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360s involve survivors bypassing the intended spin rate, and should be fixed
The problem with 360s is that survivors are going over the intended spin rate. If a survivor holds down the shift key, and cycles through the W/A/S/D keys, that is the intended spin rate. But people are bypassing this intended spin rate, and that should be removed. Remember that Blight had a way to bypass his rush turn rate, and that got fixed. This is the same situation.
Comments
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Do really killers complain about 360? All you need to do is stay on a single spot and survivor can do anything and it will not help
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If you honestly think 360s are easily counterable, they why would you care if they were removed?
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because it's last thing that can save you. It's like those 4% once your whole team is down. It works once in 10 tries. Or if killer does not pay attention. Making it that much more hilarious if it works
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Being able to spin like a top as a survivor is irrelevant mechanically. Only gripe I'd have with 360's is that it looks funny rather than something like a dedicated base-kit dodge, but then that makes it look more like a fighting game.
It would be interesting to see if they could incorporate some kind of hitbox alterations to a survivor that goes from crouch into sprint to make it like a football juke instead of needing the survivor to spam rotate.
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That's not a good excuse for allowing survivors to break the intended spin limit.
It's just a big double standard that it was so important to fix Blight when he was able to bypass his intended rush turn rate, but nothing gets done when survivors are able to bypass their intended spin rate. When Blight was able to bypass his intended rush turn rate, it was very counterable by survivors, and Blight players found it very fun to do, and those are the exact same reasons you're giving for keeping 360s in the game.
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Have you tried to walk backwards? It helps with survivors messing with your FOV.
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That's not the point. The point is survivors are bypassing the intended spin rate, and therefore are purposely doing an unintended mechanic for a game advantage. 360s would be fine if survivors were limited to the intended spin rate, just like the game intended.
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Survivors does not turn any quicker then what is intended. The only reason why this can work is, that you don't see too much to sides and survivors can quickly get away from your viewport when they are close to you. Devs already said this is not abuse or anything. And that they actually like the interaction. And I have 0 idea why this thing should go away. It's very rare against skilled killer anyway
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They are turning quicker than intended. If you watch a 360 from the survivor's PoV, they aren't just holding shift and cycling through the W/A/S/D keys. They are purposely doing something additional to this to turn faster.
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Because that would change movement in a whole. they tried in that one god awful patch we all remember. movement is fine
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They could still allow survivors to 360 with the intended turn rate, by holding down the shift key and cycling through the W/A/S/D keys.
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you are also comparing it 2 the blight problem. completely different strengths
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Yes. Moving also the camera. You can do the same stuff as killer. There's nothing "not intended" by that. But if you want not intended behavior... Oni should not be able to turn 90 degrees in ability and continue to dash (but he does). Blight should not be able to turn 90 degrees within 30cm distance. Definitelly not 180 - but he can do both (even if the second thing is reportable). On the contrary survivors were always intended to be able to move forward and go wherever they were looking. They are also supposed to be able to click w a s d. I see no problem with it. 100% no problem compared to oni/blight things that are still possible (especially considering how much advantage does 360 do compared to oni doing U turn within long wall gym)
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Oni shouldn't be able to 180 flick. And Blight was intended to be able to 90 degree flick. And Blight can't 180 anymore, due to the two separate turn rate limits they placed on him.
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Remember: it's only an issue if a killer can gain an advantage from doing it (e.g. blight and oni)
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Um, no. The devs talked about this like 2 years ago when movement got changed and 360s and spins were added back in as an intended mechanic, and it's still in a worse spot than it used to be.
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Sure because removing all of these things (360, blight dpi turns and oni 180's) will be net killer nerf NOT.
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Survivor movement got changed far more than just removing 360s. Survivors straight up had transition frames that made it much easier for the killer to see which direction the survivor was going to turn to. And BHVR decided to just revert it all instead of fixing it properly. BHVR should revisit survivor movement, and try again.
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