We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Some constructive feedback
Airchtit
Member Posts: 13
Hello,
I have been playing this game since very ealry on, have a bit more than 2k hours (mostly surv after the first years, tired of waiting) and here is my general feedback:
General:
- The Bloodweb: Many players are tired of animations and the way we need to click forever to up prestige. Animations were cute the first time but when you play like a no-life, all you want is to spend your BP fast and stop thinking that you earn them faster than you spend them.
- Please let us 1) Have an option for no animation in the web, single click gets the item 2) Just uncap the damn BP 3) let us spend 4 millions BP at once to up the survivor's rank and give us a bunch of items, most of us have all the talents and all the items by the hundreds already.
- The killers: Just like there is an incentive to play one side these days (surv or killer), there should be an incentive to encourage killers to try low played killers. This would increase diversity and would be a lot more fun for everyone.
- The survivors: It does NOT matter who you take, they all have the exact same gameplay once you have all the skills avail. Please, make each surv has one unique skill. This would have an actual impact on gameplay.
- Also, survs could fight back. We can craft mines, grenades and tapwires... Why can't we plant a mine that can stun the killer AND survivors if they walk on it? I can see the chaos this would bring.
- Maps: They're all static but with the Silent hill map, you introduced a mechanic that I was hoping to see more of: When some gens are done, have a script execute: close a portion of the map, open another one, have things happening that can change the game for both survs and killers. Imagine in Racoon City, after two gens are done, when an army of zombies, finally breaks in, only to catch fire and die but also open up a brand new zone while an helicopter crashes behind and blocks access to another zone...
- Also, it's all so linear: do a gen, get chased, save one dude, do another random gen... There could be some small motivating things like the entity deciding that one gen can be made 50% faster but all survs around it are visible... I don't know, this game has been around long enough that you should have ideas by now.
- Bugs: The damn wood pallet. It was working early on when you wanted to stun a killer who was picking up a surv. Now, you have one frame and not only is this stupid but you also waste one good pallet if you fail that one frame... This makes no sense whatsoever, this bug has been here for years now.
- Don't put closets and windows too close to each other, I have seen many chases end up in a closet when the surv only wanted to take the window. This is a very recent problem but it's getting increasingly frstrating when the text clearly states "space to vault" and you end up in a closet...
- There are now rocks of various sizes that one can climb, makes more sense than being stuck on what is barely a pebble but some can only be climbed and downed one way... In a chase, if you've accidentally climbed on one, you're suddenly stopped by an invisible wall and you have to walk back the same way you got in, not always easy to find (Ormond especially).
- Lags: Anything where speed is involved is poorly handled. Start a sprint: if killer is too far to hit you when you start sprinting, but close enough that it somehow could collide after a few frames, then you're hit, despite clearly being out of range on screen. This applies to all killers with fast speed, sprint, lithe... As soon as the pace increases, collisions are terrible. Just watch some recorded games frame by frame and you'll see what I'm talking about. I know this is only lag and that it's insanely hard to fix but if you can't fix it, STOP ADDING KILLERS WITH A TON OF SPEED.
- Hit boxes: Walker is a good exemple of DbD's insane hit boxes. He might grab you while being a full meter on your left (in which case you'll be teleported on him) but if you duck, he might just jump right over you... This is just way too weird.
There's a lot more things that could be changed to make the game a lot nicer but if one of those could happen, I'd be a happy camper.
Yes, many things are wrong in this game, but I still play it. It's absolutely perfect to chill between two meetings as one game rarely lasts more than 15 minutes and despite all of its faults, I still enjoy most games.
Thanks for reading.
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