We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Add a second pick-up animation

I've shown in a previous thread how the removed grab vacuum can be potentially exploitable: https://forum.deadbydaylight.com/en/discussion/1836/why-removing-the-grab-vacuum-is-a-considerable-killer-nerf/p1

Inspired by that and some suggestions I've read, I would like to suggest to add a second way of how a Killer can pick a Survivor up and onto their shoulder.

Make it so, that the Killer could choose between the regular pick up and the new one. The new one would be them grabbing the Survivor by their feet and dragging them backwards away from where they've been lying (for example pallets, or tight spots the Killer has difficulty squeezing into).

This animation would of course be longer than the regular pick up animation to make up for dragging them out of an area that could potentially result in the Killer losing their freshly downed prey.

Since you're apparently going to reduce the time it currently takes to pick up Survivors with the mid-Chapter balance patch, you could make this new animation last the current time of 4.4 seconds (certainly not more or flashlight saves would once again be a problem and nullify the advantage gotten from the new secondary pick-up option).

I also think that it wouldn't be too much work for you to create this new animation, since you can reuse the Wraith's Mori animation, in which you already have that scenario happen. You'd just need to join and align it up with the hoisting-onto-the-shoulder animation.