No way is this game survivor sided, only ever seem to hear this opinion from killer mains who play presumably at super high mmr and end up against sweat squads constantly.
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I'll support more killer buffs when solo q is given the love it needs first. No reason for the devs to waste time on a mori rework, when solo q information buffs are more important.
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That is the problem, they are balancing game around BAD survivors, that is a huge issue, that's why when you move past lower ranks as a killer, you don't want to play game anymore.
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I never said Killers don't need a rework. The balance between the different killers is 1000 times worse then the balance between killer and survivors.
Of course i would nerf blight and nurse to the ground, but my POST wasn't about Strong or Weak killers, it is general issue of the game that favors survivors in SWF high mmr teams.
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No, they're balancing the game to ensure that they consider all levels. Balancing exclusively at the top only works for spectator sports and DbD is not that.
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No i hooked the guy near the exit door in the END GAME, he broke him self out, took OFR hit and escaped
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