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Give killers bloodpoint multipliers depending on how many swf were in the team

FreddyVoorhees
FreddyVoorhees Member Posts: 369
edited November 2022 in Feedback and Suggestions

Not all swf use voice chat but killers should be compensated against organized teams.

Group of 2 : 20% bloodpoint bonus

Group of 3 : 50% bloodpoint bonus

Full swf team : 100% bloodpoint bonus and no pip loss

This way they will be better motivated to play against them and less likely to complain.

Comments

  • Starrseed
    Starrseed Member Posts: 1,774

    Great idea and before anyone says but not all swf play to win and use best perks and combos and and and.

    Yes you are right not all are like that but there is no way to get the two versions of swf separated so we treat swf as what they are people who have a advantage over solos and an advantage the game isn't really designed around. When you have a gun I trwat you like you have a gun I don't know you are a pacifist who won't use it

  • FreddyVoorhees
    FreddyVoorhees Member Posts: 369

    Giving killers some compensation will really make fighting swf squads worth it. Might reduce complaining too as people wont de-pip against full 4 man squads who synchronize perks and items.

  • Yatol
    Yatol Member Posts: 1,960

    its just bp so why not.

  • solarjin1
    solarjin1 Member Posts: 2,258

    i can get behind that but can survivors Also get more points if they successfully beat a killer who running iridescent add ons

  • BendIt
    BendIt Member Posts: 104

    bp is pointless now, bhvr have made all my bp building pointless with the excessive payouts already... how I enjoy wasting my time spending bp to finish off prestiging my characters when I was almost there anyway.

    instead of rewarding the killer, how about balancing the game around communications, because lets face it if you play swf you are likely taking full advantage of talking about cassaroles in the oven whilst playing dbd to ensure a balanced game.

    SWFs are why some (swf) people believe this is a chill game, isn't competitive due to comms breaking the game.

  • CookieBaws
    CookieBaws Member Posts: 619
    edited November 2022

    BP, Pips and MMR changes are useless imo. Too much BP and rest is nobody cares about.

    We need to buff survivors basekit,expand on UI and actually tell killers if they are matched with swf.

    The least i can think of is to give double EXP, even if there just 2 swf.

  • Halloulle
    Halloulle Member Posts: 1,358
    edited November 2022

    mhhm. In general I like the idea of compensating killers for the innate advantage a swf can have (and at the bare minimum, even without comms, that is knowing more about what the others are capable of than if they were solos you never played with before).

    That being said, seeing how BPS, cakes/flans, double BP events etc. are more likely to make killers go extra sweaty I don't see why a swf bonus should not do the same. In fact, I'm more inclined to believe it incentivises not just going extra sweaty but also going extra nasty just as a big middle finger and f* you. - And make no mistakes; provided the player is not a complete potato or new to the game and/or the killer, any killer with the strongest add-ons and perks will wipe out anything that's not a seal team six (and even swfs are usually not that kind of comp-sweaty-team. Usually people are just fed up with the russian roulette kinda situation SoloQ is). Yes, even Trapper and Clown.

    That is generally the issue I have with showing SWF in Lobby; the killer can decide to put their "pretty much guaranteed to win build" on right then and there.

    I would be ok with two solutions to that issue: Either lock killer builds in when you are in a match lobby or show the SWF status (and the BP bonus) only post match. ... Ofc... the issue is then that killers who feel competitive will always put on their "pretty much guaranteed to win build" just to be safe. In which case there would probably be some pretty drastic rebalancing at some point. (Then again, to take into account players with a similar mindset during matchmaking I think perks, add-ons/items would have to be taken into account; few people going into a trial with niche-perks and no items/(meme) add-ons go into a match to sweat, on the other hand I have yet to meet a fuil-meta survior with a toolbox/ranger medkit/puble beam + add ons who or a nurse with double range/recharge, a blight with alchemists, compund 21/33, a Spirit with MDR&cherry blossom and the likes who don't play like their life depends on winning a match.


    Anyway. Long story short: I do kinda like the idea but I also don't see how it would lead to an actual improvement of game health and user experience with how other aspects of the game are.