Badham's school area should be completely reworked

Tostapane
Tostapane Member Posts: 1,646
edited November 2022 in Feedback and Suggestions

title. it's one of the few maps when you can abuse of boil over without fearing of being hooked. it's sufficient bringing an offering for the basement (spawn in the killer shack) and you will be absolutely safe if you'll go under the school... this is extremely worsened when you are against a full premade, bring perks to add extra wiggle (the classic boil over/unbrekable/flip flop/tenacity/exponential), add eventual toolboxes and oak offerings to sabo hooks in the remote case that the killer will have some hook spawned near the school + map offering and you're pretty much screwed.

p.s: with the unbrekable basekit added in the future patches this will become FAR MORE worse

Post edited by Rizzo on

Comments

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,369

    it's pretty crap when the only option is to slug one and take the loss.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    If they just put one hook in the preschool basement it would fix the problem, and if a whole squad is doing that once unbreakable goes live you can easily slug for the finishing Mori because they're more than likely all gonna be in the same area to take hits and sabo

  • Tostapane
    Tostapane Member Posts: 1,646

    i doubt that people will stay idle to get slugged, not to mention that the survivors will literally recover faster than the killer slugging. Even running in a straight line the killer will need more than 22,5 seconds (if we put also bt into the equation or an exhaustion perk) in order to down someone, add also the fact that this building has 3/4 pallets and the window under the school and you'll get the idea why this isn't a good premise at all... as i said this imo will only worsened the situation. that building alone is already too much safe.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,994

    didn’t a hook spawn in the basement years ago or was that only a guaranteed hook spawn at the back

  • Hannacia
    Hannacia Member Posts: 1,308

    The whole map and all of its variations needs to be fixed. Its horrible. School is the worst but there is also the house of pain and a lot of safe filler pallets.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    I'm sorry but if they're literally throwing in your face with sabo builds and everyone there taking hits for each other there's no reason why you can't get the slug unless you're playing a bottom tier killer and even then it begs the question why would you do that to yourself if you're at a level where your survivors are coordinating like that? Why not play a better killer? PH literally counters that entire strategy with his power alone, and that math is incorrect because there is no way to run in a straight line for that long inside the school, youre quoting what tru3 said in his experiment which is hogwash anyway because he sets it up with survivors far enough ahead from the start that no killer with half a brain will commit to a chase where the survivor has half a map length in distance already on you, in fact he makes them restart a few times in his "hold w" video because he was about to prove himself wrong

  • danielmaster87
    danielmaster87 Member Posts: 9,267

    You can't be serious. Just play a different killer? This is a huge issue if you can't do anything against survivors just because you used a certain killer. This is the only community that excuses game states like this. And the jab at Tru3 as well, the only DBD streamer/creator who doesn't give awful takes.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    You can do something about it though , and I don't take you seriously anymore because your entire existence is to cry about survivors and act like killers are all weak so you can tag someone else with your crybaby ######### instead of me, and I already stated they needed a hook down there but aside from that, nothing else really needs to change maybe besides one side door being already open so the killer doesn't have to drop and break it on the furnace side which is the side of the downstairs OP is complaining about because you can't carry a survivor out without breaking that door if they're on that side. BTW I was saying to play a different killer if you felt like you couldn't slug because they claimed it's impossible to slug even with 4 survivors crowded in the same area taking hits and trying to sabo

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    agree - having a hook always available in the school would help a lot. Sometimes you have the basement there, but not guaranteed

  • Tostapane
    Tostapane Member Posts: 1,646

    You forgot a couple of things to put into the equation:

    1 I can't know what survivors will bring, so I can't counter them properly already from the beginning (plus sacrifical wards are really rare to find in the bloodweb and honestly I prefer using bp bonus offerings rather than choosing where to play since randomness should be the main rule regarding the maps)

    2 I shouldn't be forced to use a certain killer to counter this kind of unfair plays (for that logic i should always play nurse for countering the few SWF swat squads out there for example)

    3 maybe not running in a straight line, but you forgot also that windows and pallets exist, and windows alone are usually enough to kept you busy for the time needed

  • Gandor
    Gandor Member Posts: 4,258

    So another survivor-favoring map should be completely reworked, because this one favors survivors. God forbid to touch shelter woods or midwitch or any other map that favors killers.


    Anyway - badham basement is not that bad once you break both doors. You are guaranteed at least 2 hooks within carry distance no matter where you down the survivor. Possibly 4 (each side of main can have 1 hook. But sure - if this creates such a problem, main could have 1 additional hook in bottom part of main.

  • Tostapane
    Tostapane Member Posts: 1,646
    edited November 2022

    midwitch and shelter woods killer side? LOL

    midwitch is so much killer side that you can easily kept busy the killer for 5 gen just by pressing w+shift the entire game and using the windows (what i did to a poor spirit the last time i played in that map as survivor, kept her busy for 3 gen only in a single part of the map)

    shelter woods has only 1 major issue for the survivors, the lack of pallets in the centre of the map, aside that the borders are safe and the map itself is too much big to defend, without mentioning that sometimes jungle gym will spawn near each other, giving you a easy time for dealing with the killer (unless nurse obviously)

    regarding the doors in badham, if you break them you'll bring back the old infinite of that map, so that's not a valid option and as i said before, there's a good possibility that hooks won't spawn threre (especially if you put the oak offerings), put also toolboxes into the equation and you know why this is painful to deal with it

  • Gandor
    Gandor Member Posts: 4,258

    You clearly have 0 idea what you talk about. Midwitch has highest kill rate out of all maps in game. Stats from devs. So sure - not killer sided at all xD. Shelter woods is huge, contains 1 strong structure (shack) and has 6-11 pallets in whole map. Very survivor sided again.

    Please don't speak if you don't play the game

  • Tostapane
    Tostapane Member Posts: 1,646
    edited November 2022

    i've more knowledge than you can think about this game and i can safely say that you are the one that you aren't playing this game at highest mmr if you think that midwitch is killer side (stats prove absolutely nothing, especially the ones that those devs release: i can do A LOT of examples, but i'll limit myself to 1... pig killrate and nurse killrate, nuff said)

    Post edited by Rizzo on
  • Gandor
    Gandor Member Posts: 4,258

    Devs don't count matches with DC - hence nurse.

    Anyway midwitch is terrible AND 100% killer sided. You saying otherwise just shows how much "high MMR" you are. The only people that bring this offering are killers. Speaks of itself. Tiny map (especially for nurse and area-effect killers like otherwise poor sadako), no really strong structures a lot of "you will die here" "loops" and multitude of places that once 1 or 2 pallets are gone, there is litterally nothing you can do in that area, but get hit.

    Very survivor sided things indeed. You "high MMR" 😂

  • Tostapane
    Tostapane Member Posts: 1,646
    edited November 2022

    because you constantly see my matches uh? As i said i don't think that you are playing in high mmr because good survivors in that map are extremely difficult to catch (i won't even consider nurse cause she literally play another kind of game... like SWF)

    https://www.youtube.com/watch?v=Ay2Mv-UNJmc just an example how this map is "killer" side /s

  • Gandor
    Gandor Member Posts: 4,258

    Sure. All the meyers and ghostfaces hate the map NOT. All the slow killers that don't have much mobility hate the map NOT. Pinheads can't find anyone. But sure. The map is survivors dream 😂 ok. Now I know how seriously I should take anything you say.

  • Tostapane
    Tostapane Member Posts: 1,646

    same for your takes i guess... only a blind (or a fool) would still deny what i stated, proved with evidence unlike your claim... pointless to reason with people who don't wanna hear anything but their truth

  • Malkhrim
    Malkhrim Member Posts: 976

    The saddest part is: Badham was the first map to be reworked and still has a really problematic design.

  • Tostapane
    Tostapane Member Posts: 1,646

    yep, that was the main reason why i was upset when i saw it the rework the 1st time... to "fix" the problems of infinites in that map they just added a couple of breakable doors: 2 in the main building, the school (while doing so they added a couple of pallets INTO the building just to make it even more safer than before, add the fact that hooks are all situated out from the building and you NEED to destroy those doors in order to reach a hook, opening again this "FIXED" infinite and you got a mess), 1 in the building with the "fake basement" and 2 in the building with the generator situated in the 2nd level of that building. it was funny when in those times people kept defending that rework when i said from the beginning that they actually worsened that map overall, just to APPARENTLY get rid of those infinites...

  • Gandor
    Gandor Member Posts: 4,258

    I provided devs stats that clearly say something is wrong with the map. You provided statementvthat it ain't so. Well. Who proved something with evidence?

    Or should I find that image for you? Btw that one is from before patch 6.1 so it is 100% above those 60% (but sure enough. I have no other prove for this one, other then general kill rate went from 49% to 61% AND midwitch didn't change)

  • Tostapane
    Tostapane Member Posts: 1,646

    1st of all stats aren't a proof, just a data to put into the equation (for those data then nurse should be BUFFED and pig NERFED if you wanna look at it for example, this alone is quite hilarious imo). 2nd those stats were done without a real reference point (levels of mmr) but they were related about the ENTIRE playerbase (meaning that this will consider matches with people too much busy to hide in bushes and doing nothing (or just trolling/throwing the match for a challenge in the tomes) rather than doing generators or looping the killer (there are A LOT of those people btw). 3rd stats are too much flawed to be considered a valid data regarding the game balance overall (example i can do a 0/4 with 8 hooks but based on those kind of data this is a complete failure, or the opposite, where i can do a 4/4 with just 1 hook in the end thanks to blood warden, or the survivors are self suiciding on the hook on purpose cause they don't want to go aganist a specific killer). Those are the reasons why i don't consider those kind of information reliable. In the meantime my example despite wasn't stated by the devs, it shows how much broken certain maps can be if you are smart enough to chain loops (in that case midwitch), to put that knowledge on practice could be hard in the beginning, but once you have an idea about how to loop (and based on the killer that you are facing of course), keeping busy the killer become much more easier, and this is a undeniable fact.

  • Gandor
    Gandor Member Posts: 4,258

    1, Nurse is by stats ALREADY strong. Just not strongest. I suspect that's because of DC's against her (and dev stating that they don't count games where DC happens). Check recent stats. She is by no means weakest.

    Also pig is not the strongest one. So again you are wrong. Check those stats. Specifically those best 5% stats, because community agrees you should not balance around average.

    2, so you are talking about old stats. Check new ones. I am talking about those that have wesker as #1 in both pick AND kill rate.

    3, So stats about kill rate are way too unreliable even if most people are trying to kill/survive as their base objective, but your statements are 100% accurate and by no means anecdotal or biased. I see.

    4, again you provide bullet proof arguments in "it shows" and "when you know" and other nonsense. Maybe you could just admit that you are totally wrong biased killer main that wants to have every game as easy as it gets? Or try to play both sides to see how much "survivor sided" some maps actually are. You will fix your perspective VERY quickly this way.

  • Tostapane
    Tostapane Member Posts: 1,646

    Or maybe you are the one who play only survivor, who knows? I can play this game too ya know? i don't have interests to take one side or the other since i want a funny game overall for both sides (in the past i already stated that adding ten seconds to generators was a mistake and that survivors should have a 2nd objective to do, more interactive and funny than pressing m1 on a idle object...). Anyway i'll be brief because it seems that you REFUSE to see how much ######### up certain maps can be on a logical plan:

    1 and even so, do you really think that she's not the strongest despite your precious stats says otherwise (by logic dc shouldn't indeed be considered for various factors: things like bugs, crashes and the entitlement of the people can boost wrongfully the killrate, not to mention that having to deal with less people will make a lot more easier the killer's job, so definetely dc aren't something that should be considered)? Please, i don't trust those stats at all for the simple fact that they won't tell you the truth about the real state of the game. I know that pig was in the previous stats, it was just an example about how much ridicolous those stats can be and why i don't rely about them in terms of balance. Game balanced around the top 5%? pfffff LMAO, A pity that this game is BALANCED around average survivors/killers, otherwise we wouldn't have seen unnecessary nerfs like the one did to deathslinger or hillbilly (just to name a couple of examples)

    2 Wesker in the top... and nothing, this alone is hilarious and enforce what i said before

    3 my statements were done based ALSO on my personal experience and using some logic/brain, thing that people doesn't seems to comprehend (also what you said is wrong since most people are playing to do the challenges in the tome rather than pursuing their "vanilla" goals, making those stats even more useless... again, no logic used to analize the situation)

    4 those aren't nonsense statements (for example you have mentioned the 5% of the elite players previously didn't you? so for you those players doesn't know how to run tiles and loop correctly if you think that i just said nonsense stuff... you are contradicting yourself)

  • Gandor
    Gandor Member Posts: 4,258

    5% because official stats were for 5% and that in fact is a good skill group.

    But I am done with you. Your "logic" is obviously more then objective data. If I was to insert "logic" from my perspective and disregard things that go my way, I would state the fact that killers now easily can 4k 10x in a row and are buffed beyond belief - because even these things happen. But I don't use personal experience and don't sell it as "logic" like you. I use official stats.

    And no - if you knew something about statistics and pre-filtering of data, you would also know that if the game "crashes" way too often against nurse, then a, there might be bug in her that actually indeed crashes the game (but people would complain) b, she actually stomps people so consistently, that people rage quit against her significantly often.

    And about Wesker - you clearly did not see good weskers. Like for really good wesker shack (this is example) does less then nothing and is practically trap - same way as you have 0 chance if it's nurse 4m away from you and she has charged blinks. But you are probably not one of those so you can't fathom why he would have such a good score at high MMR

  • Tostapane
    Tostapane Member Posts: 1,646


    i should have expected it... you are one of those white knights who blindly defend stats without question if those stats were TRUE IN THE 1ST PLACE (and even if those were truthful, you REFUSE to see the main causes that lead to those data) and when out of arguments just says "i'm finished to talk with you"... stats aren't reliable, period. You can think otherwise if you want, but it won't change what i said... You don't have any valid argument to substain your thoughts, at this point it's pointless keep arguing with ya since you know that i'm right.

  • Gandor
    Gandor Member Posts: 4,258

    No you are wrong and have 0 things to support it. You just say you are right because you want it to be true. That's it. Your wishes are not facts. Sorry to break it to you

  • Tostapane
    Tostapane Member Posts: 1,646

    *bring a video with solid proofs about what i said*

    *explained things logically*

    "y0u d0n't h4v3 pr00fs, 1t's 0nly sk1ll 1ssU3s fr0m y0ur s1d3!1! MUh st4ts t0ld us" without even questioning how much reliable those data were in the 1st place

    this is our entire conversation in a nutshell. As i said before it's pointless keeping arguing with you since you won't change your idea (or even question your thoughts for a second). i just hope that you'll get my kind of survivors in matches as killer then you'll open your eyes perhaps... have a good day

  • Gandor
    Gandor Member Posts: 4,258

    You are joking with that video right? Your whole proof with it is - if the killer is stupid and does something I have never ever seen anyone do (loop at breakable wall without killer breaking it), you can turn this ######### stuff and make it usable. Wow. I can add to that. If killer hits the air all the time, you are quicker then him and can outrun him. Awesome argument with that godlike video. Great points overall.

    Also showing you 4 short loops and calling it good place to loop. Well maybe if you are looping hag that refuses to use her traps (as is shown on the video) - then the loops are fine. For anyone else this is probably death sentence. There's a reason why that video shows looping hag (that does not place traps) 50% of the time and for the rest of video there's a doctor that shocks you when it's outright stupid (and it basically only slows said killer). Without these things the video would become very short - because he would not have time to show those loops before he would get hit EVERY TIME. But sure if your skill as a killer is that filler pallets are real danger to you, then sure the map is strong for survivors. Now I understand all your arguments. You are just very very low MMR killer. Makes sense.


    I have played the map many times both as killer and as survivor. If I want to have easy mode, I take (almost) any killer, equip violet or iri addons and go to midwitch. The chances that I loose that game are about 5%. Because. I can actually get hit on filler pallet almost every time - and I am not even very strong killer player. But filler pallets are so easy, that you don't have to be.