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Balanced Landing has inconsistent value

Balanced Landing is a fairly decent exhaustion perk that activates when you would normally stagger after falling. It's a decent stealth perk as well, allowing sneaky survivors to drop from great heights where normally they would have revealed themselves by screaming during their fall. Unfortunately, there are some maps that can spawn with ZERO elevated spots where Balanced Landing can be used, except for the basement. This issue is mostly isolated to the two older realms Autohaven Wreckers and The MacMillan Estate, since most of them are purely flat maps that rely on randomly generated hills to provide elevation. Unfortunately, they are RANDOMLY GENERATED, and do not always spawn which can make Balanced Landing useless. Coldwind Farm maps are okay because they have either consistently generated tractors or a tall main building that survivors can use to activate Balanced Landing.

Unfortunately, this is more of a map design issue and not really a perk issue that can be easily fixed. If and when the maps in the older realms are redone, either the hills need to spawn more consistently, or there needs to be other new areas where survivors can jump from to activate Balanced Landing. An exhaustion perk should be fairly easy to activate like Sprint Burst or Lithe. Smash Hit at least compensates for its activation difficulty by giving a greater speed boost when activated. Balanced Landing can sometimes just become totally unusable altogether.

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