Nice unbalanced game that favor survivors
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No offesne bro but you play the game for 3 months, you will se eventually what im talking about
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Dare you to drop your MMR and queue as a solo survivor for a month straight and come back and trying saying the title of your post with a straight face...
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LMAOOOO
Half of the time when someone if running deli, they somehow are always the first chase.
& OTR isn't that bad, just eat through it.
And I hate to break it to you, but it sounds like you have a major skill issue. Don't expect to win every game and don't expect to be the best of the best. of course someone is gonna be better than you. SWF or not. :)
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Did i say Solo quee is a problem or SWF high MMR is a problem ?
Solo quee does need the buff
Killers need a buff
SWF need a NERF
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There were already tournaments like this with absolute no restrictions for both sides. The kill rate was still slightly above 2. https://youtu.be/NpbkGmt-C9o
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Your title said the game favors survivors. I said what I said.
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Off the record?
In the end game?
Off the record?
The perk that deactivates in the end game?
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This is great video that just proves my point.
Nurse 1 kill 3 escapes at no restriction tournament.
S tier killer couldn't get more then 2 kills in any match.
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So the hell did he escape then ?
Perks were: Deliverenace, off the record, lithe + boon ?
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You're arguing in bad faith if a single match is all that is needed to sate your confirmation bias.
Extremely bad faith.
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Kind of my point. If people have played the game and consistently crushed as killer they get high mmr games.
My mmr is throwing players at me who have insane amounts of play time. Highest i have seen is 150 days. And I sacrificed them, without a huge amount of difficulty and got my usual 3k and release game. If someone as new as me (11 days play time) can club players with thousands of hours then survivors definitely do not have the advantage.
My games are harder certainly but if I hardcore sweat when I'm going for pips I'm still crushing. It's not like I'm seal clubbing newby players anymore.
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yeah no with how easy it is to suicide on hook I don't buy their stats for escape and kill rates.
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To everyone, check out this video and you will see how Broken SWF teams are
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And I'm pretty sure i can find videos of streaming killers on 100 match win streaks. Good swf teams are hard to beat, but they are a tiny percentage of actual players.
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Probably basekit BT. OTR doesn’t activate when gates are open.
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I mean I don't think this game favors survivors at all the vast majority of the time but what you're asking for isn't exactly unreasonable (for the most part).
I could've sworn the gen time is already 90 seconds but honestly I don't think this needs to be touched. Especially with the variety of effecient gen regression killers have available right now.
I'm iffy on medkits but wouldn't mind a system where you are given a set amount of points when creating your loadout and having the more effective andrare items/addons costing more points (the best example I can think of, although very niche by now, would be COD BO2's multiplayer system where you could choose to have more than three perks at the cost of having no throwables, losing a secondary etc.). If you say bring a Purple medkit it can only have brown addons. Yellow medkits can run yellow addons. Browns can run green and iridescent. Hope that makes sense.
I'm also fine with Boons for the most part. Every Boon except CoH. It doesn't particularly matter than Boons can be relit when they rely on the killer getting near them for the survivors to get value out of them. CoH on the other hand relies on being as far away from the killer as possible to get value, and if hidden well enough can guarantee infinite heals. I think CoH should be given a token system and automatically snuff itself once enough healing is done within it. If not that, some measure to ensure it cannot get infinite value or be relit over and over with no penalty to the survivors.
Base kit Corrupt would be welcomed and to be honest wouldn't even be that much of a buff. It would be the equivalent of an 'Early Game Collapse' that the devs toyed with for a while. Reduces the likelihood of being genrushed, allows setup killers to, well, setup, and is only valuable if the killer does well in chase. Would not mind this at all.
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In 10 matches you can get 7 2ks and 3 3ks and that's about 60% kill rate
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I do find it funny how is look at all the high kill rates killers are op but when you point out how nurse is the lowest is becomes well that don't count everyone knows nurse is broken.
Sorry but you can't have it both ways either the kill rates accurately show hoe strong killers are and nurse needs buffs or the kill rates don't show all and you cant make any big conclusions from them.
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he escaped by him self, he wasn't rescued
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Finally someone smart playing the survivor and posting the real issue with coh/medkits
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If they are issues for you then bring Franklin's and Shattered Hope. Both problems solved for you and you still have 2 perk slots for whatever else you want. There have been plenty of "smart" players telling you that it's still a you issue..
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Franklin and Shattered hope are waste of perk slots, especially shattered hope, you have to bring gen perks or you are doomed and you will get gen rushed. Some killers also need help in chase and if you play them there are certain perks to help on that.
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I am literally having the least amount of fun playing this game in the 600+ hours ive played as survivor but sure we should buff killers cause the power role of deciding whether if someone can have a good time or not doesnt have enough freedom.
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I really wish people would stop quoting the 60% kill rate as if it means anything lmao. If you 2k 7 games and 4k 3 games, you would have a 65% kill rate (26/40 possible kills in 10 games). Kill rate does not automatically equate to win rate. And here's the reality about 2ks. It generally feels terrible to have to work so hard and only end up scraping out 2 kills (especially if those kills come in the form of camping to confirm a kill in EGC).
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You can't balance an asymetrical game. We've been over this already
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Are you serious? Knightlight is a competitive player and ETERNAL is one of the best teams in the world, they won an insane amount of tournaments. This was a tournament game with tournament rules, which means it's like a completely different game (every perk only once, lots of perks generally banned, only brown items or yellows, only specific add ons, map is set for every killer). They play with clock callouts to navigate which 99% of the swf's you will encounter never do.
Btw i played against this guy in a tournament and tunneled the ######### outta him, could be a 3k but was only a 2k because i sucked. They're not unbeatable under tournament rules. This video doesn't prove anything.
From my own experience as killer with nearly 4k hours, SWF is only unbeatable when everything comes together (busted items, busted perk combinations x4, surv sided map). The rest of the time there is much luck and decision making involved, for example who you chase first (the worst or the best looper, the guy with Prove who can't do gens now or the guy with DS?).
Also don't expect to win while playing "fair". Not saying it's fun or fair for the survivor but getting someone out of the game quickly is "comp standard" and the most efficient way to play the game, while going for spreading hook stages will often not net you kills. Doesn't mean that's bad though, i'm way past the mindset were i need to 4k every game to be satisfied, because i know i'm better than most players and i know that it means absolutely nothing when i get bodied by some tryhard SWF with 4 toolboxes, 2x prove and 4x DH.
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Oh... you´re right. Yeah someone salty who wants to feed into the bias of one side being op would probably do this.
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But not by a lot. The devs are happy with that kill rate. So thats what we get. Now how real those stats are stands on a different paper.
As people disconnected ad nauseum, when the dc penalty was off and suicided when the penalty was off. I´d say way over half of my matches someone suicides. Which impacts the kill rates. If people wouldn´t suicide at all (like completely remove the mechanic). Then kill rates would be lower.
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Yeah and that doesn´t sound like killers are stomping.
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You are not supposed to win every match ever. Use good perks to your advantage. And get better at the game. The game has never before been as easy for killer as it is now.
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They really aren't I mean it's a 25% jump between a 2k and a 3k. That also tells you wesker is getting like one more 3k instead of 2k in those 10 games
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Don't tunnel as killer? Is this a new gameplay concept you just came up with just now?
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And what about the broken and underpowered killers in C and D tier? Nurse and Blight aren't the only killers in the game.
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The weaker M1 killers certainly do need buffs for sure! They are my favorite ones to play and it makes me sad they don't get much attention.
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If the survivor just used Deliverance near you, they did it with the sole purpose of wasting a ton of your time
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why old corrupt, it benefitted killers that were already strong, like blight and nurse.
also no, I'm not gonna solo a gen for ONE HUNDRED SECONDS
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I suggest buffing under performing killers. Cough, TRAPPER cough. Ahhh my covid, sorry. But then also make camping/tunneling not a viable option for killers.
Getting tunneled or face camped is not a fun experience.
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This is most absurd thing I ever read. You really think people will have fun when game i balanced around top1% of players? That way those players play is not fun it's boring and stressful.
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I might be misremembering who it was but didn't you argue for nerfing Nurse using the same arguments the OP is using for nerfing SWFs?
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So how maney times does this happen? And may I ask when you count it as winning and lossing for both sides and what does the game reward?
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Iirc though kill rates are only affected by survivor uploads, to avoid skewing them from killer bias (uploading only games where killer won). If that's still the case, then it is possible that kill rates are skewed towards the extremes because survivors are more likely to upload if they're still in the game at the end (for example i dont upload survivor games most often because if i die mid game i just leave). I don't know, it's all supposition, but it doesn't seem unlikely that more uploads happen because the game ended pertty soon after the uploader's time in the trial.
I don't know if I'm explaining what I mean clearly, do you get what I mean?
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How many times are y'all gonna hide behind faulty stats to avoid balance discussion?
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If this guy seems extreme to you, you should check out my stuff.
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The fact that you still think Spirit is a problem kind of proves his point.
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So I guess Freddy stopped being Freddy after 6.1.0?
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There is couple of things people don't understand.
The percentage of the kills/escapes will never be a true measure because many of those kills are suicide hooks or bad survivors in solo quee.
The solo quee doesn't favor survivors by any means, but SWF does by all means.
If there was only SWF quee ( and solo quee totally removed ), you would see less then 30% killer rates ( including bully squad that doesn't want to escape )
On the ground basis level this game is so unbalanced in favor of survivors. You play alone vs 4 players, on maps that take ageis to travel from 1 gen to another, with so many loops that it actually takes time to down anyone. And by the time you down someone, a tryhard team will do 2/3 gens because of all speed gen addons and perks and how easy is to rush them.
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A thought occurs to me, it's it possible the devs aimed for 60% instead of 50% on order to account for those hook suicide and lower skilled players?
If those factors are going to inflate the numbers, then it would make sense to aim for a number higher then actually desired to account for them.
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It's more the hook suicides in my opinion. Survivors doing that means the devs have to shoot for a higher than 50% kill rate to be fair to Killers. Otherwise, the game would be unbalanced in favour of survivors in a game where 4 people stuck around.
So, once again, selfish people stop the rest of us from getting nice things
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The fact that you don't shows how ridiculously biased you are. All it takes is getting injured and you can't get away from her because they nerfed Iron Will.
There is a reason she is always in the top 3 of tier lists but sure guy go ahead and keep believing killers are not OP. You're delusional just like every other killer main that thinks killers being able to win 100+ games in a row is ok and balanced.
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He is streaming right now and at 239 wins with 394 Moris in the streak as I'm writing this. And still going!
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